Player Matchup

Medusa
Medusa
 
Medusa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
AngelusImperiosa
Ullr
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 148L
1,481 Elo+
Solo
Shiva
Shiva
CP xGod mAn1aCk
Shiva
Level 160
God Stats
22W - 11L
1,563 SR
Queue Stats
32W - 24L
1,501 Elo+
Solo
Baron Samedi
Baron Samedi
Pooksology
Baron Samedi
Level 111
God Stats
6W - 3L
1,876 SR
Queue Stats
50W - 48L
1,562 Elo+
Solo
Ganesha
Ganesha
katulovesanime
Ganesha
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 17L
1,540 Elo+
Solo
Team Averages
Level 110
1,588 SR
1,517 Elo+

VS

Team Averages
Level 83
1,623 SR
1,519 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
JPL4X
Danzaburou
Level 66
God Stats
4W - 6L
1,733 SR
Queue Stats
188W - 225L
1,400 Elo+
Party 1
Merlin
Merlin
Spartacus422
Merlin
Level 113
God Stats
13W - 8L
1,704 SR
Queue Stats
115W - 113L
1,649 Elo+
Solo
Horus
Horus
murd0c21
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 113L
1,675 Elo+
Party 1
Bastet
Bastet
nike1233
Bastet
Level 46
God Stats
2W - 2L
1,677 SR
Queue Stats
3W - 8L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
4 / 1 / 2
5,349
535
5,425
5,496
1,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
2 / 0 / 3
6,553
655
2,840
5,223
1,681
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
6 / 1 / 4
6,968
697
7,256
6,905
2,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Pooksology
Baron Samedi
11
0 / 0 / 0
6,094
609
2,190
3,475
2,272
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 8
5,748
575
1,941
5,525
2,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 0 / 0
5,986
599
1,141
2,945
914
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
JPL4X
Danzaburou
10
2 / 3 / 0
5,864
586
3,477
6,876
1,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
9
0 / 4 / 1
5,180
518
4,123
5,703
1,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
murd0c21
Horus
7
0 / 4 / 2
4,825
483
1,819
8,771
3,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
nike1233
Bastet
8
0 / 1 / 0
4,958
496
1,323
6,271
1,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
12
Kills
2
2
Deaths
12
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
1
2
5
L
Nu Wa
 
Nu Wa
0
0
0
0
W
2
0
3
3.5
W
6
1
4
8
L
Danzaburou
JPL4X
Danzaburou
2
3
0
0.67
W
Baron Samedi
Pooksology
Baron Samedi
0
0
0
0
L
Merlin
0
4
1
0.13
W
0
0
8
4
L
Horus
murd0c21
Horus
0
4
2
0.25
L
Bastet
nike1233
Bastet
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,652
Damage
11,883
26,624
Taken
30,566
10,741
Mitigated
9,641
9,837
Healing
11,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,425
2,591
375
2,382
5,496
1,462
0
0
5,496
0
23,043
L
Nu Wa
 
Nu Wa
1,141
501
0
1,946
2,945
914
0
1,658
1,287
35,777
0
W
2,840
1,325
0
1,695
5,223
1,681
561
1,363
3,860
0
34,704
W
7,256
1,084
468
1,764
6,905
2,874
0
1,545
5,360
0
42,657
L
Danzaburou
JPL4X
Danzaburou
3,477
990
0
2,263
6,876
1,800
0
472
6,404
0
31,012
W
Baron Samedi
Pooksology
Baron Samedi
2,190
84
0
2,021
3,475
2,272
0
1,141
2,334
37,878
0
L
Merlin
4,123
503
0
1,051
5,703
1,407
0
0
5,703
30,134
0
W
1,941
153
0
1,132
5,525
2,452
62
1,215
4,310
15,074
0
L
Horus
murd0c21
Horus
1,819
869
856
2,832
8,771
3,952
0
1,469
7,302
0
4,926
L
Bastet
nike1233
Bastet
1,323
455
0
2,731
6,271
1,568
0
532
5,739
0
26,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,712
Gold Earned
26,813
313
Minions Killed
299
0
Camps Cleared
0
1,027,921
Distance Traveled
933,482
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,349
535
66
7
0
205,765
5
L
Nu Wa
5,986
599
105
11
0
156,391
2
W
Ullr
6,553
655
88
9
0
197,058
0
W
Shiva
6,968
697
87
9
0
238,977
3
L
Danzaburou
5,864
586
57
6
0
179,658
2
W
Baron Samedi
6,094
609
68
7
0
172,691
1
L
Merlin
5,180
518
63
6
0
191,689
6
W
Ganesha
5,748
575
4
0
0
213,430
2
L
Horus
4,825
483
14
1
0
204,649
3
L
Bastet
4,958
496
60
6
0
201,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role