Player Matchup

Horus
Horus
Platinum I
 
Horus
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond II
ForciblyGlitch
Sol
Diamond II
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 118L
2,387 MMR
Solo
Persephone
Persephone
Diamond I
Lakenatoŕ
Persephone
Diamond I
Level 159
God Stats
26W - 27L
1,347 SR
Queue Stats
390W - 375L
2,380 MMR
Solo
Ne Zha
Ne Zha
Diamond II
NotGrave
Ne Zha
Diamond II
Level 109
God Stats
35W - 28L
1,338 SR
Queue Stats
528W - 491L
2,304 MMR
Solo
Izanami
Izanami
Masters
daddyslittletoy
Izanami
Masters
Level 160
God Stats
13W - 5L
2,041 SR
Queue Stats
294W - 274L
2,571 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,545 SR
2,228 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,715 SR
2,386 MMR
Camazotz
Camazotz
Diamond II
Apper
Camazotz
Diamond II
Level 157
God Stats
3W - 5L
1,732 SR
Queue Stats
237W - 192L
2,339 MMR
Party 1
Olorun
Olorun
Diamond I
DEVÕ
Olorun
Diamond I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 155L
2,559 MMR
Solo
Sylvanus
Sylvanus
Diamond III
NoGankOmar
Sylvanus
Diamond III
Level 148
God Stats
0W - 2L
1,861 SR
Queue Stats
108W - 94L
2,285 MMR
Solo
Bellona
Bellona
Diamond III
TheOTP
Bellona
Diamond III
Level 67
God Stats
55W - 46L
1,683 SR
Queue Stats
110W - 108L
2,281 MMR
Party 1
Medusa
Medusa
Diamond I
thebestotter
Medusa
Diamond I
Level 160
God Stats
35W - 20L
1,801 SR
Queue Stats
407W - 387L
2,467 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
3 / 0 / 1
8,867
591
10,223
12,485
9,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
3 / 4 / 3
8,510
567
6,429
7,049
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Persephone
Lakenatoŕ
Persephone
13
1 / 4 / 5
8,166
544
6,640
9,310
2,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
NotGrave
Ne Zha
16
2 / 3 / 7
8,785
586
7,974
12,169
3,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 4 / 2
8,885
592
4,779
9,416
2,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
GebBastetAtlasGilgamesh

VS

Bans
KaliArtioAgniAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Apper
Camazotz
13
3 / 3 / 4
7,532
502
7,175
11,243
2,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Olorun
DEVÕ
Olorun
15
5 / 2 / 1
9,220
615
10,171
10,938
4,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
NoGankOmar
Sylvanus
9
0 / 2 / 5
5,999
400
2,268
7,932
5,672
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
TheOTP
Bellona
14
1 / 2 / 0
8,249
550
7,148
11,558
10,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
15
6 / 3 / 2
9,431
629
7,751
10,334
2,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
27
12
Kills
15
15
Deaths
12
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
0
1
3.5
L
Camazotz
Apper
Camazotz
3
3
4
1.67
L
Olorun
DEVÕ
Olorun
5
2
1
2.75
W
3
4
3
1.13
W
Persephone
Lakenatoŕ
Persephone
1
4
5
0.88
L
Sylvanus
NoGankOmar
Sylvanus
0
2
5
1.25
W
Ne Zha
NotGrave
Ne Zha
2
3
7
1.83
L
Bellona
TheOTP
Bellona
1
2
0
0.5
W
3
4
2
1
L
Medusa
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,045
Damage
34,513
50,429
Taken
52,005
19,140
Mitigated
25,648
15,469
Healing
19,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
10,223
4,792
941
6,247
12,485
9,002
0
778
11,707
0
56,710
L
Camazotz
Apper
Camazotz
7,175
2,155
0
3,838
11,243
2,417
0
2,471
8,714
0
43,584
L
Olorun
DEVÕ
Olorun
10,171
5,311
256
4,148
10,938
4,838
630
3,551
7,383
68,461
9,358
W
6,429
2,193
0
1,331
7,049
1,418
0
1,638
5,411
46,608
0
W
Persephone
Lakenatoŕ
Persephone
6,640
340
0
1,805
9,310
2,708
0
3,483
5,610
30,963
0
L
Sylvanus
NoGankOmar
Sylvanus
2,268
506
1,147
1,965
7,932
5,672
253
3,071
4,582
8,846
1,426
W
Ne Zha
NotGrave
Ne Zha
7,974
2,129
0
2,623
12,169
3,648
95
1,290
10,879
0
67,650
L
Bellona
TheOTP
Bellona
7,148
3,147
0
4,876
11,558
10,019
501
0
11,558
0
51,943
W
4,779
3,036
0
2,522
9,416
2,364
936
3,864
5,552
0
63,755
L
Medusa
7,751
2,654
0
3,655
10,334
2,702
0
3,918
6,256
0
73,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,213
Gold Earned
40,431
518
Minions Killed
490
0
Camps Cleared
0
1,529,104
Distance Traveled
1,436,745
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,867
591
112
7
0
327,058
3
L
Camazotz
7,532
502
64
4
0
328,543
6
L
Olorun
9,220
615
141
9
0
269,366
3
W
Sol
8,510
567
119
8
0
273,073
2
W
Persephone
8,166
544
46
3
0
307,695
4
L
Sylvanus
5,999
400
20
1
0
251,964
2
W
Ne Zha
8,785
586
108
7
0
347,325
2
L
Bellona
8,249
550
111
7
0
292,157
1
W
Izanami
8,885
592
133
9
0
273,953
3
L
Medusa
9,431
629
154
10
0
294,715
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role