Player Matchup

Ra
Ra
Bronze IV
Mikeee0819
Ra
Bronze IV
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Thanatos
Thanatos
Gold IV
SasTheSquatch
Thanatos
Gold IV
Level 128
God Stats
2W - 2L
1,582 SR
Queue Stats
22W - 25L
1,503 MMR
Solo
Izanami
Izanami
Bronze III
antraxtor
Izanami
Bronze III
Level 59
God Stats
0W - 1L
1,490 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Mulan
Mulan
Gold III
ÆlphaTroodon
Mulan
Gold III
Level 65
God Stats
6W - 6L
1,266 SR
Queue Stats
118W - 124L
1,464 MMR
Party 2
Eset
Eset
Gold III
Ąbracadavre
Eset
Gold III
Level 125
God Stats
1W - 3L
1,420 SR
Queue Stats
237W - 238L
1,527 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,451 SR
1,499 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,541 SR
1,500 MMR
Agni
Agni
Gold I
 
Agni
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Gold I
ARichPanda
Charybdis
Gold I
Level 147
God Stats
7W - 3L
1,589 SR
Queue Stats
315W - 297L
1,490 MMR
Solo
Achilles
Achilles
Gold III
Ringumasúta
Achilles
Gold III
Level 157
God Stats
15W - 19L
1,345 SR
Queue Stats
611W - 606L
1,518 MMR
Solo
Cabrakan
Cabrakan
Silver I
maChad
Cabrakan
Silver I
Level 69
God Stats
11W - 5L
1,769 SR
Queue Stats
31W - 21L
1,492 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
7,455
466
1,566
6,521
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
SasTheSquatch
Thanatos
14
2 / 6 / 3
8,134
508
6,294
13,601
4,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
antraxtor
Izanami
14
1 / 4 / 0
8,257
516
2,914
8,504
1,835
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 7 / 2
8,545
534
8,062
17,502
7,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 5 / 3
8,886
555
6,418
6,955
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThothCliodhnaGilgamesh

VS

Bans
AtlasBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
4 / 4 / 4
10,189
637
6,097
8,209
2,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
 
Fenrir
13
2 / 1 / 8
9,318
582
3,920
15,369
9,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
ARichPanda
Charybdis
17
8 / 1 / 0
11,102
694
8,895
9,560
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
Ringumasúta
Achilles
17
6 / 2 / 7
11,255
703
8,840
9,665
5,298
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cabrakan
maChad
Cabrakan
18
6 / 1 / 5
11,072
692
9,731
9,873
6,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
9
Kills
26
26
Deaths
9
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
4
4
1.5
W
Fenrir
 
Fenrir
2
1
8
6
W
Charybdis
ARichPanda
Charybdis
8
1
0
8
L
1
4
1
0.38
W
Achilles
Ringumasúta
Achilles
6
2
7
4.75
L
Thanatos
SasTheSquatch
Thanatos
2
6
3
0.58
L
Izanami
antraxtor
Izanami
1
4
0
0.25
W
Cabrakan
maChad
Cabrakan
6
1
5
8.5
L
3
7
2
0.57
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,254
Damage
37,483
53,083
Taken
52,676
18,338
Mitigated
27,169
15,359
Healing
15,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
6,097
409
0
998
8,209
2,252
2,419
2,056
6,153
60,707
0
W
Fenrir
 
Fenrir
3,920
1,099
0
4,341
15,369
9,976
751
1,646
13,723
0
30,222
W
Charybdis
ARichPanda
Charybdis
8,895
4,577
0
5,126
9,560
3,436
7,147
629
8,931
0
82,292
L
1,566
116
0
1,852
6,521
1,757
0
223
6,298
31,513
0
W
Achilles
Ringumasúta
Achilles
8,840
2,201
0
1,887
9,665
5,298
658
2,212
7,291
0
52,481
L
Thanatos
SasTheSquatch
Thanatos
6,294
1,013
0
8,687
13,601
4,812
0
4,395
9,206
0
49,200
L
Izanami
antraxtor
Izanami
2,914
1,745
0
945
8,504
1,835
2,769
256
8,248
0
52,928
W
Cabrakan
maChad
Cabrakan
9,731
908
0
3,611
9,873
6,207
735
2,408
7,465
80,879
0
L
8,062
2,345
0
2,397
17,502
7,801
0
6,806
10,696
0
35,486
L
6,418
592
462
1,016
6,955
2,133
1,035
4,148
2,807
60,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,277
Gold Earned
52,936
440
Minions Killed
502
0
Camps Cleared
0
1,485,498
Distance Traveled
1,670,521
5
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,189
637
99
6
0
320,437
4
W
Fenrir
9,318
582
46
3
0
338,469
5
W
Charybdis
11,102
694
135
8
0
293,256
8
L
Ra
7,455
466
71
4
0
256,068
1
W
Achilles
11,255
703
93
6
0
365,010
7
L
Thanatos
8,134
508
84
5
0
300,737
0
L
Izanami
8,257
516
109
7
0
309,433
0
W
Cabrakan
11,072
692
129
8
0
353,349
7
L
Mulan
8,545
534
43
3
0
302,036
1
L
Eset
8,886
555
133
8
0
317,224
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role