Player Matchup

Janus
Janus
 
Janus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
DARKˇ
Nu Wa
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 42L
1,600 Elo+
Party 1
Cthulhu
Cthulhu
DSlime
Cthulhu
Level 122
God Stats
2W - 2L
1,683 SR
Queue Stats
73W - 44L
1,670 Elo+
Solo
Team Averages
Level 131
1,537 SR
1,554 Elo+

VS

Team Averages
Level 110
1,519 SR
1,522 Elo+
Yemoja
Yemoja
 
Yemoja
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
SF I 19
Zhong Kui
Level 148
God Stats
7W - 4L
1,708 SR
Queue Stats
488W - 458L
1,564 Elo+
Solo
Merlin
Merlin
TheDemonicAngel4
Merlin
Level 100
God Stats
6W - 2L
1,685 SR
Queue Stats
122W - 108L
1,513 Elo+
Solo
Hercules
Hercules
Xyts_Achille
Hercules
Level 105
God Stats
1W - 3L
1,201 SR
Queue Stats
127W - 125L
1,507 Elo+
Solo
Hun Batz
Hun Batz
delta45
Hun Batz
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 54L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
8 / 5 / 10
12,588
699
24,295
15,137
5,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
 
Chronos
20
6 / 4 / 9
12,295
683
21,251
20,833
7,945
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Aphrodite
 
Aphrodite
16
1 / 3 / 13
10,299
572
11,639
17,904
10,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
DARKˇ
Nu Wa
16
2 / 6 / 11
10,432
580
19,619
16,924
6,643
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
DSlime
Cthulhu
20
3 / 3 / 13
11,660
648
24,127
29,304
30,081
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
20
3 / 1 / 11
11,676
649
6,982
13,713
14,441
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zhong Kui
SF I 19
Zhong Kui
19
4 / 5 / 8
12,048
669
19,466
24,484
29,282
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
3 / 5 / 11
11,702
650
24,111
17,746
7,644
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Xyts_Achille
Hercules
20
5 / 3 / 12
12,064
670
13,687
45,265
45,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
delta45
Hun Batz
19
6 / 6 / 9
12,019
668
20,738
21,194
14,061
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
72
20
Kills
21
21
Deaths
20
56
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
8
5
10
2.6
L
Chronos
 
Chronos
6
4
9
2.63
L
Aphrodite
 
Aphrodite
1
3
13
2.5
W
Yemoja
 
Yemoja
3
1
11
8.5
L
Nu Wa
DARKˇ
Nu Wa
2
6
11
1.25
L
Cthulhu
DSlime
Cthulhu
3
3
13
3.17
W
Zhong Kui
SF I 19
Zhong Kui
4
5
8
1.6
W
3
5
11
1.7
W
Hercules
Xyts_Achille
Hercules
5
3
12
3.67
W
Hun Batz
delta45
Hun Batz
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,931
Damage
84,984
100,102
Taken
122,402
60,399
Mitigated
111,395
55,801
Healing
68,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
24,295
705
1,052
750
15,137
5,453
629
8,178
6,959
45,641
0
L
Chronos
 
Chronos
21,251
9,156
2,275
4,691
20,833
7,945
489
11,646
9,187
37,085
0
L
Aphrodite
 
Aphrodite
11,639
2,197
15,064
10,490
17,904
10,277
795
9,317
8,587
18,555
0
W
Yemoja
 
Yemoja
6,982
1,402
27,600
5,919
13,713
14,441
525
11,584
2,129
16,113
0
L
Nu Wa
DARKˇ
Nu Wa
19,619
4,247
1,227
764
16,924
6,643
168
8,896
8,028
32,189
0
L
Cthulhu
DSlime
Cthulhu
24,127
934
7,419
12,069
29,304
30,081
161
12,522
16,782
50,655
0
W
Zhong Kui
SF I 19
Zhong Kui
19,466
1,893
1,262
4,886
24,484
29,282
2,438
20,713
3,771
46,244
0
W
24,111
99
1,364
1,206
17,746
7,644
678
15,936
1,810
52,784
0
W
Hercules
Xyts_Achille
Hercules
13,687
1,407
2,362
21,395
45,265
45,967
291
34,386
10,879
0
23,000
W
Hun Batz
delta45
Hun Batz
20,738
1,294
1,468
1,236
21,194
14,061
1,458
18,312
2,882
0
55,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,274
Gold Earned
59,509
195
Minions Killed
192
0
Camps Cleared
0
1,655,373
Distance Traveled
1,600,900
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,588
699
55
3
0
336,238
6
L
Chronos
12,295
683
54
3
0
360,015
2
L
Aphrodite
10,299
572
18
1
0
278,620
3
W
Yemoja
11,676
649
15
1
0
294,449
0
L
Nu Wa
10,432
580
35
2
0
316,470
0
L
Cthulhu
11,660
648
33
2
0
364,030
2
W
Zhong Kui
12,048
669
58
3
0
282,348
0
W
Merlin
11,702
650
43
2
0
318,397
0
W
Hercules
12,064
670
16
1
0
381,607
6
W
Hun Batz
12,019
668
60
3
0
324,099
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role