Player Matchup

Osiris
Osiris
 
Osiris
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Chrisval271125
Set
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
134W - 139L
1,257 Elo+
Solo
Zeus
Zeus
DannyBoy0179
Zeus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ra
Ra
GrundleBJohnson
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 55L
1,389 Elo+
Solo
Team Averages
Level 48
1,500 SR
1,429 Elo+

VS

Team Averages
Level 65
1,390 SR
1,521 Elo+
Horus
Horus
 
Horus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Birritem420
Thoth
Level 104
God Stats
3W - 10L
1,252 SR
Queue Stats
333W - 337L
1,324 Elo+
Solo
Hachiman
Hachiman
FSDemon89
Hachiman
Level 29
God Stats
8W - 6L
1,515 SR
Queue Stats
641W - 493L
1,624 Elo+
Party 1
Hera
Hera
N0TS0SUPERMARI0
Hera
Level 27
God Stats
11W - 6L
1,383 SR
Queue Stats
448W - 321L
1,619 Elo+
Party 1
Jormungandr
Jormungandr
Trioreo
Jormungandr
Level 100
God Stats
4W - 5L
1,298 SR
Queue Stats
121W - 117L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
4 / 4 / 2
6,703
1,341
3,867
6,050
3,710
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chronos
 
Chronos
9
0 / 4 / 1
4,815
963
749
5,243
1,540
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 1
5,062
1,012
2,772
6,035
3,054
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
1 / 3 / 1
4,963
993
1,504
2,615
778
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 4 / 1
5,346
1,069
1,317
5,186
3,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
3 / 2 / 7
6,529
1,306
2,192
4,947
3,484
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
4 / 2 / 11
6,553
1,311
5,181
3,389
1,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
FSDemon89
Hachiman
12
5 / 1 / 5
6,807
1,361
5,639
3,210
1,449
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
2 / 1 / 9
6,057
1,211
5,565
2,926
1,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Trioreo
Jormungandr
12
5 / 1 / 12
6,906
1,381
3,395
4,544
4,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
63
6
Kills
19
19
Deaths
7
6
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
4
4
2
1.25
L
Chronos
 
Chronos
0
4
1
0.13
W
Horus
 
Horus
3
2
7
3.25
W
4
2
11
4.75
L
0
4
1
0.13
L
1
3
1
0.5
W
Hachiman
FSDemon89
Hachiman
5
1
5
7.5
L
1
4
1
0.38
W
2
1
9
6.5
W
Jormungandr
Trioreo
Jormungandr
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,209
Damage
21,972
25,129
Taken
19,016
12,087
Mitigated
11,858
3,982
Healing
6,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
3,867
2,679
145
386
6,050
3,710
0
3,534
2,287
0
9,169
L
Chronos
 
Chronos
749
0
47
594
5,243
1,540
0
1,566
3,501
4,583
0
W
Horus
 
Horus
2,192
825
741
1,467
4,947
3,484
281
698
4,249
0
3,086
W
5,181
66
980
532
3,389
1,206
230
127
3,262
8,141
0
L
2,772
1,525
0
379
6,035
3,054
0
2,890
2,925
0
5,702
L
1,504
0
0
0
2,615
778
0
1,702
769
2,127
0
W
Hachiman
FSDemon89
Hachiman
5,639
2,661
344
537
3,210
1,449
549
1,115
2,095
0
17,130
L
1,317
65
1,234
1,197
5,186
3,005
0
3,474
1,506
5,755
0
W
5,565
1,517
452
907
2,926
1,030
38
581
2,345
10,574
0
W
Jormungandr
Trioreo
Jormungandr
3,395
540
187
753
4,544
4,689
180
1,049
3,495
6,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,889
Gold Earned
32,852
34
Minions Killed
53
0
Camps Cleared
0
458,917
Distance Traveled
535,001
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,703
1,341
15
3
0
89,498
1
L
Chronos
4,815
963
11
2
0
84,025
0
W
Horus
6,529
1,306
2
0
0
106,904
0
W
Thoth
6,553
1,311
9
2
0
104,780
0
L
Set
5,062
1,012
4
1
0
109,745
0
L
Zeus
4,963
993
2
0
0
71,308
0
W
Hachiman
6,807
1,361
18
4
0
123,347
0
L
Ra
5,346
1,069
2
0
0
104,341
0
W
Hera
6,057
1,211
11
2
0
104,742
0
W
Jormungandr
6,906
1,381
13
3
0
95,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role