Player Matchup

Neith
Neith
Freefeetpics
Neith
Level 8
God Stats
17W - 11L
1,579 SR
Queue Stats
24W - 19L
1,500 Elo+
Party 1
Chang'e
Chang'e
LoveEvryone
Chang'e
Level 154
God Stats
2W - 0L
1,517 SR
Queue Stats
248W - 160L
1,778 Elo+
Party 1
Odin
Odin
Woeve
Odin
Level 158
God Stats
9W - 4L
1,500 SR
Queue Stats
315W - 225L
1,776 Elo+
Party 1
Team Averages
Level 107
1,532 SR
1,685 Elo+

VS

Team Averages
Level 85
1,320 SR
1,429 Elo+
Cthulhu
Cthulhu
CRESTEDP3NNY
Cthulhu
Level 85
God Stats
2W - 8L
1,368 SR
Queue Stats
409W - 479L
1,470 Elo+
Solo
Da Ji
Da Ji
JUSTNOVAor
Da Ji
Level 61
God Stats
1W - 7L
1,158 SR
Queue Stats
199W - 313L
1,390 Elo+
Solo
Chaac
Chaac
xXiiSkitzz-_
Chaac
Level 108
God Stats
18W - 32L
1,433 SR
Queue Stats
275W - 412L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 23
10,804
772
10,919
11,513
3,734
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
LoveEvryone
Chang'e
18
21 / 3 / 3
13,685
978
24,733
14,641
5,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Odin
Woeve
Odin
16
3 / 3 / 21
10,819
773
16,055
19,017
14,332
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CRESTEDP3NNY
Cthulhu
12
3 / 8 / 2
8,953
640
8,321
24,239
17,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Da Ji
13
6 / 11 / 4
10,193
728
8,702
13,962
4,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 7 / 5
9,779
699
12,251
20,202
15,427
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
22
26
Kills
11
11
Deaths
26
47
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CRESTEDP3NNY
Cthulhu
3
8
2
0.5
W
2
5
23
2.7
L
Da Ji
6
11
4
0.73
W
Chang'e
LoveEvryone
Chang'e
21
3
3
7.5
W
Odin
Woeve
Odin
3
3
21
4.5
L
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,707
Damage
29,274
45,171
Taken
58,403
23,453
Mitigated
37,068
17,848
Healing
9,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CRESTEDP3NNY
Cthulhu
8,321
828
74
3,485
24,239
17,019
69
9,827
14,412
16,432
0
W
10,919
5,306
0
2,344
11,513
3,734
326
2,110
9,253
0
27,374
L
Da Ji
8,702
640
0
374
13,962
4,622
29
7,734
6,228
0
21,136
W
Chang'e
LoveEvryone
Chang'e
24,733
1,390
6,119
8,430
14,641
5,387
1,772
2,865
11,603
58,399
0
W
Odin
Woeve
Odin
16,055
5,689
0
955
19,017
14,332
728
3,415
15,344
5,546
32,037
L
12,251
2,178
0
5,455
20,202
15,427
0
9,539
10,663
0
35,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,308
Gold Earned
28,925
127
Minions Killed
103
5
Camps Cleared
5
766,724
Distance Traveled
658,078
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,953
640
18
1
0
217,383
1
W
Neith
10,804
772
24
2
1
236,715
4
L
Da Ji
10,193
728
25
2
3
196,486
1
W
Chang'e
13,685
978
69
5
1
269,941
1
W
Odin
10,819
773
34
2
3
260,068
3
L
Chaac
9,779
699
60
4
2
244,209
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role