Player Matchup

Achilles
Achilles
Invisionslit
Achilles
Level 12
God Stats
1W - 6L
1,500 SR
Queue Stats
97W - 181L
1,074 Elo+
Party 1
Ares
Ares
Mistress Smug
Ares
Level 14
God Stats
11W - 25L
1,252 SR
Queue Stats
76W - 157L
1,070 Elo+
Party 1
Skadi
Skadi
NE SmugReaper
Skadi
Level 20
God Stats
9W - 10L
1,667 SR
Queue Stats
216W - 296L
970 Elo+
Party 1
Ra
Ra
snakeatrex
Ra
Level 55
God Stats
14W - 26L
1,467 SR
Queue Stats
489W - 517L
1,382 Elo+
Solo
Bastet
Bastet
xJoshxxFlavorx
Bastet
Level 83
God Stats
15W - 23L
1,347 SR
Queue Stats
200W - 248L
1,232 Elo+
Party 1
Team Averages
Level 37
1,446 SR
1,146 Elo+

VS

Team Averages
Level 78
1,429 SR
1,352 Elo+
Baron Samedi
Baron Samedi
CChrist75
Baron Samedi
Level 63
God Stats
20W - 15L
1,515 SR
Queue Stats
196W - 201L
1,410 Elo+
Solo
Da Ji
Da Ji
D4RK kiki6300
Da Ji
Level 97
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 28L
1,382 Elo+
Solo
Tsukuyomi
Tsukuyomi
FINESSE101101
Tsukuyomi
Level 57
God Stats
2W - 2L
1,150 SR
Queue Stats
229W - 237L
1,383 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TooBaked2Aim196
Morgan Le Fay
Level 108
God Stats
3W - 1L
1,501 SR
Queue Stats
26W - 19L
1,206 Elo+
Solo
Neith
Neith
cajias
Neith
Level 63
God Stats
48W - 49L
1,479 SR
Queue Stats
96W - 98L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Invisionslit
Achilles
14
0 / 4 / 1
8,724
415
3,736
11,991
5,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 7 / 3
7,374
351
4,864
18,805
15,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 9 / 2
7,856
374
4,083
13,725
2,806
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 13 / 0
8,410
400
12,012
16,424
5,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
6 / 6 / 2
9,816
467
12,170
18,403
5,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CChrist75
Baron Samedi
18
7 / 1 / 6
11,370
541
8,391
17,972
7,770
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

19
15 / 0 / 7
12,955
617
18,443
14,491
7,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
FINESSE101101
Tsukuyomi
16
4 / 3 / 7
10,372
494
6,449
10,736
4,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morgan Le Fay
TooBaked2Aim196
Morgan Le Fay
18
12 / 0 / 6
12,018
572
15,891
14,554
6,494
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
cajias
Neith
17
1 / 4 / 10
11,185
533
11,879
8,620
3,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
75
8
Kills
39
39
Deaths
8
8
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CChrist75
Baron Samedi
7
1
6
10
W
15
0
7
18.5
W
Tsukuyomi
FINESSE101101
Tsukuyomi
4
3
7
2.5
L
Achilles
Invisionslit
Achilles
0
4
1
0.13
L
0
7
3
0.21
L
2
9
2
0.33
W
Morgan Le Fay
TooBaked2Aim196
Morgan Le Fay
12
0
6
15
W
Neith
cajias
Neith
1
4
10
1.5
L
0
13
0
0
L
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,865
Damage
61,053
79,348
Taken
66,373
36,485
Mitigated
29,827
12,286
Healing
23,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CChrist75
Baron Samedi
8,391
275
769
11,516
17,972
7,770
1,695
5,841
11,591
65,712
0
W
18,443
4,314
0
1,397
14,491
7,439
801
3,436
10,928
0
87,823
W
Tsukuyomi
FINESSE101101
Tsukuyomi
6,449
1,652
0
1,747
10,736
4,503
947
2,080
8,391
0
50,563
L
Achilles
Invisionslit
Achilles
3,736
563
0
1,541
11,991
5,754
102
6,658
5,333
0
34,685
L
4,864
330
151
1,557
18,805
15,981
0
2,742
16,063
18,116
0
L
4,083
2,434
0
598
13,725
2,806
0
3,045
10,680
0
25,572
W
Morgan Le Fay
TooBaked2Aim196
Morgan Le Fay
15,891
2,160
148
6,025
14,554
6,494
1,922
2,923
11,277
74,524
0
W
Neith
cajias
Neith
11,879
3,941
0
1,674
8,620
3,621
2,644
1,698
6,432
0
67,067
L
12,012
520
43
1,789
16,424
5,992
409
8,057
8,367
55,456
0
L
12,170
3,459
0
6,607
18,403
5,952
0
3,780
14,623
0
65,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,180
Gold Earned
57,900
348
Minions Killed
549
0
Camps Cleared
0
1,987,084
Distance Traveled
1,999,737
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,370
541
104
5
0
386,723
0
W
Da Ji
12,955
617
130
6
0
456,300
6
W
Tsukuyomi
10,372
494
91
4
0
424,109
0
L
Achilles
8,724
415
84
4
0
392,416
1
L
Ares
7,374
351
15
1
0
410,626
1
L
Skadi
7,856
374
54
3
0
369,176
0
W
Morgan Le Fay
12,018
572
105
5
0
395,169
7
W
Neith
11,185
533
119
6
0
337,436
0
L
Ra
8,410
400
92
4
0
358,367
1
L
Bastet
9,816
467
103
5
0
456,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role