Player Matchup

Loki
Loki
Platinum III
 
Loki
Platinum III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum III
 
Thoth
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum III
 
Tyr
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum V
BlueCheeseBalls
Sol
Platinum V
Level 109
God Stats
4W - 2L
1,777 SR
Queue Stats
42W - 38L
1,924 MMR
Party 3
Achilles
Achilles
Platinum III
xvls
Achilles
Platinum III
Level 125
God Stats
4W - 4L
1,603 SR
Queue Stats
90W - 95L
1,782 MMR
Party 3
Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,576 SR
1,641 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 119
1,542 SR
1,883 MMR
Fenrir
Fenrir
Platinum I
Cryó
Fenrir
Platinum I
Level 60
God Stats
5W - 3L
1,577 SR
Queue Stats
77W - 52L
2,042 MMR
Party 2
Ganesha
Ganesha
Platinum V
Dìllow
Ganesha
Platinum V
Level 126
God Stats
70W - 57L
1,562 SR
Queue Stats
456W - 440L
1,649 MMR
Party 2
Zeus
Zeus
Platinum I
HunterBigMalls
Zeus
Platinum I
Level 105
God Stats
8W - 5L
1,589 SR
Queue Stats
497W - 485L
1,991 MMR
Party 1
Cerberus
Cerberus
Platinum II
Strαt
Cerberus
Platinum II
Level 146
God Stats
5W - 5L
1,230 SR
Queue Stats
378W - 367L
1,936 MMR
Party 1
Neith
Neith
Platinum III
pplzdude
Neith
Platinum III
Level 157
God Stats
21W - 14L
1,754 SR
Queue Stats
296W - 278L
1,796 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
1 / 5 / 1
8,953
527
5,885
11,590
3,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
 
Thoth
15
0 / 2 / 3
8,697
512
8,132
7,609
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
 
Tyr
10
4 / 6 / 0
7,113
418
5,224
16,041
7,426
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

11
0 / 6 / 1
7,430
437
4,493
12,208
2,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
xvls
Achilles
13
1 / 5 / 1
7,947
467
5,243
13,877
7,880
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
KaliGilgameshOdinPersephoneBastet

VS

Bans
AmaterasuErlang ShenCliodhnaCamazotzGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cryó
Fenrir
19
9 / 1 / 3
11,936
702
9,504
14,420
7,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ganesha
Dìllow
Ganesha
15
0 / 0 / 11
10,051
591
2,371
12,587
13,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 3 / 6
10,218
601
11,520
7,708
5,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Strαt
Cerberus
17
5 / 2 / 4
11,100
653
10,952
15,878
18,072
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Neith
pplzdude
Neith
17
5 / 1 / 4
11,174
657
10,713
9,058
3,464
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
6
Kills
23
24
Deaths
7
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
5
1
0.3
L
Thoth
 
Thoth
0
2
3
0.75
L
Tyr
 
Tyr
4
6
0
0.67
L
0
6
1
0.08
W
Fenrir
Cryó
Fenrir
9
1
3
10.5
W
Ganesha
Dìllow
Ganesha
0
0
11
5.5
W
4
3
6
2.33
W
Cerberus
Strαt
Cerberus
5
2
4
3.5
W
Neith
pplzdude
Neith
5
1
4
7
L
Achilles
xvls
Achilles
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,977
Damage
45,060
61,325
Taken
59,651
23,812
Mitigated
47,474
13,265
Healing
20,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
5,885
1,510
0
3,352
11,590
3,352
0
2,720
8,870
0
65,072
L
Thoth
 
Thoth
8,132
304
0
630
7,609
2,223
188
3,146
4,463
73,311
0
L
Tyr
 
Tyr
5,224
1,101
0
3,387
16,041
7,426
0
8,276
7,765
0
16,198
L
4,493
1,261
0
2,699
12,208
2,931
0
3,799
8,409
43,648
0
W
Fenrir
Cryó
Fenrir
9,504
2,615
0
4,397
14,420
7,601
432
4,431
9,989
0
93,745
W
Ganesha
Dìllow
Ganesha
2,371
376
2,420
3,910
12,587
13,128
501
2,986
9,601
23,902
5,176
W
11,520
1,523
0
796
7,708
5,209
1,721
4,020
3,688
67,239
0
W
Cerberus
Strαt
Cerberus
10,952
505
0
7,658
15,878
18,072
933
2,359
13,519
73,719
0
W
Neith
pplzdude
Neith
10,713
4,682
0
1,371
9,058
3,464
2,756
1,896
7,162
0
95,451
L
Achilles
xvls
Achilles
5,243
1,107
0
3,197
13,877
7,880
0
6,534
7,343
0
45,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,140
Gold Earned
54,479
476
Minions Killed
610
0
Camps Cleared
0
1,688,718
Distance Traveled
1,768,649
23
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,953
527
116
7
0
366,263
1
L
Thoth
8,697
512
152
9
0
347,158
8
L
Tyr
7,113
418
28
2
0
335,146
4
L
Sol
7,430
437
76
4
0
284,575
5
W
Fenrir
11,936
702
140
8
0
434,950
3
W
Ganesha
10,051
591
11
1
0
348,345
6
W
Zeus
10,218
601
122
7
0
339,409
4
W
Cerberus
11,100
653
172
10
0
325,136
8
W
Neith
11,174
657
165
10
0
320,809
9
L
Achilles
7,947
467
104
6
0
355,576
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role