Player Matchup

Cerberus
Cerberus
Allpha11
Cerberus
Level 22
God Stats
11W - 13L
1,497 SR
Queue Stats
68W - 84L
1,442 Elo+
Party 4
Sun Wukong
Sun Wukong
HochuDomoy
Sun Wukong
Level 29
God Stats
20W - 18L
1,229 SR
Queue Stats
194W - 206L
1,500 Elo+
Party 2
Chiron
Chiron
LGYAdox
Chiron
Level 41
God Stats
12W - 14L
1,484 SR
Queue Stats
105W - 110L
1,442 Elo+
Party 4
Zeus
Zeus
Patro112
Zeus
Level 37
God Stats
1W - 4L
1,500 SR
Queue Stats
250W - 246L
1,419 Elo+
Solo
Bakasura
Bakasura
Proteinkiller
Bakasura
Level 53
God Stats
29W - 19L
1,626 SR
Queue Stats
156W - 164L
1,486 Elo+
Party 2
Team Averages
Level 36
1,467 SR
1,458 Elo+

VS

Team Averages
Level 52
1,558 SR
1,409 Elo+
Zeus
Zeus
AdamBraz
Zeus
Level 66
God Stats
8W - 13L
1,907 SR
Queue Stats
205W - 209L
1,526 Elo+
Party 1
Charybdis
Charybdis
Charlie_Oleary12
Charybdis
Level 26
God Stats
3W - 8L
1,279 SR
Queue Stats
48W - 64L
1,306 Elo+
Party 1
Erlang Shen
Erlang Shen
KinglyPiccolo
Erlang Shen
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,538 Elo+
Party 3
Baron Samedi
Baron Samedi
SirJammy19
Baron Samedi
Level 27
God Stats
1W - 1L
1,725 SR
Queue Stats
5W - 7L
1,391 Elo+
Party 3
Fenrir
Fenrir
Чпокир
Fenrir
Level 32
God Stats
2W - 4L
1,377 SR
Queue Stats
4W - 9L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Allpha11
Cerberus
20
5 / 4 / 17
13,602
523
12,117
26,806
24,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
HochuDomoy
Sun Wukong
20
5 / 3 / 14
14,414
554
15,440
21,618
15,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
LGYAdox
Chiron
20
14 / 3 / 8
16,681
642
18,009
17,629
5,738
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
18
9 / 12 / 9
14,198
546
23,104
18,094
3,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bakasura
Proteinkiller
Bakasura
20
8 / 8 / 10
15,123
582
13,700
25,300
9,820
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
18 / 8 / 6
14,916
574
33,148
17,930
6,289
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
19
4 / 7 / 6
12,649
487
11,674
20,724
6,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Erlang Shen
KinglyPiccolo
Erlang Shen
16
1 / 6 / 10
10,884
419
8,775
24,229
23,685
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
SirJammy19
Baron Samedi
17
1 / 9 / 4
11,168
430
16,048
23,489
9,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
18
6 / 11 / 9
12,681
488
9,935
23,722
8,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
65
41
Kills
30
30
Deaths
41
58
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Zeus
18
8
6
2.63
W
Cerberus
Allpha11
Cerberus
5
4
17
3.38
L
Charybdis
4
7
6
1
W
Sun Wukong
HochuDomoy
Sun Wukong
5
3
14
4
L
Erlang Shen
KinglyPiccolo
Erlang Shen
1
6
10
1
W
Chiron
LGYAdox
Chiron
14
3
8
6
W
Zeus
9
12
9
1.13
W
Bakasura
Proteinkiller
Bakasura
8
8
10
1.63
L
Baron Samedi
SirJammy19
Baron Samedi
1
9
4
0.33
L
Fenrir
6
11
9
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,370
Damage
79,580
109,447
Taken
110,094
58,990
Mitigated
54,746
32,344
Healing
18,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
33,148
3,931
0
2,596
17,930
6,289
0
8,892
8,558
109,429
0
W
Cerberus
Allpha11
Cerberus
12,117
528
804
8,701
26,806
24,915
1,359
10,221
16,389
51,820
0
L
Charybdis
11,674
5,999
0
4,231
20,724
6,402
686
5,991
14,256
0
88,719
W
Sun Wukong
HochuDomoy
Sun Wukong
15,440
2,424
0
5,768
21,618
15,516
2,281
10,938
10,281
272
69,498
L
Erlang Shen
KinglyPiccolo
Erlang Shen
8,775
2,868
120
2,721
24,229
23,685
180
6,975
16,331
1,213
37,035
W
Chiron
LGYAdox
Chiron
18,009
5,416
896
8,046
17,629
5,738
12,550
6,373
11,096
98
120,145
W
Zeus
23,104
3,265
0
1,615
18,094
3,001
248
12,033
5,637
49,915
0
W
Bakasura
Proteinkiller
Bakasura
13,700
11,558
0
6,514
25,300
9,820
0
9,727
15,413
0
112,751
L
Baron Samedi
SirJammy19
Baron Samedi
16,048
998
544
6,100
23,489
9,651
0
5,317
17,489
76,439
0
L
Fenrir
9,935
2,633
0
2,356
23,722
8,719
0
7,458
15,261
0
67,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,018
Gold Earned
62,298
622
Minions Killed
536
0
Camps Cleared
0
2,328,240
Distance Traveled
2,213,574
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
14,916
574
142
5
0
433,249
5
W
Cerberus
13,602
523
77
3
0
458,607
1
L
Charybdis
12,649
487
144
6
0
439,775
0
W
Sun Wukong
14,414
554
121
5
0
500,338
4
L
Erlang Shen
10,884
419
41
2
0
492,280
8
W
Chiron
16,681
642
180
7
0
503,305
4
W
Zeus
14,198
546
81
3
0
394,823
4
W
Bakasura
15,123
582
163
6
0
471,167
1
L
Baron Samedi
11,168
430
122
5
0
399,209
4
L
Fenrir
12,681
488
87
3
0
449,061
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role