Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
CubeProductions0
Baron Samedi
Level 121
God Stats
5W - 4L
1,575 SR
Queue Stats
217W - 205L
1,513 Elo+
Party 1
Apollo
Apollo
MrFrench7377
Apollo
Level 135
God Stats
7W - 2L
1,772 SR
Queue Stats
252W - 254L
1,561 Elo+
Party 2
Horus
Horus
Please Waittt
Horus
Level 123
God Stats
5W - 4L
1,500 SR
Queue Stats
391W - 370L
1,564 Elo+
Solo
Hachiman
Hachiman
griffin_5_
Hachiman
Level 69
God Stats
2W - 4L
1,251 SR
Queue Stats
77W - 66L
1,652 Elo+
Party 2
Team Averages
Level 113
1,520 SR
1,558 Elo+

VS

Team Averages
Level 83
1,361 SR
1,570 Elo+
Guan Yu
Guan Yu
Flaup
Guan Yu
Level 18
God Stats
0W - 2L
1,302 SR
Queue Stats
1W - 2L
1,579 Elo+
Party 3
Sylvanus
Sylvanus
GHOSTBUST21707
Sylvanus
Level 100
God Stats
2W - 2L
1,299 SR
Queue Stats
144W - 131L
1,603 Elo+
Solo
Discordia
Discordia
ITotoo
Discordia
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,579 Elo+
Party 3
Thanatos
Thanatos
REX DA GHOD 33
Thanatos
Level 109
God Stats
3W - 8L
1,187 SR
Queue Stats
389W - 382L
1,516 Elo+
Solo
Rama
Rama
colezkidd123
Rama
Level 125
God Stats
1W - 1L
1,519 SR
Queue Stats
77W - 59L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
5 / 1 / 1
6,073
607
2,156
5,693
2,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
CubeProductions0
Baron Samedi
11
2 / 1 / 4
5,987
599
4,654
5,745
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
12
3 / 0 / 0
6,899
690
6,586
3,804
1,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 4 / 8
5,424
542
3,639
8,976
4,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
griffin_5_
Hachiman
10
3 / 2 / 4
5,761
576
8,102
6,698
1,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Flaup
Guan Yu
8
0 / 3 / 0
4,367
437
678
8,678
2,344
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
8
2 / 4 / 2
5,095
510
4,443
8,371
3,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Discordia
ITotoo
Discordia
10
0 / 3 / 0
5,223
522
3,078
4,895
1,418
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
10
3 / 3 / 1
5,588
559
3,208
7,146
2,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
3 / 1 / 0
5,443
544
5,471
6,692
1,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
14
Kills
8
8
Deaths
14
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
1
1
5.5
W
Baron Samedi
CubeProductions0
Baron Samedi
2
1
4
4
L
Guan Yu
Flaup
Guan Yu
0
3
0
0
L
Sylvanus
2
4
2
0.75
L
Discordia
ITotoo
Discordia
0
3
0
0
W
Apollo
3
0
0
3
W
1
4
8
1.25
L
Thanatos
3
3
1
1.17
L
3
1
0
3
W
Hachiman
griffin_5_
Hachiman
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,137
Damage
16,878
30,916
Taken
35,782
11,865
Mitigated
11,390
12,393
Healing
11,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,156
565
0
1,641
5,693
2,124
0
1,684
4,009
0
24,011
W
Baron Samedi
CubeProductions0
Baron Samedi
4,654
241
834
1,956
5,745
2,219
0
2,188
3,557
31,185
0
L
Guan Yu
Flaup
Guan Yu
678
171
0
1,924
8,678
2,344
0
0
8,678
0
13,720
L
Sylvanus
4,443
1,616
729
2,181
8,371
3,630
0
886
7,485
14,065
4,664
L
Discordia
ITotoo
Discordia
3,078
278
0
500
4,895
1,418
0
1,682
3,213
33,701
0
W
Apollo
6,586
3,785
0
2,496
3,804
1,744
176
0
3,804
0
48,171
W
3,639
2,010
546
2,592
8,976
4,160
0
1,870
6,726
0
12,556
L
Thanatos
3,208
627
0
5,040
7,146
2,585
0
1,847
5,139
0
25,694
L
5,471
4,594
0
1,520
6,692
1,413
0
239
6,308
0
25,247
W
Hachiman
griffin_5_
Hachiman
8,102
3,481
0
2,328
6,698
1,618
0
1,005
5,693
0
33,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,144
Gold Earned
25,716
268
Minions Killed
212
0
Camps Cleared
0
977,978
Distance Traveled
930,837
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,073
607
49
5
0
233,937
0
W
Baron Samedi
5,987
599
60
6
0
186,436
2
L
Guan Yu
4,367
437
23
2
0
197,763
3
L
Sylvanus
5,095
510
42
4
0
168,840
3
L
Discordia
5,223
522
62
6
0
181,258
4
W
Apollo
6,899
690
88
9
0
185,021
4
W
Horus
5,424
542
17
2
0
196,615
1
L
Thanatos
5,588
559
49
5
0
200,692
2
L
Rama
5,443
544
36
4
0
182,284
1
W
Hachiman
5,761
576
54
5
0
175,969
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role