Player Matchup

Sun Wukong
Sun Wukong
Gold IV
 
Sun Wukong
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Platinum V
 
Ullr
Platinum V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold III
GiornoGiovαnnα
Agni
Gold III
Level 160
God Stats
16W - 15L
1,500 SR
Queue Stats
125W - 121L
1,660 MMR
Party 2
Loki
Loki
Silver II
GiornoGioυαnnα
Loki
Silver II
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,502 MMR
Party 2
Ymir
Ymir
Platinum V
Näzgûl
Ymir
Platinum V
Level 159
God Stats
5W - 5L
1,646 SR
Queue Stats
240W - 237L
1,650 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,529 SR
1,562 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,519 SR
1,552 MMR
Scylla
Scylla
Gold I
 
Scylla
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum V
 
Ares
Platinum V
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver II
 
Sol
Silver II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Silver I
BakuraRyou
Hercules
Silver I
Level 156
God Stats
0W - 1L
1,486 SR
Queue Stats
35W - 37L
1,576 MMR
Party 1
Anhur
Anhur
Gold III
RANDYPLAY
Anhur
Gold III
Level 120
God Stats
39W - 43L
1,607 SR
Queue Stats
272W - 277L
1,683 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
5 / 1 / 0
8,692
669
8,306
9,772
5,649
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ullr
 
Ullr
14
6 / 1 / 1
8,474
652
9,539
8,693
1,692
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 2 / 4
8,708
670
6,491
5,207
1,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
5 / 2 / 5
8,505
654
5,908
9,566
3,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
12
1 / 1 / 10
7,566
582
3,659
7,747
6,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
ThothArtioBastet

VS

Bans
CliodhnaAthenaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
2 / 5 / 1
7,258
558
3,981
8,308
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
 
Ares
10
3 / 5 / 4
6,875
529
6,366
10,146
4,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sol
 
Sol
11
0 / 5 / 1
6,533
503
4,469
9,457
3,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hercules
BakuraRyou
Hercules
9
1 / 3 / 2
5,959
458
2,490
9,332
5,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
RANDYPLAY
Anhur
9
1 / 5 / 2
5,866
451
6,354
11,269
2,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
23
Kills
7
7
Deaths
23
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
1
0
5
W
Ullr
 
Ullr
6
1
1
6.5
L
Scylla
 
Scylla
2
5
1
0.5
L
Ares
 
Ares
3
5
4
1
L
Sol
 
Sol
0
5
1
0.1
L
Hercules
BakuraRyou
Hercules
1
3
2
0.67
W
6
2
4
4
W
5
2
5
3.75
W
Ymir
1
1
10
6
L
Anhur
RANDYPLAY
Anhur
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,903
Damage
23,660
40,985
Taken
48,512
18,095
Mitigated
17,327
13,862
Healing
11,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,306
1,173
0
5,062
9,772
5,649
0
3,697
6,075
0
48,427
W
Ullr
 
Ullr
9,539
4,541
0
1,053
8,693
1,692
1,054
915
7,778
0
56,207
L
Scylla
 
Scylla
3,981
285
0
1,676
8,308
2,009
390
3,687
4,621
49,473
0
L
Ares
 
Ares
6,366
298
0
1,044
10,146
4,373
0
1,533
8,613
29,274
2,405
L
Sol
 
Sol
4,469
1,634
0
3,532
9,457
3,205
0
1,510
7,947
36,402
4,898
L
Hercules
BakuraRyou
Hercules
2,490
815
0
2,010
9,332
5,393
0
1,373
7,959
0
15,621
W
6,491
633
0
387
5,207
1,323
460
2,786
2,421
52,038
0
W
5,908
1,792
0
4,513
9,566
3,026
0
5,146
4,420
0
59,201
W
Ymir
3,659
398
616
2,231
7,747
6,405
0
1,555
6,192
16,268
4,294
L
Anhur
RANDYPLAY
Anhur
6,354
3,479
0
3,246
11,269
2,347
0
1,567
9,702
0
30,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,945
Gold Earned
32,491
460
Minions Killed
323
0
Camps Cleared
0
1,412,541
Distance Traveled
1,229,174
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,692
669
113
9
0
292,231
5
W
Ullr
8,474
652
98
8
0
256,382
1
L
Scylla
7,258
558
103
8
0
230,493
5
L
Ares
6,875
529
58
4
0
251,658
2
L
Sol
6,533
503
88
7
0
248,640
6
L
Hercules
5,959
458
27
2
0
271,418
2
W
Agni
8,708
670
118
9
0
282,733
7
W
Loki
8,505
654
99
8
0
312,549
0
W
Ymir
7,566
582
32
2
0
268,646
3
L
Anhur
5,866
451
47
4
0
226,965
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role