Player Matchup

Tsukuyomi
Tsukuyomi
DrMoustaches
Tsukuyomi
Level 87
God Stats
19W - 10L
1,642 SR
Queue Stats
815W - 857L
1,501 Elo+
Solo
Sun Wukong
Sun Wukong
Farkas26
Sun Wukong
Level 43
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 20L
1,433 Elo+
Solo
Scylla
Scylla
TheNany
Scylla
Level 78
God Stats
0W - 1L
1,696 SR
Queue Stats
17W - 40L
1,307 Elo+
Solo
Team Averages
Level 69
1,613 SR
1,413 Elo+

VS

Team Averages
Level 68
1,572 SR
1,557 Elo+
Baron Samedi
Baron Samedi
Eclipsee
Baron Samedi
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,489 Elo+
Party 1
Ares
Ares
Sulmedis
Ares
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,489 Elo+
Party 1
Neith
Neith
TheNewerB0lTz
Neith
Level 3
God Stats
5W - 3L
1,715 SR
Queue Stats
7W - 7L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DrMoustaches
Tsukuyomi
10
0 / 0 / 2
7,765
555
1,506
1,664
572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Farkas26
Sun Wukong
15
5 / 4 / 2
10,238
731
9,725
19,484
13,662
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
TheNany
Scylla
15
2 / 5 / 4
9,494
678
14,084
12,328
4,899
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Eclipsee
Baron Samedi
14
1 / 2 / 4
9,562
683
10,281
12,031
4,464
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ares
16
6 / 3 / 3
11,649
832
13,320
16,495
16,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
2 / 2 / 4
10,219
730
4,594
7,312
2,455
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
7
Kills
9
9
Deaths
7
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
DrMoustaches
Tsukuyomi
0
0
2
1
W
Baron Samedi
Eclipsee
Baron Samedi
1
2
4
1.5
L
Sun Wukong
Farkas26
Sun Wukong
5
4
2
1.5
W
Ares
6
3
3
2.5
L
Scylla
TheNany
Scylla
2
5
4
0.8
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,315
Damage
28,195
33,476
Taken
35,838
19,133
Mitigated
23,335
6,017
Healing
10,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
DrMoustaches
Tsukuyomi
1,506
327
0
1,011
1,664
572
0
1,125
539
0
13,411
W
Baron Samedi
Eclipsee
Baron Samedi
10,281
1,887
2,370
4,990
12,031
4,464
852
6,796
5,235
36,697
0
L
Sun Wukong
Farkas26
Sun Wukong
9,725
1,266
293
2,808
19,484
13,662
0
14,216
5,268
0
26,348
W
Ares
13,320
563
0
2,343
16,495
16,416
343
5,140
11,355
36,304
0
L
Scylla
TheNany
Scylla
14,084
1,658
0
1,905
12,328
4,899
0
8,668
3,660
50,026
0
W
4,594
1,893
0
656
7,312
2,455
1,394
2,391
4,921
0
21,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,497
Gold Earned
31,430
123
Minions Killed
144
8
Camps Cleared
3
604,123
Distance Traveled
637,632
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,765
555
30
2
4
118,939
2
W
Baron Samedi
9,562
683
67
5
0
227,520
2
L
Sun Wukong
10,238
731
40
3
2
254,258
2
W
Ares
11,649
832
40
3
3
251,806
2
L
Scylla
9,494
678
53
4
2
230,926
0
W
Neith
10,219
730
37
3
0
158,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role