Player Matchup

Jing Wei
Jing Wei
Jeosmius
Jing Wei
Level 45
God Stats
1W - 2L
1,245 SR
Queue Stats
85W - 108L
1,401 Elo+
Party 1
Loki
Loki
KazukiGoru
Loki
Level 49
God Stats
44W - 57L
1,391 SR
Queue Stats
150W - 175L
1,426 Elo+
Party 1
Nu Wa
Nu Wa
Schysterr
Nu Wa
Level 58
God Stats
31W - 31L
1,625 SR
Queue Stats
56W - 74L
1,383 Elo+
Solo
Ymir
Ymir
krackmaster007
Ymir
Level 59
God Stats
10W - 7L
1,567 SR
Queue Stats
82W - 92L
1,370 Elo+
Party 3
Gilgamesh
Gilgamesh
maxMC0000
Gilgamesh
Level 103
God Stats
10W - 11L
1,755 SR
Queue Stats
245W - 251L
1,380 Elo+
Party 3
Team Averages
Level 63
1,517 SR
1,392 Elo+

VS

Team Averages
Level 49
1,499 SR
1,353 Elo+
Cliodhna
Cliodhna
ANgeLOlaTOrTuE
Cliodhna
Level 34
God Stats
1W - 4L
1,287 SR
Queue Stats
5W - 16L
1,182 Elo+
Party 2
Vamana
Vamana
Moudzs
Vamana
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,274 Elo+
Party 2
Anhur
Anhur
Sandbags34
Anhur
Level 60
God Stats
16W - 7L
1,655 SR
Queue Stats
126W - 124L
1,444 Elo+
Solo
Anubis
Anubis
nicoseshe
Anubis
Level 67
God Stats
22W - 24L
1,500 SR
Queue Stats
703W - 761L
1,429 Elo+
Solo
Jormungandr
Jormungandr
xSaturnx
Jormungandr
Level 66
God Stats
46W - 37L
1,556 SR
Queue Stats
124W - 116L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Jeosmius
Jing Wei
17
5 / 6 / 6
11,146
557
9,090
16,486
4,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
12 / 3 / 6
12,586
629
18,166
13,219
3,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
Schysterr
Nu Wa
17
3 / 1 / 8
11,328
566
9,198
9,482
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 6 / 8
9,944
497
4,652
18,188
18,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
maxMC0000
Gilgamesh
20
8 / 3 / 5
12,584
629
15,035
14,462
14,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
10
1 / 8 / 2
7,109
355
3,226
11,926
3,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vamana
Moudzs
Vamana
12
0 / 6 / 5
7,894
395
5,070
16,029
8,885
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Breastplate

Breastplate

+20
Physical Protection

Anhur
16
7 / 6 / 3
10,511
526
10,002
14,346
5,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
nicoseshe
Anubis
16
6 / 5 / 1
9,971
499
11,231
15,986
7,369
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
xSaturnx
Jormungandr
15
5 / 4 / 8
10,688
534
11,995
18,135
20,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
38
29
Kills
19
19
Deaths
29
33
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
1
8
2
0.25
W
Jing Wei
Jeosmius
Jing Wei
5
6
6
1.33
W
12
3
6
5
L
Vamana
Moudzs
Vamana
0
6
5
0.42
L
Anhur
7
6
3
1.42
W
Nu Wa
Schysterr
Nu Wa
3
1
8
7
W
1
6
8
0.83
W
Gilgamesh
maxMC0000
Gilgamesh
8
3
5
3.5
L
Anubis
nicoseshe
Anubis
6
5
1
1.3
L
Jormungandr
xSaturnx
Jormungandr
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,141
Damage
41,524
71,837
Taken
76,422
42,778
Mitigated
44,951
18,821
Healing
22,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
3,226
504
118
2,386
11,926
3,529
0
1,658
10,070
0
26,145
W
Jing Wei
Jeosmius
Jing Wei
9,090
6,283
0
6,929
16,486
4,195
2,581
6,764
9,722
0
66,584
W
18,166
8,273
0
2,603
13,219
3,465
0
3,666
9,553
0
85,411
L
Vamana
Moudzs
Vamana
5,070
2,982
0
3,583
16,029
8,885
0
1,304
14,593
0
28,218
L
Anhur
10,002
5,048
0
3,620
14,346
5,149
1,350
1,651
12,579
0
61,198
W
Nu Wa
Schysterr
Nu Wa
9,198
1,206
0
3,447
9,482
2,210
1,967
3,756
4,082
67,886
0
W
4,652
1,058
170
1,366
18,188
18,151
270
7,305
10,883
28,429
2,158
W
Gilgamesh
maxMC0000
Gilgamesh
15,035
5,400
0
4,306
14,462
14,757
2,294
1,735
12,727
2,621
79,792
L
Anubis
nicoseshe
Anubis
11,231
224
117
7,163
15,986
7,369
0
4,565
11,185
63,598
0
L
Jormungandr
xSaturnx
Jormungandr
11,995
1,980
467
5,057
18,135
20,019
507
3,705
14,138
43,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,588
Gold Earned
46,173
533
Minions Killed
362
0
Camps Cleared
0
1,799,364
Distance Traveled
1,525,414
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
7,109
355
45
2
0
275,842
0
W
Jing Wei
11,146
557
108
5
0
350,297
0
W
Loki
12,586
629
97
5
0
403,341
0
L
Vamana
7,894
395
47
2
0
321,202
0
L
Anhur
10,511
526
97
5
0
335,789
4
W
Nu Wa
11,328
566
125
6
0
335,575
8
W
Ymir
9,944
497
48
2
0
346,864
0
W
Gilgamesh
12,584
629
155
8
0
363,287
1
L
Anubis
9,971
499
124
6
0
266,800
5
L
Jormungandr
10,688
534
49
2
0
325,781
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role