Player Matchup

Cliodhna
Cliodhna
ArSlicker
Cliodhna
Level 81
God Stats
17W - 14L
1,731 SR
Queue Stats
101W - 136L
1,467 Elo+
Party 2
Hercules
Hercules
DirtyDiaperDude
Hercules
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 18L
1,668 Elo+
Solo
Shiva
Shiva
Killerman2511
Shiva
Level 123
God Stats
9W - 3L
1,804 SR
Queue Stats
100W - 144L
1,499 Elo+
Party 2
Sol
Sol
Madrat2003
Sol
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 51L
1,442 Elo+
Party 2
Zhong Kui
Zhong Kui
NibbaTree
Zhong Kui
Level 108
God Stats
5W - 3L
1,687 SR
Queue Stats
104W - 149L
1,467 Elo+
Party 2
Team Averages
Level 100
1,644 SR
1,509 Elo+

VS

Team Averages
Level 150
1,380 SR
1,558 Elo+
King Arthur
King Arthur
DrNizzDank
King Arthur
Level 156
God Stats
9W - 16L
1,457 SR
Queue Stats
233W - 268L
1,503 Elo+
Solo
Izanami
Izanami
Sylar子敬
Izanami
Level 160
God Stats
0W - 1L
1,278 SR
Queue Stats
87W - 69L
1,427 Elo+
Party 1
Mercury
Mercury
kumanator
Mercury
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 53L
1,526 Elo+
Solo
Chronos
Chronos
专业摆烂
Chronos
Level 160
God Stats
4W - 6L
1,168 SR
Queue Stats
376W - 292L
1,565 Elo+
Party 1
Sobek
Sobek
森淼淼森
Sobek
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,769 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ArSlicker
Cliodhna
14
8 / 0 / 5
8,327
641
9,737
7,604
2,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
15
5 / 0 / 4
9,085
699
10,993
10,092
5,964
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
3 / 2 / 12
7,602
585
8,185
11,876
10,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
5 / 1 / 2
8,003
616
8,324
8,116
3,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zhong Kui
NibbaTree
Zhong Kui
12
3 / 4 / 6
7,294
561
8,174
8,840
6,005
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DrNizzDank
King Arthur
11
0 / 5 / 0
6,657
512
3,037
12,913
6,120
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Sylar子敬
Izanami
12
1 / 4 / 2
6,941
534
6,434
9,081
2,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
kumanator
Mercury
10
4 / 4 / 1
6,510
501
7,281
11,459
3,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chronos
专业摆烂
Chronos
11
1 / 7 / 3
6,618
509
6,331
12,376
3,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 4 / 3
6,121
471
4,106
12,454
8,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
24
Kills
7
7
Deaths
24
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
ArSlicker
Cliodhna
8
0
5
10.5
W
Hercules
5
0
4
7
L
King Arthur
DrNizzDank
King Arthur
0
5
0
0
W
3
2
12
4.5
W
5
1
2
6
W
Zhong Kui
NibbaTree
Zhong Kui
3
4
6
1.5
L
Izanami
Sylar子敬
Izanami
1
4
2
0.5
L
Mercury
kumanator
Mercury
4
4
1
1.13
L
Chronos
专业摆烂
Chronos
1
7
3
0.36
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,413
Damage
27,189
46,528
Taken
58,283
27,969
Mitigated
24,479
20,488
Healing
11,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
ArSlicker
Cliodhna
9,737
1,367
0
4,873
7,604
2,752
490
1,442
6,162
0
53,678
W
Hercules
10,993
4,355
0
3,494
10,092
5,964
0
149
9,943
0
63,822
L
King Arthur
DrNizzDank
King Arthur
3,037
445
0
2,750
12,913
6,120
0
0
12,913
0
42,303
W
8,185
1,503
1,048
3,681
11,876
10,196
164
4,323
7,553
1,075
20,322
W
8,324
2,705
0
4,274
8,116
3,052
732
1,182
6,934
50,460
5,962
W
Zhong Kui
NibbaTree
Zhong Kui
8,174
2,299
0
3,118
8,840
6,005
428
3,341
5,499
38,930
0
L
Izanami
Sylar子敬
Izanami
6,434
2,643
0
2,488
9,081
2,489
0
3,196
5,885
0
59,833
L
Mercury
kumanator
Mercury
7,281
3,901
0
1,931
11,459
3,795
0
3,956
7,503
0
32,065
L
Chronos
专业摆烂
Chronos
6,331
2,750
0
1,949
12,376
3,232
0
4,429
7,947
40,230
0
L
4,106
486
0
2,350
12,454
8,843
0
4,610
7,844
12,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,311
Gold Earned
32,847
430
Minions Killed
370
0
Camps Cleared
0
1,377,798
Distance Traveled
1,268,988
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
8,327
641
94
7
0
339,234
4
W
Hercules
9,085
699
127
10
0
278,057
6
L
King Arthur
6,657
512
98
8
0
268,717
2
W
Shiva
7,602
585
23
2
0
267,894
1
W
Sol
8,003
616
109
8
0
258,021
5
W
Zhong Kui
7,294
561
77
6
0
234,592
1
L
Izanami
6,941
534
124
10
0
227,264
3
L
Mercury
6,510
501
43
3
0
278,455
1
L
Chronos
6,618
509
88
7
0
228,261
5
L
Sobek
6,121
471
17
1
0
266,291
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role