Player Matchup

Heimdallr
Heimdallr
Blackarrow21
Heimdallr
Level 87
God Stats
7W - 5L
1,748 SR
Queue Stats
164W - 207L
1,339 Elo+
Party 1
Bastet
Bastet
CharlieBlondy93
Bastet
Level 63
God Stats
1W - 7L
1,468 SR
Queue Stats
14W - 26L
1,347 Elo+
Solo
Olorun
Olorun
Dunleavy43
Olorun
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,343 Elo+
Solo
Skadi
Skadi
IronShark1997
Skadi
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
227W - 277L
1,362 Elo+
Party 1
Shiva
Shiva
X_Zerfree2K_X
Shiva
Level 69
God Stats
1W - 3L
1,353 SR
Queue Stats
21W - 45L
1,314 Elo+
Solo
Team Averages
Level 88
1,514 SR
1,341 Elo+

VS

Team Averages
Level 56
1,491 SR
1,388 Elo+
Tyr
Tyr
Bacalhau009
Tyr
Level 50
God Stats
18W - 22L
1,675 SR
Queue Stats
291W - 319L
1,372 Elo+
Solo
Bacchus
Bacchus
IllayukDeath
Bacchus
Level 65
God Stats
41W - 40L
1,434 SR
Queue Stats
188W - 195L
1,348 Elo+
Solo
Baron Samedi
Baron Samedi
coolking094
Baron Samedi
Level 46
God Stats
5W - 6L
1,500 SR
Queue Stats
137W - 153L
1,467 Elo+
Party 2
Xbalanque
Xbalanque
reobscura96
Xbalanque
Level 62
God Stats
4W - 3L
1,500 SR
Queue Stats
13W - 10L
1,399 Elo+
Solo
Da Ji
Da Ji
snakeatrex
Da Ji
Level 56
God Stats
5W - 11L
1,345 SR
Queue Stats
489W - 517L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Blackarrow21
Heimdallr
17
3 / 5 / 6
10,551
422
9,735
16,745
6,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
4 / 4 / 5
11,804
472
6,400
17,357
5,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Olorun
Dunleavy43
Olorun
20
9 / 10 / 6
13,776
551
19,492
26,946
10,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
2 / 8 / 5
10,525
421
10,349
19,393
9,042
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 4 / 1
8,763
351
7,550
10,461
6,261
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 3
10,233
409
7,152
17,356
13,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
IllayukDeath
Bacchus
15
1 / 5 / 7
10,015
401
9,217
22,470
21,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
coolking094
Baron Samedi
19
6 / 7 / 8
12,494
500
20,662
17,968
8,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xbalanque
reobscura96
Xbalanque
17
1 / 3 / 12
10,964
439
10,100
15,279
5,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
20
18 / 2 / 5
14,517
581
19,295
19,914
11,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
65
18
Kills
30
31
Deaths
18
23
Assists
35
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
Heimdallr
Blackarrow21
Heimdallr
3
5
6
1.2
L
4
4
5
1.63
L
Olorun
Dunleavy43
Olorun
9
10
6
1.2
W
Bacchus
IllayukDeath
Bacchus
1
5
7
0.9
L
2
8
5
0.56
L
0
4
1
0.13
W
Baron Samedi
coolking094
Baron Samedi
6
7
8
1.43
W
Xbalanque
reobscura96
Xbalanque
1
3
12
2.33
W
Da Ji
18
2
5
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,526
Damage
66,426
90,902
Taken
92,987
37,906
Mitigated
60,036
25,083
Healing
32,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,152
1,620
282
7,703
17,356
13,144
1,288
252
17,104
7,505
45,200
L
Heimdallr
Blackarrow21
Heimdallr
9,735
3,180
236
4,056
16,745
6,226
1,866
4,934
11,768
0
55,304
L
6,400
1,348
0
7,390
17,357
5,863
155
4,540
12,794
0
45,647
L
Olorun
Dunleavy43
Olorun
19,492
12,325
0
8,017
26,946
10,514
1,150
13,143
13,763
102,380
0
W
Bacchus
IllayukDeath
Bacchus
9,217
199
611
5,870
22,470
21,972
586
2,895
19,572
27,549
2,195
L
10,349
6,325
0
1,749
19,393
9,042
1,158
7,600
11,755
0
60,487
L
7,550
2,062
155
3,480
10,461
6,261
0
0
10,033
0
37,417
W
Baron Samedi
coolking094
Baron Samedi
20,662
509
1,256
5,061
17,968
8,500
1,257
8,829
9,139
82,032
0
W
Xbalanque
reobscura96
Xbalanque
10,100
6,382
541
5,212
15,279
5,197
2,429
4,425
10,854
0
82,035
W
Da Ji
19,295
6,959
0
6,226
19,914
11,223
1,848
3,091
16,533
0
91,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,419
Gold Earned
58,223
484
Minions Killed
514
0
Camps Cleared
0
1,879,175
Distance Traveled
2,296,226
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,233
409
92
4
0
373,107
1
L
Heimdallr
10,551
422
83
3
0
365,446
0
L
Bastet
11,804
472
76
3
0
532,268
9
L
Olorun
13,776
551
152
6
0
375,303
0
W
Bacchus
10,015
401
34
1
0
511,268
8
L
Skadi
10,525
421
91
4
0
403,878
4
L
Shiva
8,763
351
82
3
0
202,280
0
W
Baron Samedi
12,494
500
120
5
0
438,385
2
W
Xbalanque
10,964
439
139
6
0
444,945
4
W
Da Ji
14,517
581
129
5
0
528,521
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role