Player Matchup

Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
FaithNonstop89
Jing Wei
Level 87
God Stats
7W - 8L
1,356 SR
Queue Stats
54W - 52L
1,453 Elo+
Solo
Chaac
Chaac
Lib3rtyRisk
Chaac
Level 156
God Stats
1W - 0L
1,853 SR
Queue Stats
173W - 162L
1,387 Elo+
Solo
Zhong Kui
Zhong Kui
Thomas-Barchuk
Zhong Kui
Level 109
God Stats
3W - 4L
1,182 SR
Queue Stats
11W - 18L
1,336 Elo+
Solo
Bastet
Bastet
Vorpal Heart
Bastet
Level 45
God Stats
319W - 309L
1,558 SR
Queue Stats
355W - 357L
1,520 Elo+
Solo
Team Averages
Level 105
1,490 SR
1,439 Elo+

VS

Team Averages
Level 76
1,527 SR
1,524 Elo+
Hachiman
Hachiman
Alexxuki
Hachiman
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
176W - 218L
1,484 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PRINCExDADDY
Morgan Le Fay
Level 57
God Stats
9W - 6L
1,563 SR
Queue Stats
88W - 107L
1,519 Elo+
Solo
Ne Zha
Ne Zha
Psychopomp_020
Ne Zha
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 48L
1,411 Elo+
Solo
Shiva
Shiva
TheDarkOfNite
Shiva
Level 41
God Stats
1W - 2L
1,673 SR
Queue Stats
183W - 104L
1,769 Elo+
Solo
Sol
Sol
gds_ibra45
Sol
Level 88
God Stats
13W - 35L
1,401 SR
Queue Stats
1,322W - 1,358L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
0 / 1 / 6
10,263
1,026
12,311
6,589
1,821
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
16
2 / 0 / 3
10,402
1,040
8,514
7,040
1,842
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 1 / 6
10,600
1,060
10,435
12,768
10,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Thomas-Barchuk
Zhong Kui
17
5 / 1 / 5
11,841
1,184
11,229
11,835
7,964
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
17
4 / 0 / 7
12,039
1,204
12,283
4,723
1,398
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

290

VS

Team 2 Tickets

184

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Alexxuki
Hachiman
15
2 / 7 / 1
10,375
1,038
12,505
19,184
5,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
PRINCExDADDY
Morgan Le Fay
16
0 / 0 / 2
9,854
985
4,460
5,262
1,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 1 / 2
9,780
978
9,993
8,027
2,814
15
0 / 3 / 2
10,036
1,004
4,239
14,259
11,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
1 / 2 / 0
10,190
1,019
8,401
11,436
3,229
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
13
Kills
3
3
Deaths
13
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
1
6
3
L
Hachiman
Alexxuki
Hachiman
2
7
1
0.36
W
Jing Wei
2
0
3
3.5
W
2
1
6
5
L
Morgan Le Fay
PRINCExDADDY
Morgan Le Fay
0
0
2
1
L
0
1
2
1
L
0
3
2
0.33
W
Zhong Kui
Thomas-Barchuk
Zhong Kui
5
1
5
7.5
W
Bastet
4
0
7
7.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,772
Damage
39,598
42,955
Taken
58,168
23,866
Mitigated
24,946
13,458
Healing
11,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
12,311
244
0
526
6,589
1,821
0
2,151
4,438
35,528
0
L
Hachiman
Alexxuki
Hachiman
12,505
7,392
0
2,171
19,184
5,745
0
7,072
11,763
0
24,986
W
Jing Wei
8,514
6,456
0
0
7,040
1,842
0
2,528
4,512
0
21,246
W
10,435
903
0
6,308
12,768
10,841
0
4,440
8,328
0
22,976
L
Morgan Le Fay
PRINCExDADDY
Morgan Le Fay
4,460
126
48
87
5,262
1,628
0
3,323
1,939
19,734
0
L
9,993
1,268
0
1,469
8,027
2,814
0
5,055
2,908
0
22,804
L
4,239
574
311
2,908
14,259
11,530
0
5,136
9,018
0
9,422
W
Zhong Kui
Thomas-Barchuk
Zhong Kui
11,229
563
0
5,258
11,835
7,964
0
3,104
8,731
38,043
0
W
Bastet
12,283
2,744
0
1,366
4,723
1,398
0
638
4,085
0
29,514
L
8,401
2,523
0
4,010
11,436
3,229
0
2,954
8,225
37,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,145
Gold Earned
50,235
217
Minions Killed
206
13
Camps Cleared
3
1,060,623
Distance Traveled
854,414
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,263
1,026
57
6
0
199,346
1
L
Hachiman
10,375
1,038
44
4
0
139,871
2
W
Jing Wei
10,402
1,040
35
4
1
178,445
0
W
Chaac
10,600
1,060
17
2
0
217,966
1
L
Morgan Le Fay
9,854
985
40
4
0
185,065
2
L
Ne Zha
9,780
978
27
3
1
203,694
0
L
Shiva
10,036
1,004
8
1
1
139,722
3
W
Zhong Kui
11,841
1,184
76
8
3
193,564
0
W
Bastet
12,039
1,204
32
3
9
271,302
3
L
Sol
10,190
1,019
87
9
1
186,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role