Player Matchup

Artio
Artio
Coovosi
Artio
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
129W - 99L
1,614 Elo+
Solo
Fenrir
Fenrir
IWalktheLime
Fenrir
Level 125
God Stats
5W - 2L
1,500 SR
Queue Stats
206W - 240L
1,431 Elo+
Solo
Hel
Hel
Luan-_-K30
Hel
Level 68
God Stats
2W - 5L
1,311 SR
Queue Stats
60W - 70L
1,471 Elo+
Solo
Anhur
Anhur
Luv4toke
Anhur
Level 68
God Stats
4W - 2L
1,695 SR
Queue Stats
297W - 274L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
Mx-Prince-
Sun Wukong
Level 93
God Stats
3W - 5L
1,711 SR
Queue Stats
87W - 93L
1,448 Elo+
Solo
Team Averages
Level 87
1,544 SR
1,483 Elo+

VS

Team Averages
Level 93
1,553 SR
1,436 Elo+
Osiris
Osiris
F1NG3RPRO
Osiris
Level 107
God Stats
3W - 3L
1,718 SR
Queue Stats
129W - 128L
1,515 Elo+
Solo
Chiron
Chiron
Jnugz96
Chiron
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,270 Elo+
Solo
Tsukuyomi
Tsukuyomi
RGC_samu
Tsukuyomi
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 41L
1,445 Elo+
Party 1
Tiamat
Tiamat
Shabranickto
Tiamat
Level 106
God Stats
2W - 4L
1,500 SR
Queue Stats
255W - 262L
1,449 Elo+
Solo
Ares
Ares
victorrojo78
Ares
Level 96
God Stats
3W - 3L
1,549 SR
Queue Stats
21W - 19L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Coovosi
Artio
12
8 / 4 / 9
8,519
568
7,588
18,639
18,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
14
3 / 3 / 7
8,249
550
5,004
11,024
4,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 5 / 9
7,858
524
7,010
10,323
3,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
Luv4toke
Anhur
15
12 / 1 / 6
9,326
622
13,240
11,063
3,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
Mx-Prince-
Sun Wukong
15
3 / 1 / 5
9,272
618
11,417
13,942
9,102
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
F1NG3RPRO
Osiris
14
1 / 3 / 0
8,135
542
9,733
13,639
10,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
Jnugz96
Chiron
10
4 / 8 / 4
6,923
462
10,250
11,406
2,270
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tsukuyomi
RGC_samu
Tsukuyomi
11
5 / 6 / 4
7,365
491
7,678
12,749
4,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
11
2 / 5 / 2
6,926
462
8,850
10,074
3,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 7 / 7
6,877
458
7,127
15,939
10,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
31
29
Kills
14
14
Deaths
29
36
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Artio
Coovosi
Artio
8
4
9
3.13
L
Osiris
F1NG3RPRO
Osiris
1
3
0
0.33
W
Fenrir
3
3
7
2.17
L
Chiron
Jnugz96
Chiron
4
8
4
0.75
W
3
5
9
1.5
W
Anhur
Luv4toke
Anhur
12
1
6
15
W
Sun Wukong
Mx-Prince-
Sun Wukong
3
1
5
5.5
L
Tsukuyomi
RGC_samu
Tsukuyomi
5
6
4
1.17
L
Tiamat
2
5
2
0.6
L
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,259
Damage
43,638
64,991
Taken
63,807
38,613
Mitigated
31,714
32,027
Healing
14,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Coovosi
Artio
7,588
1,723
1,539
6,619
18,639
18,026
173
5,323
13,132
19,758
2,304
L
Osiris
F1NG3RPRO
Osiris
9,733
4,222
67
3,528
13,639
10,978
0
1,106
12,489
4,306
51,673
W
Fenrir
5,004
951
0
4,520
11,024
4,394
0
3,539
7,261
0
56,083
L
Chiron
Jnugz96
Chiron
10,250
5,196
639
1,372
11,406
2,270
0
2,774
8,607
0
27,884
W
7,010
650
3,273
3,877
10,323
3,696
738
3,505
6,590
35,405
0
W
Anhur
Luv4toke
Anhur
13,240
7,665
0
5,035
11,063
3,395
0
2,845
8,064
0
52,712
W
Sun Wukong
Mx-Prince-
Sun Wukong
11,417
3,083
0
7,164
13,942
9,102
692
740
13,192
1,805
58,817
L
Tsukuyomi
RGC_samu
Tsukuyomi
7,678
1,573
0
3,504
12,749
4,174
20
2,629
9,904
0
33,955
L
Tiamat
8,850
1,006
105
1,913
10,074
3,917
328
2,730
7,217
36,326
0
L
7,127
326
0
2,969
15,939
10,375
0
5,371
10,404
17,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,224
Gold Earned
36,226
395
Minions Killed
298
0
Camps Cleared
0
1,462,194
Distance Traveled
1,320,888
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,519
568
24
2
0
292,185
3
L
Osiris
8,135
542
117
8
0
275,946
4
W
Fenrir
8,249
550
90
6
0
313,417
5
L
Chiron
6,923
462
45
3
0
256,699
2
W
Hel
7,858
524
73
5
0
287,126
0
W
Anhur
9,326
622
65
4
0
285,079
2
W
Sun Wukong
9,272
618
143
10
0
284,387
2
L
Tsukuyomi
7,365
491
50
3
0
274,385
0
L
Tiamat
6,926
462
72
5
0
251,585
1
L
Ares
6,877
458
14
1
0
262,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role