Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Dreamer_the_ram
Thor
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,406 Elo+
Party 3
Aphrodite
Aphrodite
FuzzyChaos
Aphrodite
Level 134
God Stats
1W - 0L
1,505 SR
Queue Stats
19W - 13L
1,531 Elo+
Party 4
Apollo
Apollo
PynkPanther03
Apollo
Level 143
God Stats
2W - 0L
1,743 SR
Queue Stats
32W - 32L
1,549 Elo+
Party 3
Merlin
Merlin
miroku131
Merlin
Level 148
God Stats
16W - 10L
1,527 SR
Queue Stats
203W - 182L
1,479 Elo+
Party 4
Team Averages
Level 140
1,555 SR
1,493 Elo+

VS

Team Averages
Level 120
1,503 SR
1,481 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
AngelDeprivedTTV
Khepri
Level 69
God Stats
1W - 2L
1,560 SR
Queue Stats
7W - 13L
1,496 Elo+
Solo
Zhong Kui
Zhong Kui
Cessationa
Zhong Kui
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
149W - 160L
1,512 Elo+
Party 2
Kali
Kali
TheGreenPlantern
Kali
Level 156
God Stats
1W - 3L
1,464 SR
Queue Stats
98W - 107L
1,369 Elo+
Party 1
Neith
Neith
Triforce4Sanity
Neith
Level 152
God Stats
5W - 4L
1,491 SR
Queue Stats
481W - 536L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
1 / 0 / 2
10,708
595
8,785
2,751
1,021
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 4 / 4
9,920
551
7,156
12,761
4,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
FuzzyChaos
Aphrodite
14
4 / 3 / 6
9,384
521
6,147
11,483
5,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
4 / 3 / 6
11,069
615
9,912
11,766
3,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
miroku131
Merlin
15
1 / 2 / 5
9,597
533
5,909
8,793
2,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
1 / 3 / 1
8,834
491
4,983
14,258
7,637
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

2
0 / 0 / 0
5,036
280
332
1,695
712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
Cessationa
Zhong Kui
15
5 / 5 / 1
9,174
510
8,401
14,836
7,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 1 / 3
9,288
516
4,854
15,625
5,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 5 / 4
9,635
535
5,226
11,677
3,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
14
Kills
11
12
Deaths
14
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
2
2
L
Gilgamesh
 
Gilgamesh
1
3
1
0.5
L
0
0
0
0
L
Zhong Kui
Cessationa
Zhong Kui
5
5
1
1.1
W
4
4
4
1.5
W
Aphrodite
FuzzyChaos
Aphrodite
4
3
6
2.33
W
4
3
6
2.33
L
2
1
3
3.5
L
3
5
4
1
W
Merlin
miroku131
Merlin
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,909
Damage
23,796
47,554
Taken
58,091
17,531
Mitigated
24,858
21,455
Healing
16,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,785
1,570
89
1,894
2,751
1,021
1,716
0
2,751
71,471
0
L
Gilgamesh
 
Gilgamesh
4,983
1,055
0
2,089
14,258
7,637
0
4,986
9,272
0
55,711
L
332
112
0
350
1,695
712
0
977
718
2,029
0
L
Zhong Kui
Cessationa
Zhong Kui
8,401
1,028
0
5,559
14,836
7,657
0
6,668
8,168
56,094
407
W
7,156
2,313
0
3,851
12,761
4,257
408
2,135
10,626
0
45,191
W
Aphrodite
FuzzyChaos
Aphrodite
6,147
1,515
4,256
5,740
11,483
5,865
818
3,426
8,057
33,797
0
W
9,912
6,087
0
3,353
11,766
3,912
5,109
790
10,976
0
84,688
L
4,854
3,224
0
5,848
15,625
5,624
0
3,803
11,822
0
72,310
L
5,226
1,230
0
3,061
11,677
3,228
1,358
4,407
7,270
0
65,044
W
Merlin
miroku131
Merlin
5,909
646
0
2,272
8,793
2,476
746
2,278
6,515
52,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,678
Gold Earned
41,967
517
Minions Killed
467
0
Camps Cleared
0
1,644,333
Distance Traveled
1,340,563
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,708
595
148
8
0
314,448
10
L
Gilgamesh
8,834
491
116
6
0
313,640
0
L
Khepri
5,036
280
3
0
0
27,567
0
L
Zhong Kui
9,174
510
113
6
0
308,701
7
W
Thor
9,920
551
77
4
0
332,784
5
W
Aphrodite
9,384
521
40
2
0
327,648
4
W
Apollo
11,069
615
166
9
0
334,150
0
L
Kali
9,288
516
115
6
0
374,959
3
L
Neith
9,635
535
120
7
0
315,696
3
W
Merlin
9,597
533
86
5
0
335,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role