Player Matchup

Sol
Sol
Ashlean
Sol
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 22L
1,578 Elo+
Party 1
Awilix
Awilix
PeeWeeGorgon
Awilix
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
196W - 154L
1,625 Elo+
Party 2
Horus
Horus
Senpappi
Horus
Level 65
God Stats
2W - 1L
1,749 SR
Queue Stats
24W - 21L
1,532 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ThePadanFain
Morgan Le Fay
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
235W - 193L
1,586 Elo+
Party 2
Gilgamesh
Gilgamesh
Trxv
Gilgamesh
Level 117
God Stats
4W - 1L
1,630 SR
Queue Stats
81W - 76L
1,606 Elo+
Party 1
Team Averages
Level 108
1,576 SR
1,586 Elo+

VS

Team Averages
Level 70
1,529 SR
1,645 Elo+
Gilgamesh
Gilgamesh
AoMuzenKuang
Gilgamesh
Level 28
God Stats
6W - 0L
1,920 SR
Queue Stats
130W - 15L
2,197 Elo+
Party 3
Thanatos
Thanatos
Kooldude65
Thanatos
Level 67
God Stats
2W - 4L
1,228 SR
Queue Stats
39W - 53L
1,493 Elo+
Solo
Rama
Rama
LeSuperSaiyajin
Rama
Level 67
God Stats
1W - 2L
1,281 SR
Queue Stats
20W - 29L
1,509 Elo+
Solo
Atlas
Atlas
Patro112
Atlas
Level 38
God Stats
9W - 9L
1,316 SR
Queue Stats
250W - 246L
1,430 Elo+
Solo
Sol
Sol
zMiepMiep
Sol
Level 152
God Stats
8W - 1L
1,898 SR
Queue Stats
89W - 76L
1,598 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
20
12 / 7 / 7
15,256
587
20,953
21,102
7,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Awilix
20
8 / 7 / 14
13,803
531
20,858
20,455
12,844
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
Senpappi
Horus
17
5 / 5 / 14
12,369
476
10,218
31,233
35,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Morgan Le Fay
ThePadanFain
Morgan Le Fay
18
8 / 7 / 19
13,133
505
19,287
19,160
8,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Trxv
Gilgamesh
17
2 / 10 / 9
11,284
434
11,187
23,437
27,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AoMuzenKuang
Gilgamesh
20
15 / 3 / 7
15,421
593
27,728
25,809
25,592
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Thanatos
Kooldude65
Thanatos
15
2 / 13 / 10
10,824
416
9,696
20,752
6,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
3 / 4 / 7
14,731
567
14,130
19,876
7,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
Patro112
Atlas
18
7 / 9 / 15
13,883
534
15,160
34,934
48,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

20
9 / 6 / 4
14,453
556
26,869
19,061
5,648
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
79
35
Kills
36
36
Deaths
35
63
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AoMuzenKuang
Gilgamesh
15
3
7
6.17
L
Sol
12
7
7
2.21
W
Thanatos
Kooldude65
Thanatos
2
13
10
0.54
W
3
4
7
1.63
W
Atlas
Patro112
Atlas
7
9
15
1.61
L
Awilix
8
7
14
2.14
L
Horus
Senpappi
Horus
5
5
14
2.4
L
Morgan Le Fay
ThePadanFain
Morgan Le Fay
8
7
19
2.5
L
Gilgamesh
Trxv
Gilgamesh
2
10
9
0.65
W
9
6
4
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,503
Damage
93,583
115,387
Taken
120,432
90,652
Mitigated
93,541
29,233
Healing
31,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AoMuzenKuang
Gilgamesh
27,728
8,932
35
5,174
25,809
25,592
1,093
9,066
16,175
0
111,265
L
Sol
20,953
7,057
0
8,513
21,102
7,176
3,400
13,037
8,065
107,741
3,754
W
Thanatos
Kooldude65
Thanatos
9,696
2,272
0
7,626
20,752
6,151
405
8,206
12,342
0
41,466
W
14,130
9,782
0
9,136
19,876
7,920
4,482
4,406
15,300
0
136,581
W
Atlas
Patro112
Atlas
15,160
6,164
0
1,912
34,934
48,230
227
14,537
20,194
31,434
0
L
Awilix
20,858
9,318
0
4,243
20,455
12,844
0
4,519
15,936
0
88,063
L
Horus
Senpappi
Horus
10,218
2,783
2,874
9,485
31,233
35,328
0
12,024
19,209
4,748
24,894
L
Morgan Le Fay
ThePadanFain
Morgan Le Fay
19,287
2,115
0
1,894
19,160
8,095
0
7,611
11,549
73,730
0
L
Gilgamesh
Trxv
Gilgamesh
11,187
1,737
451
1,773
23,437
27,209
0
5,114
18,323
0
49,855
W
26,869
9,744
0
7,217
19,061
5,648
5,281
8,238
10,756
126,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,845
Gold Earned
69,312
500
Minions Killed
638
0
Camps Cleared
0
2,393,990
Distance Traveled
2,323,929
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
15,421
593
173
7
0
541,767
5
L
Sol
15,256
587
170
7
0
463,808
3
W
Thanatos
10,824
416
53
2
0
441,719
4
W
Rama
14,731
567
210
8
0
452,610
1
W
Atlas
13,883
534
17
1
0
445,724
2
L
Awilix
13,803
531
118
5
0
513,433
3
L
Horus
12,369
476
34
1
0
510,937
3
L
Morgan Le Fay
13,133
505
97
4
0
457,093
2
L
Gilgamesh
11,284
434
81
3
0
448,719
3
W
Sol
14,453
556
185
7
0
442,109
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role