Player Matchup

Cliodhna
Cliodhna
Alexkachu
Cliodhna
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 129L
1,610 Elo+
Party 1
Fenrir
Fenrir
XSuMorenitoX
Fenrir
Level 101
God Stats
3W - 0L
1,500 SR
Queue Stats
85W - 53L
1,597 Elo+
Party 1
Sol
Sol
mmaannuu7
Sol
Level 96
God Stats
13W - 4L
1,782 SR
Queue Stats
222W - 159L
1,587 Elo+
Party 1
Ra
Ra
srtovaillo2702
Ra
Level 68
God Stats
4W - 2L
1,688 SR
Queue Stats
142W - 96L
1,538 Elo+
Party 1
Hercules
Hercules
vaillo9
Hercules
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,712 Elo+
Party 1
Team Averages
Level 73
1,594 SR
1,609 Elo+

VS

Team Averages
Level 44
1,522 SR
1,522 Elo+
Tsukuyomi
Tsukuyomi
DannyLEo
Tsukuyomi
Level 55
God Stats
5W - 4L
1,801 SR
Queue Stats
10W - 8L
1,619 Elo+
Party 3
Chang'e
Chang'e
FatBoiClique
Chang'e
Level 35
God Stats
4W - 8L
1,376 SR
Queue Stats
80W - 78L
1,439 Elo+
Party 2
Izanami
Izanami
SAHINNATOR
Izanami
Level 55
God Stats
3W - 3L
1,434 SR
Queue Stats
10W - 7L
1,619 Elo+
Party 3
Bellona
Bellona
capshuu
Bellona
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,371 Elo+
Party 2
Ares
Ares
delta38456
Ares
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Alexkachu
Cliodhna
11
7 / 3 / 3
6,869
687
5,666
6,403
2,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
7
1 / 3 / 9
5,489
549
3,137
9,043
4,665
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
10 / 1 / 3
7,323
732
8,262
6,988
1,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 4 / 6
5,835
584
4,320
6,009
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
vaillo9
Hercules
10
2 / 2 / 0
5,807
581
1,271
3,475
1,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DannyLEo
Tsukuyomi
10
5 / 5 / 3
6,467
647
5,327
8,368
2,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chang'e
FatBoiClique
Chang'e
7
2 / 5 / 0
5,154
515
2,445
6,407
1,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
SAHINNATOR
Izanami
9
2 / 6 / 2
5,787
579
4,155
6,064
1,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
capshuu
Bellona
10
2 / 1 / 2
5,888
589
4,083
4,838
3,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 5 / 2
4,951
495
2,487
8,177
3,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
22
Kills
12
13
Deaths
22
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Alexkachu
Cliodhna
7
3
3
2.83
L
Tsukuyomi
DannyLEo
Tsukuyomi
5
5
3
1.3
L
Chang'e
FatBoiClique
Chang'e
2
5
0
0.4
L
Izanami
SAHINNATOR
Izanami
2
6
2
0.5
W
Fenrir
1
3
9
1.83
L
Bellona
capshuu
Bellona
2
1
2
3
L
1
5
2
0.4
W
10
1
3
11.5
W
2
4
6
1.25
W
Hercules
vaillo9
Hercules
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,656
Damage
18,497
31,918
Taken
33,854
11,558
Mitigated
12,629
9,530
Healing
4,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Alexkachu
Cliodhna
5,666
1,420
0
1,554
6,403
2,126
0
1,842
4,561
0
28,499
L
Tsukuyomi
DannyLEo
Tsukuyomi
5,327
1,776
0
502
8,368
2,298
719
2,378
5,814
0
28,613
L
Chang'e
FatBoiClique
Chang'e
2,445
288
66
1,378
6,407
1,558
100
2,032
4,271
12,047
0
L
Izanami
SAHINNATOR
Izanami
4,155
3,012
0
224
6,064
1,498
280
2,632
3,404
0
31,138
W
Fenrir
3,137
991
165
1,933
9,043
4,665
229
2,495
6,548
0
11,608
L
Bellona
capshuu
Bellona
4,083
660
0
1,589
4,838
3,587
156
806
3,829
2,292
23,791
L
2,487
145
0
1,139
8,177
3,688
0
4,386
3,763
10,286
0
W
8,262
4,556
0
3,550
6,988
1,597
1,261
806
6,182
48,171
0
W
4,320
301
458
1,105
6,009
1,723
764
348
5,661
28,933
0
W
Hercules
vaillo9
Hercules
1,271
164
0
765
3,475
1,447
0
22
3,453
0
16,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,323
Gold Earned
28,247
246
Minions Killed
216
0
Camps Cleared
0
1,064,269
Distance Traveled
1,006,498
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
6,869
687
61
6
0
224,709
1
L
Tsukuyomi
6,467
647
56
6
0
222,141
2
L
Chang'e
5,154
515
19
2
0
162,759
0
L
Izanami
5,787
579
75
8
0
193,033
3
W
Fenrir
5,489
549
11
1
0
223,141
3
L
Bellona
5,888
589
61
6
0
213,410
3
L
Ares
4,951
495
5
1
0
215,155
2
W
Sol
7,323
732
77
8
0
218,218
3
W
Ra
5,835
584
51
5
0
203,226
2
W
Hercules
5,807
581
46
5
0
194,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role