Player Matchup

Nox
Nox
Silver I
 
Nox
Silver I
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver I
 
Artemis
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver IV
 
Atlas
Silver IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver I
CallMeEnvy
Nemesis
Silver I
Level 69
God Stats
0W - 5L
1,448 SR
Queue Stats
51W - 68L
1,257 MMR
Solo
Ullr
Ullr
Silver I
ZiyaYiza
Ullr
Silver I
Level 123
God Stats
5W - 4L
1,296 SR
Queue Stats
410W - 427L
1,151 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,449 SR
1,382 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,434 SR
1,228 MMR
Horus
Horus
Silver I
 
Horus
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Silver III
AlphaR4Y
Nike
Silver III
Level 105
God Stats
2W - 4L
1,305 SR
Queue Stats
183W - 199L
1,072 MMR
Solo
Sol
Sol
Silver II
DiabloTheDog
Sol
Silver II
Level 76
God Stats
4W - 6L
1,348 SR
Queue Stats
131W - 154L
1,074 MMR
Solo
Kali
Kali
Gold V
TheDocthoor
Kali
Gold V
Level 145
God Stats
3W - 4L
1,518 SR
Queue Stats
54W - 69L
1,244 MMR
Solo
Ra
Ra
Silver II
lakios
Ra
Silver II
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 33L
1,252 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
8
0 / 5 / 0
4,749
475
3,186
5,791
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
 
Artemis
8
0 / 2 / 0
4,707
471
1,642
4,325
883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Atlas
 
Atlas
5
0 / 4 / 0
4,052
405
2,015
9,137
3,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
CallMeEnvy
Nemesis
11
0 / 1 / 0
5,672
567
2,132
4,830
1,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ullr
9
0 / 2 / 0
5,036
504
1,477
5,003
1,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
BastetGilgameshThoth

VS

Bans
CliodhnaArachneAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
2 / 0 / 9
5,875
588
4,384
5,432
2,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nike
10
0 / 0 / 1
5,755
576
2,173
4,821
3,509
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
5 / 0 / 2
6,257
626
5,121
5,275
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
4 / 0 / 4
6,520
652
2,226
4,944
2,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ra
11
3 / 0 / 5
6,634
663
4,363
4,744
1,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
14
14
Deaths
0
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
5
0
0
L
Artemis
 
Artemis
0
2
0
0
L
Atlas
 
Atlas
0
4
0
0
W
Horus
 
Horus
2
0
9
6.5
W
Nike
0
0
1
0.5
L
Nemesis
CallMeEnvy
Nemesis
0
1
0
0
W
5
0
2
6
W
4
0
4
6
L
Ullr
0
2
0
0
W
Ra
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,452
Damage
18,267
29,086
Taken
25,216
9,680
Mitigated
10,960
6,555
Healing
13,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
3,186
309
0
570
5,791
2,023
0
2,336
3,309
26,580
0
L
Artemis
 
Artemis
1,642
823
0
2,095
4,325
883
0
1,395
2,930
0
21,312
L
Atlas
 
Atlas
2,015
614
104
884
9,137
3,231
0
4,740
4,327
9,061
0
W
Horus
 
Horus
4,384
2,064
823
2,839
5,432
2,461
0
654
4,778
0
11,572
W
Nike
2,173
419
0
1,292
4,821
3,509
27
0
4,821
0
32,205
L
Nemesis
CallMeEnvy
Nemesis
2,132
1,059
0
1,746
4,830
1,679
0
192
4,630
0
37,110
W
5,121
2,285
0
2,927
5,275
1,320
0
1,155
4,120
39,371
993
W
2,226
987
0
2,801
4,944
2,061
0
217
4,727
0
34,141
L
Ullr
1,477
693
0
1,156
5,003
1,864
0
410
4,593
0
25,196
W
Ra
4,363
1,133
310
2,541
4,744
1,609
0
3,175
1,569
36,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,216
Gold Earned
31,041
240
Minions Killed
312
0
Camps Cleared
0
872,011
Distance Traveled
1,015,106
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
4,749
475
46
5
0
165,685
2
L
Artemis
4,707
471
49
5
0
145,219
2
L
Atlas
4,052
405
14
1
0
171,262
2
W
Horus
5,875
588
14
1
0
192,363
3
W
Nike
5,755
576
71
7
0
201,293
1
L
Nemesis
5,672
567
77
8
0
223,442
2
W
Sol
6,257
626
75
8
0
199,175
5
W
Kali
6,520
652
69
7
0
229,760
3
L
Ullr
5,036
504
54
5
0
166,403
1
W
Ra
6,634
663
83
8
0
192,515
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role