Player Matchup

Fenrir
Fenrir
BloodEagle_95
Fenrir
Level 160
God Stats
16W - 9L
1,708 SR
Queue Stats
329W - 167L
1,794 Elo+
Party 1
Hel
Hel
iBeSirx
Hel
Level 60
God Stats
2W - 0L
1,655 SR
Queue Stats
139W - 72L
1,661 Elo+
Party 1
Hercules
Hercules
xXWilli97Xx
Hercules
Level 160
God Stats
15W - 7L
1,848 SR
Queue Stats
316W - 117L
1,770 Elo+
Party 1
Team Averages
Level 127
1,737 SR
1,742 Elo+

VS

Team Averages
Level 74
1,562 SR
1,684 Elo+
Neith
Neith
Boiehh
Neith
Level 66
God Stats
0W - 3L
1,773 SR
Queue Stats
27W - 17L
1,701 Elo+
Party 2
Thoth
Thoth
MMirsi
Thoth
Level 30
God Stats
6W - 5L
1,412 SR
Queue Stats
130W - 84L
1,650 Elo+
Party 2
Thor
Thor
Magechkin
Thor
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,701 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 6 / 13
14,414
721
19,715
28,316
14,786
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
20
10 / 6 / 10
14,894
745
18,287
20,677
6,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
xXWilli97Xx
Hercules
19
6 / 6 / 17
15,164
758
13,624
29,109
31,842
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Boiehh
Neith
18
5 / 9 / 9
14,708
735
17,367
21,613
7,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
MMirsi
Thoth
17
3 / 11 / 8
13,014
651
13,477
15,695
4,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
20
10 / 5 / 5
15,711
786
19,906
21,362
8,736
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
40
25
Kills
18
18
Deaths
25
40
Assists
22
Player
Kills
Deaths
Assists
KDA
W
9
6
13
2.58
L
Neith
Boiehh
Neith
5
9
9
1.06
L
Thoth
MMirsi
Thoth
3
11
8
0.64
L
Thor
10
5
5
2.5
W
Hel
10
6
10
2.5
W
Hercules
xXWilli97Xx
Hercules
6
6
17
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,626
Damage
50,750
78,102
Taken
58,670
53,584
Mitigated
20,027
34,597
Healing
4,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,715
2,841
0
5,069
28,316
14,786
1,205
5,092
22,885
428
55,400
L
Neith
Boiehh
Neith
17,367
7,570
0
2,282
21,613
7,082
0
9,087
12,526
0
56,995
L
Thoth
MMirsi
Thoth
13,477
476
129
831
15,695
4,209
0
3,052
12,643
38,521
0
L
Thor
19,906
2,774
0
1,394
21,362
8,736
112
6,795
14,567
0
59,378
W
Hel
18,287
1,281
6,830
9,890
20,677
6,956
1,034
3,063
17,350
76,762
0
W
Hercules
xXWilli97Xx
Hercules
13,624
3,358
1,522
11,286
29,109
31,842
1,147
5,065
23,543
0
49,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,472
Gold Earned
43,433
233
Minions Killed
192
13
Camps Cleared
5
1,015,173
Distance Traveled
947,874
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,414
721
50
3
3
356,705
1
L
Neith
14,708
735
63
3
2
311,188
4
L
Thoth
13,014
651
60
3
3
291,646
4
L
Thor
15,711
786
69
3
0
345,040
6
W
Hel
14,894
745
126
6
4
310,870
2
W
Hercules
15,164
758
57
3
6
347,598
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role