Player Matchup

Chaac
Chaac
 
Chaac
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Papabeer517
Tiamat
Level 105
God Stats
3W - 1L
1,500 SR
Queue Stats
170W - 151L
1,531 Elo+
Solo
Cabrakan
Cabrakan
heldopsneakerz
Cabrakan
Level 41
God Stats
6W - 9L
1,698 SR
Queue Stats
223W - 260L
1,314 Elo+
Solo
Serqet
Serqet
ivad39
Serqet
Level 86
God Stats
52W - 54L
1,690 SR
Queue Stats
250W - 282L
1,517 Elo+
Solo
Team Averages
Level 92
1,577 SR
1,473 Elo+

VS

Team Averages
Level 74
1,635 SR
1,472 Elo+
Shiva
Shiva
 
Shiva
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
OlideValdezATO
Fenrir
Level 60
God Stats
2W - 1L
1,727 SR
Queue Stats
21W - 23L
1,503 Elo+
Solo
Nu Wa
Nu Wa
WTX_Furax
Nu Wa
Level 82
God Stats
5W - 5L
1,632 SR
Queue Stats
72W - 86L
1,428 Elo+
Solo
Hou Yi
Hou Yi
maitre-yorck
Hou Yi
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
232W - 232L
1,426 Elo+
Solo
Bacchus
Bacchus
z668alex
Bacchus
Level 92
God Stats
19W - 16L
1,816 SR
Queue Stats
629W - 639L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 0 / 2
6,164
560
3,873
8,266
4,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
 
Artemis
8
0 / 1 / 0
4,885
444
1,504
4,286
1,156
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
13
6 / 0 / 2
7,480
680
4,585
4,549
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
8
0 / 3 / 1
5,400
491
1,709
7,257
5,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Serqet
ivad39
Serqet
11
4 / 0 / 2
6,585
599
3,301
5,454
1,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
0 / 1 / 0
6,403
582
4,638
7,354
3,904
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 6 / 0
5,371
488
2,942
9,941
2,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
WTX_Furax
Nu Wa
10
0 / 2 / 0
5,727
521
2,624
4,280
879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
9
1 / 2 / 2
5,513
501
2,863
3,723
949
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
z668alex
Bacchus
9
3 / 0 / 1
5,890
535
3,167
4,695
3,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
11
Kills
4
4
Deaths
11
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
2
2
W
Artemis
 
Artemis
0
1
0
0
L
Shiva
 
Shiva
0
1
0
0
L
0
6
0
0
W
Tiamat
6
0
2
7
L
Nu Wa
WTX_Furax
Nu Wa
0
2
0
0
W
Cabrakan
0
3
1
0.17
W
Serqet
ivad39
Serqet
4
0
2
5
L
Hou Yi
1
2
2
1
L
Bacchus
z668alex
Bacchus
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,972
Damage
16,234
29,812
Taken
29,993
15,198
Mitigated
12,146
10,004
Healing
8,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
3,873
1,043
0
4,218
8,266
4,896
464
207
8,001
3,489
27,481
W
Artemis
 
Artemis
1,504
301
0
992
4,286
1,156
340
1,257
2,971
0
18,657
L
Shiva
 
Shiva
4,638
1,197
0
1,106
7,354
3,904
0
469
6,729
0
36,552
L
2,942
636
0
2,977
9,941
2,747
0
2,599
6,975
0
25,822
W
Tiamat
4,585
526
0
1,240
4,549
2,565
878
747
3,732
40,114
0
L
Nu Wa
WTX_Furax
Nu Wa
2,624
664
0
1,078
4,280
879
62
1,347
2,637
25,502
0
W
Cabrakan
1,709
407
243
2,161
7,257
5,095
116
2,119
5,108
15,778
0
W
Serqet
ivad39
Serqet
3,301
606
0
1,150
5,454
1,486
810
1,151
4,209
0
27,676
L
Hou Yi
2,863
1,424
0
830
3,723
949
602
1,110
2,530
0
26,825
L
Bacchus
z668alex
Bacchus
3,167
189
195
2,362
4,695
3,667
165
1,094
3,601
12,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,514
Gold Earned
28,904
275
Minions Killed
286
0
Camps Cleared
0
1,086,267
Distance Traveled
967,607
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,164
560
68
6
0
191,652
3
W
Artemis
4,885
444
36
3
0
190,658
8
L
Shiva
6,403
582
80
7
0
213,698
1
L
Fenrir
5,371
488
54
5
0
196,601
2
W
Tiamat
7,480
680
93
8
0
237,450
5
L
Nu Wa
5,727
521
78
7
0
159,139
2
W
Cabrakan
5,400
491
29
3
0
198,581
2
W
Serqet
6,585
599
49
4
0
267,926
0
L
Hou Yi
5,513
501
54
5
0
178,499
1
L
Bacchus
5,890
535
20
2
0
219,670
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role