Player Matchup

Tyr
Tyr
Godan
Tyr
Level 64
God Stats
2W - 3L
1,368 SR
Queue Stats
22W - 38L
1,323 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Skeldyr
Morgan Le Fay
Level 21
God Stats
10W - 10L
1,426 SR
Queue Stats
27W - 37L
1,396 Elo+
Party 1
Sylvanus
Sylvanus
Teloth
Sylvanus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 56L
1,363 Elo+
Party 1
Team Averages
Level 44
1,431 SR
1,361 Elo+

VS

Team Averages
Level 45
1,430 SR
1,462 Elo+
Bellona
Bellona
AestheticTequila
Bellona
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 9L
1,561 Elo+
Party 2
Thoth
Thoth
BloonFromBloons
Thoth
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,718 Elo+
Party 2
Neith
Neith
Lustmolch25
Neith
Level 68
God Stats
0W - 1L
1,291 SR
Queue Stats
2W - 3L
1,106 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Godan
Tyr
15
1 / 7 / 6
10,189
599
5,009
24,778
13,547
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Skeldyr
Morgan Le Fay
15
2 / 8 / 5
10,631
625
11,306
14,193
3,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Teloth
Sylvanus
15
4 / 6 / 2
11,147
656
4,903
20,643
20,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 13
11,935
702
7,924
12,335
11,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

18
14 / 0 / 6
13,884
817
28,807
9,836
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 3 / 11
12,974
763
12,642
10,565
3,687
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
51
7
Kills
21
21
Deaths
7
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
2
4
13
2.13
L
14
0
6
17
W
Tyr
Godan
Tyr
1
7
6
0.57
L
5
3
11
3.5
W
Morgan Le Fay
Skeldyr
Morgan Le Fay
2
8
5
0.56
W
Sylvanus
Teloth
Sylvanus
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,218
Damage
49,373
59,614
Taken
32,736
36,949
Mitigated
18,509
10,436
Healing
9,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,924
2,140
0
2,398
12,335
11,342
80
5,879
6,166
0
33,625
L
28,807
706
0
3,370
9,836
3,480
236
4,893
4,735
85,906
0
W
Tyr
Godan
Tyr
5,009
529
0
2,927
24,778
13,547
0
9,700
15,078
0
22,656
L
12,642
6,350
0
3,332
10,565
3,687
1,374
5,525
4,772
0
42,831
W
Morgan Le Fay
Skeldyr
Morgan Le Fay
11,306
387
151
698
14,193
3,272
0
8,616
5,577
55,187
0
W
Sylvanus
Teloth
Sylvanus
4,903
921
2,413
4,247
20,643
20,130
0
10,815
9,828
17,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,967
Gold Earned
38,793
131
Minions Killed
219
4
Camps Cleared
11
872,687
Distance Traveled
900,902
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,935
702
45
3
3
283,406
2
L
Thoth
13,884
817
98
6
6
348,185
0
W
Tyr
10,189
599
26
2
0
292,785
2
L
Neith
12,974
763
76
4
2
269,311
0
W
Morgan Le Fay
10,631
625
86
5
3
284,885
7
W
Sylvanus
11,147
656
19
1
1
295,017
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role