Player Matchup

Vamana
Vamana
Abstract-Rebel
Vamana
Level 29
God Stats
11W - 12L
1,471 SR
Queue Stats
66W - 72L
1,381 Elo+
Party 1
Nox
Nox
BerCreis
Nox
Level 46
God Stats
1W - 5L
1,118 SR
Queue Stats
94W - 119L
1,325 Elo+
Solo
Ymir
Ymir
TheOneAboveAll95
Ymir
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,211 Elo+
Party 2
Mercury
Mercury
buckinghammer79
Mercury
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 104L
1,432 Elo+
Party 2
Anhur
Anhur
motox1189
Anhur
Level 43
God Stats
2W - 2L
1,494 SR
Queue Stats
203W - 189L
1,380 Elo+
Party 1
Team Averages
Level 56
1,417 SR
1,346 Elo+

VS

Team Averages
Level 71
1,528 SR
1,386 Elo+
Neith
Neith
CouchKing422
Neith
Level 93
God Stats
25W - 25L
1,640 SR
Queue Stats
479W - 510L
1,338 Elo+
Solo
Hercules
Hercules
DioSama169
Hercules
Level 90
God Stats
6W - 3L
1,500 SR
Queue Stats
453W - 464L
1,378 Elo+
Solo
Zhong Kui
Zhong Kui
Fedora LEEK
Zhong Kui
Level 85
God Stats
34W - 31L
1,566 SR
Queue Stats
327W - 376L
1,397 Elo+
Party 3
Mulan
Mulan
Mirhunndo215
Mulan
Level 22
God Stats
54W - 55L
1,568 SR
Queue Stats
167W - 191L
1,373 Elo+
Party 3
Atlas
Atlas
SuperSanity72
Atlas
Level 63
God Stats
14W - 24L
1,368 SR
Queue Stats
101W - 111L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 3
7,729
483
7,867
11,348
4,578
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 8 / 2
6,933
433
8,943
11,701
3,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 5 / 5
7,425
464
4,214
11,934
7,063
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
4 / 2 / 2
8,628
539
5,177
11,670
3,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
motox1189
Anhur
11
1 / 7 / 4
7,357
460
8,420
13,611
4,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 5
8,347
522
13,097
5,546
1,729
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
DioSama169
Hercules
12
7 / 2 / 3
8,161
510
7,932
10,085
6,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Fedora LEEK
Zhong Kui
13
6 / 2 / 6
8,481
530
12,620
13,167
6,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 5 / 2
6,998
437
3,653
11,765
3,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 3 / 7
7,496
469
8,474
13,664
10,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
48
13
Kills
25
25
Deaths
13
16
Assists
23
Player
Kills
Deaths
Assists
KDA
L
4
3
3
1.83
L
2
8
2
0.38
W
8
1
5
10.5
W
Hercules
DioSama169
Hercules
7
2
3
4.25
W
Zhong Kui
Fedora LEEK
Zhong Kui
6
2
6
4.5
W
1
5
2
0.4
W
3
3
7
2.17
L
2
5
5
0.9
L
4
2
2
2.5
L
Anhur
motox1189
Anhur
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,621
Damage
45,776
60,264
Taken
54,227
23,321
Mitigated
30,154
13,807
Healing
14,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,867
3,960
0
3,002
11,348
4,578
1,440
1,622
9,726
0
31,083
L
8,943
1,416
0
2,303
11,701
3,995
0
6,298
5,403
25,607
0
W
13,097
4,750
0
1,739
5,546
1,729
855
385
5,125
0
42,373
W
Hercules
DioSama169
Hercules
7,932
3,425
0
2,362
10,085
6,850
0
1,746
8,231
0
37,169
W
Zhong Kui
Fedora LEEK
Zhong Kui
12,620
831
533
7,148
13,167
6,696
800
4,271
8,508
54,567
0
W
3,653
688
0
1,744
11,765
3,914
136
3,173
8,500
0
27,480
W
8,474
2,919
176
460
13,664
10,965
306
2,790
10,706
28,174
0
L
4,214
1,241
134
725
11,934
7,063
25
3,693
8,241
10,686
0
L
5,177
1,279
0
5,245
11,670
3,625
1,890
2,471
9,199
0
40,861
L
Anhur
motox1189
Anhur
8,420
2,719
0
2,398
13,611
4,060
0
7,010
6,601
0
36,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,072
Gold Earned
39,483
234
Minions Killed
305
0
Camps Cleared
0
1,497,006
Distance Traveled
1,544,317
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,729
483
50
3
0
309,746
1
L
Nox
6,933
433
36
2
0
254,424
0
W
Neith
8,347
522
67
4
0
291,801
3
W
Hercules
8,161
510
54
3
0
333,064
1
W
Zhong Kui
8,481
530
80
5
0
293,793
0
W
Mulan
6,998
437
65
4
0
301,912
1
W
Atlas
7,496
469
39
2
0
323,747
1
L
Ymir
7,425
464
13
1
0
257,380
0
L
Mercury
8,628
539
78
5
0
388,129
5
L
Anhur
7,357
460
57
4
0
287,327
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role