Player Matchup

He Bo
He Bo
 
He Bo
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Breadidot
Neith
Level 37
God Stats
23W - 16L
1,641 SR
Queue Stats
105W - 96L
1,538 Elo+
Solo
Odin
Odin
RBall
Odin
Level 122
God Stats
1W - 2L
1,705 SR
Queue Stats
81W - 95L
1,456 Elo+
Solo
Arachne
Arachne
ShootyMcScooty
Arachne
Level 93
God Stats
4W - 1L
1,868 SR
Queue Stats
207W - 238L
1,409 Elo+
Solo
Kuzenbo
Kuzenbo
neonfall12
Kuzenbo
Level 83
God Stats
2W - 4L
1,500 SR
Queue Stats
71W - 68L
1,407 Elo+
Solo
Team Averages
Level 80
1,643 SR
1,462 Elo+

VS

Team Averages
Level 102
1,479 SR
1,483 Elo+
Apollo
Apollo
DancingMushroom
Apollo
Level 110
God Stats
1W - 0L
1,145 SR
Queue Stats
37W - 31L
1,332 Elo+
Solo
Bacchus
Bacchus
Slayajay
Bacchus
Level 123
God Stats
67W - 63L
1,597 SR
Queue Stats
988W - 1,046L
1,486 Elo+
Solo
Nu Wa
Nu Wa
TheReaper73
Nu Wa
Level 67
God Stats
8W - 3L
1,779 SR
Queue Stats
72W - 75L
1,429 Elo+
Solo
Poseidon
Poseidon
Triunk
Poseidon
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 2L
1,717 Elo+
Solo
Kali
Kali
mattmess200
Kali
Level 125
God Stats
9W - 4L
1,372 SR
Queue Stats
225W - 210L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
2 / 8 / 3
6,789
485
5,184
9,065
2,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Breadidot
Neith
12
5 / 4 / 2
7,704
550
6,882
8,058
2,506
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
RBall
Odin
10
0 / 3 / 1
6,169
441
4,010
10,601
4,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
4 / 4 / 4
7,584
542
10,010
9,576
4,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
neonfall12
Kuzenbo
10
2 / 6 / 4
6,769
484
5,221
14,869
11,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 3 / 3
8,441
603
9,746
8,752
3,316
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Slayajay
Bacchus
13
2 / 0 / 5
7,637
546
7,094
7,588
7,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
5 / 5 / 11
7,847
561
7,553
14,690
5,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
Triunk
Poseidon
13
5 / 3 / 5
7,719
551
7,916
6,931
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 2 / 8
8,053
575
7,544
13,494
4,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
13
Kills
25
25
Deaths
13
14
Assists
32
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
8
3
0.44
L
Neith
Breadidot
Neith
5
4
2
1.5
W
8
3
3
3.17
L
Odin
RBall
Odin
0
3
1
0.17
L
4
4
4
1.5
W
Bacchus
Slayajay
Bacchus
2
0
5
4.5
W
5
5
11
2.1
W
Poseidon
Triunk
Poseidon
5
3
5
2.5
W
5
2
8
4.5
L
Kuzenbo
neonfall12
Kuzenbo
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,307
Damage
39,853
52,169
Taken
51,455
25,417
Mitigated
22,953
10,077
Healing
18,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,184
229
0
1,150
9,065
2,817
158
3,922
5,103
30,403
0
L
Neith
Breadidot
Neith
6,882
2,097
0
1,710
8,058
2,506
641
2,439
5,619
0
38,524
W
9,746
5,596
0
2,397
8,752
3,316
1,078
697
7,926
0
49,261
L
Odin
RBall
Odin
4,010
1,031
0
1,064
10,601
4,825
729
5,820
4,215
0
26,943
L
10,010
6,386
0
2,570
9,576
4,221
235
3,352
6,170
0
36,577
W
Bacchus
Slayajay
Bacchus
7,094
953
0
3,985
7,588
7,048
196
315
6,916
29,905
0
W
7,553
2,430
223
4,817
14,690
5,388
284
2,618
11,142
24,369
0
W
Poseidon
Triunk
Poseidon
7,916
1,212
0
1,598
6,931
2,259
530
4,336
2,367
41,865
0
W
7,544
4,873
0
4,999
13,494
4,942
0
2,061
11,217
0
39,433
L
Kuzenbo
neonfall12
Kuzenbo
5,221
2,104
238
3,345
14,869
11,048
167
6,310
8,499
15,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,015
Gold Earned
39,697
253
Minions Killed
335
0
Camps Cleared
0
1,253,932
Distance Traveled
1,341,566
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,789
485
49
4
0
234,935
3
L
Neith
7,704
550
78
6
0
188,489
0
W
Apollo
8,441
603
107
8
0
253,866
0
L
Odin
6,169
441
56
4
0
271,893
3
L
Arachne
7,584
542
53
4
0
292,065
5
W
Bacchus
7,637
546
71
5
0
284,621
1
W
Nu Wa
7,847
561
23
2
0
240,079
4
W
Poseidon
7,719
551
71
5
0
265,651
5
W
Kali
8,053
575
63
5
0
297,349
2
L
Kuzenbo
6,769
484
17
1
0
266,550
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role