Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
JTCz
Hun Batz
Level 24
God Stats
6W - 1L
1,747 SR
Queue Stats
139W - 77L
1,706 Elo+
Party 2
Olorun
Olorun
OOKILL12
Olorun
Level 18
God Stats
2W - 0L
1,690 SR
Queue Stats
156W - 109L
1,606 Elo+
Party 2
Ah Puch
Ah Puch
xDreeks
Ah Puch
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 17L
1,453 Elo+
Solo
Team Averages
Level 63
1,587 SR
1,553 Elo+

VS

Team Averages
Level 62
1,448 SR
1,409 Elo+
Ares
Ares
Adrianex7000
Ares
Level 107
God Stats
18W - 19L
1,864 SR
Queue Stats
643W - 712L
1,441 Elo+
Party 1
Amaterasu
Amaterasu
AmiLy110
Amaterasu
Level 119
God Stats
4W - 6L
1,500 SR
Queue Stats
690W - 709L
1,547 Elo+
Party 1
Nu Wa
Nu Wa
FenixADC
Nu Wa
Level 36
God Stats
0W - 2L
1,190 SR
Queue Stats
19W - 23L
1,448 Elo+
Solo
Chronos
Chronos
Serpenton79
Chronos
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 25L
1,167 Elo+
Solo
Bastet
Bastet
angelitaareliz
Bastet
Level 21
God Stats
6W - 15L
1,186 SR
Queue Stats
29W - 52L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
4 / 1 / 9
8,628
784
4,297
8,653
2,766
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
 
Shiva
15
0 / 4 / 12
8,082
735
4,706
11,450
7,807
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
JTCz
Hun Batz
15
7 / 2 / 10
8,974
816
10,144
10,223
3,724
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
OOKILL12
Olorun
16
6 / 1 / 10
9,072
825
13,132
9,968
6,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Puch
xDreeks
Ah Puch
16
3 / 0 / 12
8,565
779
10,429
5,529
2,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 1
7,438
676
4,726
12,995
13,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Amaterasu
AmiLy110
Amaterasu
14
0 / 2 / 6
7,339
667
5,190
13,305
10,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
FenixADC
Nu Wa
15
2 / 7 / 5
8,481
771
15,314
10,259
3,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
Serpenton79
Chronos
12
0 / 4 / 3
6,678
607
1,142
8,312
2,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
2 / 3 / 2
7,667
697
4,760
7,286
2,271
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
25
20
Kills
8
8
Deaths
20
53
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
4
1
9
8.5
W
Shiva
 
Shiva
0
4
12
1.5
L
4
4
1
1.13
L
Amaterasu
AmiLy110
Amaterasu
0
2
6
1.5
L
Nu Wa
FenixADC
Nu Wa
2
7
5
0.64
W
Hun Batz
JTCz
Hun Batz
7
2
10
6
W
Olorun
OOKILL12
Olorun
6
1
10
11
L
Chronos
Serpenton79
Chronos
0
4
3
0.38
L
2
3
2
1
W
Ah Puch
xDreeks
Ah Puch
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,708
Damage
31,132
45,823
Taken
52,157
22,598
Mitigated
32,343
11,045
Healing
7,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
4,297
3,033
0
467
8,653
2,766
1,848
5,375
2,936
0
20,766
W
Shiva
 
Shiva
4,706
685
124
1,916
11,450
7,807
84
5,075
5,643
7,494
26,135
L
4,726
339
134
540
12,995
13,096
0
7,416
5,207
12,196
0
L
Amaterasu
AmiLy110
Amaterasu
5,190
1,188
0
5,101
13,305
10,704
0
5,199
7,949
5,181
20,261
L
Nu Wa
FenixADC
Nu Wa
15,314
5,434
0
929
10,259
3,381
95
4,945
5,232
30,817
0
W
Hun Batz
JTCz
Hun Batz
10,144
1,383
0
210
10,223
3,724
336
4,111
5,741
0
31,006
W
Olorun
OOKILL12
Olorun
13,132
8,734
900
3,112
9,968
6,209
1,018
4,503
5,057
38,325
0
L
Chronos
Serpenton79
Chronos
1,142
574
0
242
8,312
2,891
0
2,981
5,187
10,258
0
L
4,760
789
0
506
7,286
2,271
0
2,849
4,269
0
13,402
W
Ah Puch
xDreeks
Ah Puch
10,429
592
544
3,772
5,529
2,092
486
1,815
3,531
29,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,321
Gold Earned
37,603
247
Minions Killed
149
0
Camps Cleared
0
1,155,554
Distance Traveled
1,042,203
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,628
784
45
4
0
247,559
0
W
Shiva
8,082
735
57
5
0
224,774
1
L
Ares
7,438
676
12
1
0
199,112
0
L
Amaterasu
7,339
667
34
3
0
227,263
1
L
Nu Wa
8,481
771
56
5
0
188,690
2
W
Hun Batz
8,974
816
49
4
0
265,003
1
W
Olorun
9,072
825
55
5
0
215,819
0
L
Chronos
6,678
607
22
2
0
188,503
0
L
Bastet
7,667
697
25
2
0
238,635
0
W
Ah Puch
8,565
779
41
4
0
202,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role