Player Matchup

Heimdallr
Heimdallr
Eightbitgus11
Heimdallr
Level 123
God Stats
0W - 4L
1,142 SR
Queue Stats
110W - 131L
1,518 Elo+
Solo
Atlas
Atlas
Mr Disturbed669
Atlas
Level 64
God Stats
8W - 5L
1,575 SR
Queue Stats
170W - 162L
1,463 Elo+
Party 1
Scylla
Scylla
MrBadAssTryHard
Scylla
Level 29
God Stats
11W - 18L
1,383 SR
Queue Stats
16W - 24L
1,430 Elo+
Party 1
Hades
Hades
Rawj20
Hades
Level 96
God Stats
39W - 45L
1,613 SR
Queue Stats
710W - 793L
1,538 Elo+
Solo
Chang'e
Chang'e
namaniku369
Chang'e
Level 68
God Stats
73W - 61L
1,500 SR
Queue Stats
954W - 984L
1,755 Elo+
Solo
Team Averages
Level 76
1,443 SR
1,541 Elo+

VS

Team Averages
Level 113
1,372 SR
1,466 Elo+
Cthulhu
Cthulhu
BJZOMBIESLAYER
Cthulhu
Level 79
God Stats
5W - 2L
1,532 SR
Queue Stats
20W - 23L
1,389 Elo+
Solo
Mulan
Mulan
Flecay1993
Mulan
Level 103
God Stats
1W - 1L
1,315 SR
Queue Stats
17W - 15L
1,517 Elo+
Solo
Hel
Hel
Setheria8238
Hel
Level 128
God Stats
42W - 46L
1,337 SR
Queue Stats
803W - 678L
1,437 Elo+
Solo
Merlin
Merlin
TRIIK7
Merlin
Level 152
God Stats
1W - 3L
1,176 SR
Queue Stats
252W - 250L
1,531 Elo+
Solo
Xbalanque
Xbalanque
new-36343561
Xbalanque
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 47L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Eightbitgus11
Heimdallr
18
2 / 10 / 5
12,372
1,125
19,451
24,237
9,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 7 / 3
11,526
1,048
12,428
26,371
10,260
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 4
11,762
1,069
12,421
12,824
4,309
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hades
Rawj20
Hades
16
1 / 3 / 1
10,593
963
4,155
5,173
2,764
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chang'e
namaniku369
Chang'e
18
1 / 6 / 5
12,345
1,122
12,662
23,012
8,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

94

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 0 / 20
13,775
1,252
17,240
10,802
13,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
19
4 / 2 / 19
13,123
1,193
19,323
19,709
21,948
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
6 / 2 / 17
13,000
1,182
13,119
16,765
6,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Merlin
TRIIK7
Merlin
19
7 / 0 / 15
13,275
1,207
19,762
4,936
1,680
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Xbalanque
new-36343561
Xbalanque
19
6 / 3 / 16
13,277
1,207
17,352
14,066
5,266
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
116
7
Kills
29
29
Deaths
7
18
Assists
87
Player
Kills
Deaths
Assists
KDA
W
6
0
20
16
L
Heimdallr
Eightbitgus11
Heimdallr
2
10
5
0.45
W
Mulan
4
2
19
6.75
L
1
7
3
0.36
L
2
3
4
1.33
L
Hades
Rawj20
Hades
1
3
1
0.5
W
6
2
17
7.25
W
Merlin
TRIIK7
Merlin
7
0
15
14.5
L
Chang'e
namaniku369
Chang'e
1
6
5
0.58
W
Xbalanque
new-36343561
Xbalanque
6
3
16
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,117
Damage
86,796
91,617
Taken
66,278
35,964
Mitigated
49,042
10,997
Healing
28,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,240
444
1,279
1,061
10,802
13,494
0
6,782
4,020
42,314
0
L
Heimdallr
Eightbitgus11
Heimdallr
19,451
6,769
0
1,801
24,237
9,925
0
12,076
12,161
0
39,860
W
Mulan
19,323
1,721
0
1,643
19,709
21,948
0
11,701
7,827
2,361
29,053
L
12,428
4,725
0
1,661
26,371
10,260
0
16,564
9,807
33,953
0
L
12,421
215
0
119
12,824
4,309
0
8,156
4,668
25,283
0
L
Hades
Rawj20
Hades
4,155
36
57
495
5,173
2,764
0
1,684
3,489
11,297
0
W
13,119
570
10,651
10,487
16,765
6,654
0
10,295
6,470
19,206
0
W
Merlin
TRIIK7
Merlin
19,762
317
145
436
4,936
1,680
0
2,966
1,970
42,029
0
L
Chang'e
namaniku369
Chang'e
12,662
606
2,950
3,914
23,012
8,706
0
13,211
9,801
45,643
0
W
Xbalanque
new-36343561
Xbalanque
17,352
9,011
0
2,458
14,066
5,266
0
9,922
4,141
0
40,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,598
Gold Earned
66,450
220
Minions Killed
224
5
Camps Cleared
7
1,058,494
Distance Traveled
1,254,809
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,775
1,252
47
4
1
259,314
0
L
Heimdallr
12,372
1,125
44
4
0
198,885
0
W
Mulan
13,123
1,193
28
3
3
248,836
1
L
Atlas
11,526
1,048
35
3
2
197,057
2
L
Scylla
11,762
1,069
39
4
0
206,927
0
L
Hades
10,593
963
15
1
2
228,586
1
W
Hel
13,000
1,182
19
2
2
263,330
0
W
Merlin
13,275
1,207
56
5
0
247,290
0
L
Chang'e
12,345
1,122
87
8
1
227,039
2
W
Xbalanque
13,277
1,207
74
7
1
236,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role