Player Matchup

Bellona
Bellona
 
Bellona
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
CallMeRedSky
Fenrir
Level 46
God Stats
2W - 5L
1,707 SR
Queue Stats
217W - 242L
1,519 Elo+
Party 2
Loki
Loki
ExquisiteDX
Loki
Level 64
God Stats
2W - 5L
1,347 SR
Queue Stats
49W - 55L
1,416 Elo+
Solo
Jing Wei
Jing Wei
NaBiXGaMiNg
Jing Wei
Level 101
God Stats
0W - 1L
1,265 SR
Queue Stats
84W - 91L
1,578 Elo+
Solo
Hades
Hades
Xxfurious10Xx
Hades
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,357 Elo+
Party 2
Team Averages
Level 66
1,464 SR
1,474 Elo+

VS

Team Averages
Level 74
1,548 SR
1,531 Elo+
Set
Set
 
Set
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Ezirbel
Sol
Level 91
God Stats
9W - 10L
1,594 SR
Queue Stats
601W - 564L
1,554 Elo+
Party 1
Cliodhna
Cliodhna
Lairdx
Cliodhna
Level 47
God Stats
5W - 8L
1,568 SR
Queue Stats
32W - 30L
1,440 Elo+
Solo
Shiva
Shiva
SenorChoch
Shiva
Level 47
God Stats
3W - 2L
1,334 SR
Queue Stats
231W - 218L
1,576 Elo+
Party 1
Merlin
Merlin
Yzermanl19l
Merlin
Level 67
God Stats
30W - 20L
1,744 SR
Queue Stats
312W - 303L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 1 / 0
5,514
551
2,975
5,629
3,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
7
0 / 5 / 0
4,362
436
2,383
7,069
1,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 6 / 1
5,222
522
2,957
7,642
1,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
NaBiXGaMiNg
Jing Wei
8
1 / 4 / 0
4,909
491
1,018
5,672
1,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 3 / 0
4,823
482
2,844
7,353
3,563
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
1 / 0 / 1
5,780
578
1,714
6,445
3,862
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sol
11
8 / 0 / 1
7,123
712
6,623
4,905
1,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cliodhna
Lairdx
Cliodhna
9
6 / 2 / 2
6,097
610
5,825
6,593
1,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shiva
9
3 / 0 / 8
6,351
635
3,338
4,256
3,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
10
0 / 2 / 5
5,726
573
4,096
3,229
899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
3
Kills
18
19
Deaths
4
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
1
0
0
W
Set
 
Set
1
0
1
1.5
L
Fenrir
0
5
0
0
L
1
6
1
0.25
W
Sol
8
0
1
8.5
W
Cliodhna
Lairdx
Cliodhna
6
2
2
3.5
L
Jing Wei
NaBiXGaMiNg
Jing Wei
1
4
0
0.25
W
Shiva
3
0
8
7
L
1
3
0
0.33
W
Merlin
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,177
Damage
21,596
33,365
Taken
25,428
11,994
Mitigated
11,214
6,824
Healing
8,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,975
494
0
1,000
5,629
3,366
176
0
5,629
0
29,671
W
Set
 
Set
1,714
657
0
3,107
6,445
3,862
0
0
6,135
0
26,602
L
Fenrir
2,383
141
0
1,252
7,069
1,812
0
2,856
4,181
0
15,577
L
2,957
640
0
1,783
7,642
1,855
0
487
7,055
0
23,288
W
Sol
6,623
4,087
0
2,995
4,905
1,147
273
0
4,905
47,933
0
W
Cliodhna
Lairdx
Cliodhna
5,825
1,112
0
684
6,593
1,865
0
1,284
5,250
0
23,272
L
Jing Wei
NaBiXGaMiNg
Jing Wei
1,018
487
0
961
5,672
1,398
128
3,729
1,943
0
16,355
W
Shiva
3,338
607
101
1,820
4,256
3,441
0
764
3,492
0
15,968
L
2,844
427
86
1,742
7,353
3,563
444
3,311
3,838
16,093
0
W
Merlin
4,096
834
0
223
3,229
899
695
796
2,433
26,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,830
Gold Earned
31,077
215
Minions Killed
241
0
Camps Cleared
0
963,953
Distance Traveled
1,015,746
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,514
551
64
6
0
207,162
1
W
Set
5,780
578
58
6
0
217,414
3
L
Fenrir
4,362
436
31
3
0
191,993
2
L
Loki
5,222
522
45
5
0
211,549
1
W
Sol
7,123
712
87
9
0
193,346
4
W
Cliodhna
6,097
610
32
3
0
215,661
2
L
Jing Wei
4,909
491
40
4
0
178,145
3
W
Shiva
6,351
635
18
2
0
222,771
4
L
Hades
4,823
482
35
4
0
175,104
1
W
Merlin
5,726
573
46
5
0
166,554
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role