Player Matchup

Loki
Loki
Bronze IV
DgoGrimm
Loki
Bronze IV
Level 89
God Stats
0W - 1L
1,704 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Achilles
Achilles
Gold V
Dylan_moorcroft
Achilles
Gold V
Level 72
God Stats
26W - 27L
1,588 SR
Queue Stats
136W - 138L
1,372 MMR
Party 2
Sol
Sol
Gold I
KoKoDaCoconut_
Sol
Gold I
Level 106
God Stats
1W - 4L
1,475 SR
Queue Stats
220W - 210L
1,574 MMR
Party 2
Zeus
Zeus
Gold V
SkyZ NaTsU
Zeus
Gold V
Level 122
God Stats
8W - 8L
1,675 SR
Queue Stats
30W - 31L
1,452 MMR
Solo
Hercules
Hercules
Gold III
vIDagobert
Hercules
Gold III
Level 139
God Stats
20W - 22L
1,754 SR
Queue Stats
566W - 561L
1,456 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,639 SR
1,471 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
1,588 SR
1,490 MMR
Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
Hazz_Purple
Gilgamesh
Gold II
Level 148
God Stats
12W - 9L
1,557 SR
Queue Stats
564W - 574L
1,560 MMR
Party 1
Bellona
Bellona
Gold III
Hazz_TaMere
Bellona
Gold III
Level 103
God Stats
11W - 13L
1,407 SR
Queue Stats
387W - 406L
1,420 MMR
Party 1
Ah Puch
Ah Puch
Gold IV
hurrikane31
Ah Puch
Gold IV
Level 159
God Stats
6W - 2L
1,770 SR
Queue Stats
240W - 228L
1,502 MMR
Solo
Ares
Ares
Gold III
pro_overwatch6
Ares
Gold III
Level 105
God Stats
9W - 4L
1,705 SR
Queue Stats
365W - 361L
1,470 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
15
1 / 11 / 1
9,047
431
7,210
16,793
5,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
14
1 / 5 / 0
9,005
429
5,362
16,718
18,725
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
6 / 1 / 3
11,625
554
16,078
15,362
6,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 4 / 0
7,283
347
3,404
7,506
2,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
vIDagobert
Hercules
14
4 / 7 / 2
9,810
467
5,578
29,661
32,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
BastetAtlasPersephoneGeb

VS

Bans
CliodhnaAthenaKaliFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
1 / 8 / 3
11,458
546
8,838
15,674
5,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Hazz_Purple
Gilgamesh
18
6 / 1 / 11
12,172
580
16,427
17,077
8,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Hazz_TaMere
Bellona
20
8 / 0 / 6
14,303
681
16,349
19,289
23,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Puch
hurrikane31
Ah Puch
20
8 / 1 / 3
13,008
619
16,301
8,496
3,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
5 / 2 / 11
12,355
588
11,153
17,428
22,493
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
62
12
Kills
28
28
Deaths
12
6
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
8
3
0.31
L
Loki
1
11
1
0.14
L
Achilles
1
5
0
0.2
W
Gilgamesh
Hazz_Purple
Gilgamesh
6
1
11
11.5
W
Bellona
Hazz_TaMere
Bellona
8
0
6
11
L
6
1
3
7.5
L
0
4
0
0
W
Ah Puch
hurrikane31
Ah Puch
8
1
3
9.5
W
5
2
11
5.25
L
Hercules
vIDagobert
Hercules
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,632
Damage
69,068
86,040
Taken
77,964
65,435
Mitigated
64,469
20,373
Healing
32,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,838
5,781
0
4,172
15,674
5,474
2,876
7,955
7,719
0
82,590
L
Loki
7,210
1,923
0
110
16,793
5,537
1,482
5,782
10,901
0
67,122
L
Achilles
5,362
1,063
0
3,991
16,718
18,725
0
2,257
14,361
0
52,216
W
Gilgamesh
Hazz_Purple
Gilgamesh
16,427
5,457
0
7,141
17,077
8,913
2,806
4,574
12,415
0
101,837
W
Bellona
Hazz_TaMere
Bellona
16,349
5,781
0
8,382
19,289
23,604
1,452
1,688
17,601
1,396
103,812
L
16,078
6,586
0
7,930
15,362
6,444
569
3,216
12,066
78,486
11,701
L
3,404
116
24
1,700
7,506
2,149
0
4,052
3,144
28,809
0
W
Ah Puch
hurrikane31
Ah Puch
16,301
585
123
5,288
8,496
3,985
4,451
1,725
6,685
95,534
0
W
11,153
1,455
1,160
6,385
17,428
22,493
211
4,072
13,202
31,388
1,495
L
Hercules
vIDagobert
Hercules
5,578
1,583
113
6,505
29,661
32,580
0
11,338
17,917
0
26,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,770
Gold Earned
63,296
525
Minions Killed
695
0
Camps Cleared
0
1,667,872
Distance Traveled
2,084,400
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,458
546
160
8
0
345,752
2
L
Loki
9,047
431
118
6
0
401,352
5
L
Achilles
9,005
429
127
6
0
349,485
6
W
Gilgamesh
12,172
580
119
6
0
482,835
0
W
Bellona
14,303
681
212
10
0
448,485
4
L
Sol
11,625
554
166
8
0
371,044
9
L
Zeus
7,283
347
67
3
0
192,759
0
W
Ah Puch
13,008
619
171
8
0
394,772
5
W
Ares
12,355
588
33
2
0
412,556
5
L
Hercules
9,810
467
47
2
0
353,232
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role