Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Scahnax
Anubis
Level 158
God Stats
18W - 8L
1,678 SR
Queue Stats
545W - 544L
1,565 Elo+
Solo
He Bo
He Bo
nuclearpenguin99
He Bo
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 31L
1,641 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
y2jhbkedge
Ah Muzen Cab
Level 156
God Stats
2W - 2L
1,718 SR
Queue Stats
43W - 41L
1,557 Elo+
Solo
Team Averages
Level 145
1,579 SR
1,553 Elo+

VS

Team Averages
Level 65
1,543 SR
1,559 Elo+
Ravana
Ravana
 
Ravana
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
BoiteMortel
Hun Batz
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 60L
1,624 Elo+
Party 1
Hel
Hel
FatReaqz_217
Hel
Level 70
God Stats
4W - 1L
1,733 SR
Queue Stats
177W - 167L
1,538 Elo+
Solo
Chaac
Chaac
Jotaro OG
Chaac
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 36L
1,571 Elo+
Party 1
Sol
Sol
Luffyz6620
Sol
Level 26
God Stats
1W - 2L
1,480 SR
Queue Stats
81W - 57L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
18
5 / 2 / 18
10,594
815
9,321
14,051
13,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
 
Sun Wukong
18
3 / 1 / 19
9,999
769
15,335
26,759
26,104
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
Scahnax
Anubis
15
5 / 5 / 11
9,854
758
15,198
11,772
5,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 2 / 15
10,075
775
11,275
11,038
3,663
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
y2jhbkedge
Ah Muzen Cab
18
6 / 1 / 16
10,600
815
21,183
12,014
5,080
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
6 / 6 / 3
9,413
724
8,751
16,079
11,723
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
BoiteMortel
Hun Batz
16
1 / 5 / 7
8,936
687
13,912
19,712
19,929
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 5 / 5
9,068
698
17,838
17,028
7,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Jotaro OG
Chaac
15
0 / 4 / 7
8,102
623
10,170
18,948
24,229
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
0 / 4 / 6
8,346
642
13,992
13,975
4,869
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
39
24
Kills
11
11
Deaths
24
79
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
5
2
18
7
W
Sun Wukong
 
Sun Wukong
3
1
19
12.5
L
Ravana
 
Ravana
6
6
3
1.25
L
Hun Batz
BoiteMortel
Hun Batz
1
5
7
0.9
L
4
5
5
1.3
L
Chaac
Jotaro OG
Chaac
0
4
7
0.88
L
0
4
6
0.75
W
Anubis
Scahnax
Anubis
5
5
11
2.1
W
5
2
15
6.25
W
Ah Muzen Cab
y2jhbkedge
Ah Muzen Cab
6
1
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,312
Damage
64,663
75,634
Taken
85,742
54,472
Mitigated
67,806
43,576
Healing
39,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
9,321
630
10,469
8,669
14,051
13,951
1,314
5,722
7,911
27,855
0
W
Sun Wukong
 
Sun Wukong
15,335
2,465
690
8,766
26,759
26,104
784
10,993
15,001
89
20,911
L
Ravana
 
Ravana
8,751
1,596
2,382
2,634
16,079
11,723
0
6,683
9,396
0
15,006
L
Hun Batz
BoiteMortel
Hun Batz
13,912
716
1,426
3,343
19,712
19,929
0
9,741
9,971
0
24,241
L
17,838
968
11,620
8,985
17,028
7,056
0
7,021
10,007
29,367
0
L
Chaac
Jotaro OG
Chaac
10,170
1,019
458
5,084
18,948
24,229
192
7,896
11,052
0
14,515
L
13,992
1,412
946
2,940
13,975
4,869
287
4,540
9,435
35,572
0
W
Anubis
Scahnax
Anubis
15,198
271
2,248
2,537
11,772
5,674
720
5,500
6,165
32,682
0
W
11,275
1,060
1,771
1,691
11,038
3,663
1,378
4,736
6,086
20,515
0
W
Ah Muzen Cab
y2jhbkedge
Ah Muzen Cab
21,183
6,303
2,874
3,861
12,014
5,080
1,578
4,879
6,987
0
38,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,122
Gold Earned
43,865
142
Minions Killed
138
0
Camps Cleared
0
1,207,194
Distance Traveled
1,197,097
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,594
815
39
3
0
250,604
5
W
Sun Wukong
9,999
769
12
1
0
266,434
0
L
Ravana
9,413
724
22
2
0
234,711
0
L
Hun Batz
8,936
687
26
2
0
250,377
0
L
Hel
9,068
698
30
2
0
229,168
2
L
Chaac
8,102
623
17
1
0
246,773
1
L
Sol
8,346
642
43
3
0
236,068
1
W
Anubis
9,854
758
38
3
0
218,931
0
W
He Bo
10,075
775
21
2
0
243,068
6
W
Ah Muzen Cab
10,600
815
32
2
0
228,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role