Player Matchup

Thor
Thor
Andresboti27
Thor
Level 90
God Stats
3W - 2L
1,500 SR
Queue Stats
278W - 235L
1,515 Elo+
Party 2
Yemoja
Yemoja
alberplaza__
Yemoja
Level 116
God Stats
9W - 3L
1,500 SR
Queue Stats
88W - 76L
1,474 Elo+
Party 2
Zhong Kui
Zhong Kui
domik_1808
Zhong Kui
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
209W - 172L
1,458 Elo+
Party 2
Tiamat
Tiamat
miguelete13
Tiamat
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 106L
1,471 Elo+
Party 2
Danzaburou
Danzaburou
misco_14
Danzaburou
Level 21
God Stats
5W - 8L
1,410 SR
Queue Stats
79W - 68L
1,460 Elo+
Party 2
Team Averages
Level 87
1,482 SR
1,476 Elo+

VS

Team Averages
Level 110
1,572 SR
1,638 Elo+
Scylla
Scylla
Luffy-Time-Out
Scylla
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,642 Elo+
Party 1
Danzaburou
Danzaburou
Stellary_Fusion
Danzaburou
Level 23
God Stats
1W - 1L
1,541 SR
Queue Stats
9W - 4L
1,642 Elo+
Party 1
Ymir
Ymir
Tete-de-velcro
Ymir
Level 85
God Stats
2W - 2L
1,518 SR
Queue Stats
4W - 2L
1,802 Elo+
Party 1
Fenrir
Fenrir
cool29
Fenrir
Level 143
God Stats
9W - 5L
1,801 SR
Queue Stats
86W - 67L
1,577 Elo+
Party 1
Chang'e
Chang'e
hamad1dragon
Chang'e
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
196W - 206L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,340
423
2,399
12,931
3,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
10
0 / 3 / 4
6,928
462
3,084
11,061
6,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
domik_1808
Zhong Kui
14
2 / 3 / 0
8,656
577
7,672
11,875
8,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tiamat
12
1 / 5 / 0
7,269
485
3,023
8,833
4,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
misco_14
Danzaburou
13
2 / 2 / 0
7,549
503
2,531
5,725
1,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 2
9,148
610
9,611
5,879
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Stellary_Fusion
Danzaburou
12
1 / 2 / 1
7,014
468
3,032
4,782
1,191
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 3
7,094
473
2,100
4,753
3,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
cool29
Fenrir
15
6 / 1 / 8
8,741
583
12,542
10,276
4,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
hamad1dragon
Chang'e
15
2 / 1 / 3
8,791
586
7,279
11,494
5,434
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
5
Kills
19
19
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
9
1
2
10
W
Danzaburou
Stellary_Fusion
Danzaburou
1
2
1
0.75
W
1
0
3
2.5
L
Yemoja
0
3
4
0.67
W
Fenrir
cool29
Fenrir
6
1
8
10
L
Zhong Kui
domik_1808
Zhong Kui
2
3
0
0.67
W
Chang'e
hamad1dragon
Chang'e
2
1
3
3.5
L
Tiamat
1
5
0
0.2
L
Danzaburou
misco_14
Danzaburou
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,709
Damage
34,564
50,425
Taken
37,184
24,286
Mitigated
16,164
15,598
Healing
17,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,399
899
0
3,919
12,931
3,689
0
3,111
9,694
0
32,773
W
9,611
1,381
0
2,032
5,879
1,967
0
2,948
2,775
53,196
0
W
Danzaburou
Stellary_Fusion
Danzaburou
3,032
1,262
0
951
4,782
1,191
982
578
4,204
0
35,830
W
2,100
393
0
771
4,753
3,511
346
401
4,352
25,325
0
L
Yemoja
3,084
776
1,422
1,680
11,061
6,255
0
3,820
7,115
16,339
0
W
Fenrir
cool29
Fenrir
12,542
3,363
0
5,182
10,276
4,061
992
2,950
7,182
0
53,673
L
Zhong Kui
domik_1808
Zhong Kui
7,672
842
0
4,374
11,875
8,073
0
6,473
5,402
59,159
0
W
Chang'e
hamad1dragon
Chang'e
7,279
920
584
7,685
11,494
5,434
0
6,583
4,892
60,701
0
L
Tiamat
3,023
339
0
2,599
8,833
4,363
0
4,323
4,339
37,936
0
L
Danzaburou
misco_14
Danzaburou
2,531
1,030
0
1,604
5,725
1,906
1,018
826
4,885
0
43,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,742
Gold Earned
40,788
392
Minions Killed
435
0
Camps Cleared
0
1,315,343
Distance Traveled
1,471,083
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,340
423
69
5
0
273,936
0
W
Scylla
9,148
610
98
7
0
271,200
6
W
Danzaburou
7,014
468
77
5
0
295,143
3
W
Ymir
7,094
473
50
3
0
305,141
3
L
Yemoja
6,928
462
16
1
0
271,404
12
W
Fenrir
8,741
583
81
5
0
308,884
2
L
Zhong Kui
8,656
577
130
9
0
256,857
4
W
Chang'e
8,791
586
129
9
0
290,715
4
L
Tiamat
7,269
485
83
6
0
245,018
3
L
Danzaburou
7,549
503
94
6
0
268,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role