Player Matchup

Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
IAmKarna
Tiamat
Level 82
God Stats
6W - 3L
1,236 SR
Queue Stats
421W - 374L
1,552 Elo+
Party 2
Neith
Neith
Lyricin
Neith
Level 18
God Stats
1W - 0L
1,717 SR
Queue Stats
23W - 19L
1,528 Elo+
Party 2
Khepri
Khepri
MeToRaF
Khepri
Level 155
God Stats
3W - 6L
1,271 SR
Queue Stats
94W - 56L
1,623 Elo+
Party 2
Fenrir
Fenrir
TheLazySphinx
Fenrir
Level 128
God Stats
7W - 4L
1,191 SR
Queue Stats
207W - 160L
1,603 Elo+
Party 2
Team Averages
Level 106
1,383 SR
1,561 Elo+

VS

Team Averages
Level 46
1,457 SR
1,511 Elo+
Mulan
Mulan
 
Mulan
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Hyexos
Agni
Level 42
God Stats
55W - 40L
1,689 SR
Queue Stats
97W - 96L
1,564 Elo+
Party 3
Jing Wei
Jing Wei
Shtorban
Jing Wei
Level 27
God Stats
0W - 3L
1,217 SR
Queue Stats
18W - 13L
1,514 Elo+
Party 1
Fenrir
Fenrir
Sw1ftNeck
Fenrir
Level 35
God Stats
3W - 5L
1,377 SR
Queue Stats
48W - 68L
1,400 Elo+
Solo
Cu Chulainn
Cu Chulainn
ThePanzerElite
Cu Chulainn
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,575 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
7 / 4 / 4
11,134
696
9,931
10,540
4,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
IAmKarna
Tiamat
16
6 / 0 / 6
10,497
656
8,935
7,014
3,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Lyricin
Neith
16
6 / 3 / 5
10,054
628
10,385
13,366
5,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
MeToRaF
Khepri
13
3 / 1 / 12
9,210
576
4,178
11,048
14,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
7 / 0 / 7
10,110
632
9,067
11,825
4,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
3 / 7 / 3
6,993
437
10,143
20,652
12,412
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Agni
Hyexos
Agni
13
3 / 6 / 0
7,451
466
8,444
8,618
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
Shtorban
Jing Wei
13
1 / 6 / 4
7,756
485
6,281
9,320
2,678
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Sw1ftNeck
Fenrir
4
0 / 2 / 0
4,761
298
328
1,841
508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cu Chulainn
ThePanzerElite
Cu Chulainn
13
1 / 8 / 3
7,455
466
6,352
15,076
8,674
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
18
29
Kills
8
8
Deaths
29
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
4
4
2.25
L
Mulan
 
Mulan
3
7
3
0.64
L
Agni
Hyexos
Agni
3
6
0
0.5
W
Tiamat
IAmKarna
Tiamat
6
0
6
9
W
Neith
Lyricin
Neith
6
3
5
2.83
W
Khepri
MeToRaF
Khepri
3
1
12
9
L
Jing Wei
Shtorban
Jing Wei
1
6
4
0.5
L
Fenrir
Sw1ftNeck
Fenrir
0
2
0
0
W
7
0
7
10.5
L
Cu Chulainn
ThePanzerElite
Cu Chulainn
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,496
Damage
31,548
53,793
Taken
55,507
33,225
Mitigated
26,888
25,659
Healing
5,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,931
3,729
0
4,522
10,540
4,937
6,885
2,847
7,693
74,023
8,135
L
Mulan
 
Mulan
10,143
1,374
0
3,606
20,652
12,412
0
6,281
14,371
0
24,255
L
Agni
Hyexos
Agni
8,444
213
0
353
8,618
2,616
0
5,052
3,463
36,047
0
W
Tiamat
IAmKarna
Tiamat
8,935
696
0
3,653
7,014
3,696
1,545
2,677
4,337
67,909
0
W
Neith
Lyricin
Neith
10,385
5,910
0
6,432
13,366
5,580
1,183
861
12,505
0
59,530
W
Khepri
MeToRaF
Khepri
4,178
358
0
3,576
11,048
14,048
0
3,491
7,557
13,397
6,822
L
Jing Wei
Shtorban
Jing Wei
6,281
3,708
0
416
9,320
2,678
144
2,240
7,080
0
49,731
L
Fenrir
Sw1ftNeck
Fenrir
328
54
0
158
1,841
508
0
591
1,250
0
3,182
W
9,067
2,565
0
7,476
11,825
4,964
1,099
2,637
9,188
0
76,540
L
Cu Chulainn
ThePanzerElite
Cu Chulainn
6,352
1,382
0
676
15,076
8,674
0
7,437
7,556
6,356
37,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,005
Gold Earned
34,416
522
Minions Killed
287
0
Camps Cleared
0
1,575,004
Distance Traveled
1,182,083
22
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,134
696
138
9
0
279,744
1
L
Mulan
6,993
437
27
2
0
283,926
0
L
Agni
7,451
466
77
5
0
270,119
3
W
Tiamat
10,497
656
129
8
0
317,713
5
W
Neith
10,054
628
110
7
0
248,574
4
W
Khepri
9,210
576
31
2
0
351,681
10
L
Jing Wei
7,756
485
94
6
0
289,102
0
L
Fenrir
4,761
298
9
1
0
52,735
0
W
Fenrir
10,110
632
114
7
0
377,292
2
L
Cu Chulainn
7,455
466
80
5
0
286,201
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role