Player Matchup

Pele
Pele
 
Pele
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Elias4K
Hou Yi
Level 104
God Stats
32W - 24L
1,316 SR
Queue Stats
612W - 589L
1,549 Elo+
Solo
Shiva
Shiva
SC Caesar
Shiva
Level 147
God Stats
2W - 4L
1,247 SR
Queue Stats
81W - 97L
1,469 Elo+
Party 2
Fafnir
Fafnir
VikingSeuppel
Fafnir
Level 145
God Stats
5W - 5L
1,948 SR
Queue Stats
167W - 141L
1,590 Elo+
Party 3
Sol
Sol
VindictiveSou1
Sol
Level 119
God Stats
7W - 6L
1,539 SR
Queue Stats
183W - 180L
1,498 Elo+
Party 3
Team Averages
Level 134
1,510 SR
1,521 Elo+

VS

Team Averages
Level 123
1,500 SR
1,504 Elo+
Artemis
Artemis
 
Artemis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
ChungszTTV
Freya
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,425 Elo+
Party 1
Kukulkan
Kukulkan
ImaBackPack247
Kukulkan
Level 154
God Stats
0W - 1L
1,482 SR
Queue Stats
64W - 51L
1,558 Elo+
Party 1
Bastet
Bastet
Kidisaac4209
Bastet
Level 107
God Stats
2W - 2L
1,384 SR
Queue Stats
51W - 49L
1,473 Elo+
Party 1
Ne Zha
Ne Zha
KingLeo25
Ne Zha
Level 105
God Stats
21W - 24L
1,635 SR
Queue Stats
290W - 288L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
7 / 1 / 7
8,638
864
11,107
11,190
4,113
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hou Yi
Elias4K
Hou Yi
16
7 / 2 / 5
8,586
859
10,234
7,725
3,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shiva
SC Caesar
Shiva
15
5 / 3 / 7
8,318
832
8,195
9,501
6,750
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 0 / 10
7,872
787
4,012
11,921
12,804
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 0 / 5
8,463
846
8,092
6,906
2,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
1 / 4 / 4
8,129
813
11,235
10,115
3,238
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Freya
12
1 / 3 / 1
6,689
669
4,748
6,262
2,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
15
0 / 5 / 3
7,858
786
7,514
7,680
2,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
12
2 / 7 / 2
7,375
738
6,972
11,636
3,722
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
KingLeo25
Ne Zha
13
2 / 4 / 2
7,567
757
4,843
11,598
6,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
23
Kills
6
6
Deaths
23
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
7
1
7
10.5
L
Artemis
 
Artemis
1
4
4
0.75
L
Freya
1
3
1
0.5
W
Hou Yi
Elias4K
Hou Yi
7
2
5
4.75
L
Kukulkan
0
5
3
0.3
L
Bastet
2
7
2
0.43
L
Ne Zha
KingLeo25
Ne Zha
2
4
2
0.75
W
Shiva
SC Caesar
Shiva
5
3
7
2.83
W
0
0
10
5
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,640
Damage
35,312
47,243
Taken
47,291
29,430
Mitigated
18,501
11,630
Healing
6,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
11,107
2,783
0
1,456
11,190
4,113
218
2,136
9,054
0
26,638
L
Artemis
 
Artemis
11,235
6,041
0
1,842
10,115
3,238
0
3,281
6,834
0
28,357
L
Freya
4,748
1,581
0
1,134
6,262
2,435
0
939
5,323
12,328
1,254
W
Hou Yi
Elias4K
Hou Yi
10,234
6,283
0
3,009
7,725
3,376
663
1,906
5,819
0
27,927
L
Kukulkan
7,514
250
0
410
7,680
2,704
0
3,515
4,165
34,291
0
L
Bastet
6,972
1,168
0
787
11,636
3,722
0
3,007
8,629
0
13,178
L
Ne Zha
KingLeo25
Ne Zha
4,843
1,448
136
1,903
11,598
6,402
0
2,353
9,245
0
14,814
W
Shiva
SC Caesar
Shiva
8,195
556
275
1,338
9,501
6,750
596
3,055
6,446
3,105
24,265
W
4,012
1,052
120
1,976
11,921
12,804
42
2,888
9,033
15,119
0
W
8,092
2,966
0
3,456
6,906
2,387
2,352
1,589
5,317
32,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,877
Gold Earned
37,618
209
Minions Killed
173
0
Camps Cleared
0
1,066,366
Distance Traveled
895,385
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,638
864
39
4
0
239,352
2
L
Artemis
8,129
813
43
4
0
181,757
0
L
Freya
6,689
669
16
2
0
142,583
1
W
Hou Yi
8,586
859
51
5
0
185,989
1
L
Kukulkan
7,858
786
72
7
0
177,051
1
L
Bastet
7,375
738
19
2
0
183,476
0
L
Ne Zha
7,567
757
23
2
0
210,518
3
W
Shiva
8,318
832
39
4
0
221,478
1
W
Fafnir
7,872
787
23
2
0
202,017
1
W
Sol
8,463
846
57
6
0
217,530
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role