Player Matchup

Neith
Neith
Flameoffury
Neith
Level 159
God Stats
2W - 1L
1,678 SR
Queue Stats
31W - 18L
1,636 Elo+
Party 1
Zeus
Zeus
Hbitserk
Zeus
Level 142
God Stats
16W - 12L
1,537 SR
Queue Stats
250W - 261L
1,516 Elo+
Solo
Nox
Nox
LeonardoDōjinshi
Nox
Level 63
God Stats
1W - 0L
1,861 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Nemesis
Nemesis
PrussianPig
Nemesis
Level 143
God Stats
1W - 1L
1,571 SR
Queue Stats
44W - 15L
1,802 Elo+
Party 1
Aphrodite
Aphrodite
killspring177
Aphrodite
Level 131
God Stats
2W - 0L
1,533 SR
Queue Stats
331W - 320L
1,588 Elo+
Solo
Team Averages
Level 128
1,636 SR
1,608 Elo+

VS

Team Averages
Level 91
1,626 SR
1,577 Elo+
Zhong Kui
Zhong Kui
IABCkI0G x KusH
Zhong Kui
Level 109
God Stats
10W - 7L
1,551 SR
Queue Stats
66W - 62L
1,478 Elo+
Party 2
Mercury
Mercury
PAJAMAS13
Mercury
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 72L
1,447 Elo+
Party 2
Atlas
Atlas
WhiteWolf469
Atlas
Level 67
God Stats
0W - 1L
1,764 SR
Queue Stats
3W - 3L
1,818 Elo+
Party 3
Apollo
Apollo
YourMomsSenpai
Apollo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
cptkazoo
Guan Yu
Level 159
God Stats
0W - 2L
1,813 SR
Queue Stats
170W - 144L
1,644 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 3 / 21
10,153
923
21,895
8,920
4,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
17
11 / 2 / 20
9,911
901
18,655
8,076
2,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 1 / 23
8,612
783
7,313
5,281
2,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
PrussianPig
Nemesis
17
11 / 0 / 18
10,018
911
15,263
13,474
5,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Aphrodite
killspring177
Aphrodite
17
5 / 0 / 22
9,556
869
7,411
8,316
4,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
IABCkI0G x KusH
Zhong Kui
14
2 / 9 / 2
8,437
767
12,527
20,030
13,331
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
PAJAMAS13
Mercury
13
0 / 8 / 1
7,367
670
1,868
13,906
4,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 8 / 5
8,167
742
7,487
20,439
14,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 7 / 0
7,155
650
2,406
9,441
2,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
cptkazoo
Guan Yu
14
2 / 6 / 2
8,173
743
8,052
15,406
13,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
15
38
Kills
5
6
Deaths
38
104
Assists
10
Player
Kills
Deaths
Assists
KDA
W
10
3
21
6.83
W
Zeus
11
2
20
10.5
L
Zhong Kui
IABCkI0G x KusH
Zhong Kui
2
9
2
0.33
W
1
1
23
12.5
L
Mercury
PAJAMAS13
Mercury
0
8
1
0.06
W
Nemesis
PrussianPig
Nemesis
11
0
18
20
L
0
8
5
0.31
L
1
7
0
0.14
L
Guan Yu
cptkazoo
Guan Yu
2
6
2
0.5
W
Aphrodite
killspring177
Aphrodite
5
0
22
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,537
Damage
32,340
44,067
Taken
79,222
19,492
Mitigated
49,162
17,263
Healing
9,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,895
9,904
0
1,951
8,920
4,297
0
4,081
4,749
0
54,504
W
Zeus
18,655
2,681
48
1,798
8,076
2,942
1,570
3,724
4,250
32,595
0
L
Zhong Kui
IABCkI0G x KusH
Zhong Kui
12,527
912
208
2,596
20,030
13,331
0
5,978
13,798
25,008
0
W
7,313
449
0
250
5,281
2,035
1,270
3,385
1,836
25,490
0
L
Mercury
PAJAMAS13
Mercury
1,868
389
0
671
13,906
4,911
0
6,431
7,193
0
27,333
W
Nemesis
PrussianPig
Nemesis
15,263
6,189
0
3,374
13,474
5,631
1,139
4,741
8,561
0
32,455
L
7,487
1,751
1,147
888
20,439
14,584
0
10,460
9,853
17,791
0
L
2,406
946
0
465
9,441
2,891
0
3,020
6,309
0
4,934
L
Guan Yu
cptkazoo
Guan Yu
8,052
1,218
1,141
2,047
15,406
13,445
0
6,468
8,690
0
15,001
W
Aphrodite
killspring177
Aphrodite
7,411
1,215
4,187
5,655
8,316
4,587
737
4,083
4,050
27,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,250
Gold Earned
39,299
234
Minions Killed
118
0
Camps Cleared
0
1,197,571
Distance Traveled
986,866
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,153
923
83
8
0
221,373
2
W
Zeus
9,911
901
27
2
0
207,532
3
L
Zhong Kui
8,437
767
37
3
0
189,015
4
W
Nox
8,612
783
41
4
0
247,604
1
L
Mercury
7,367
670
33
3
0
225,250
2
W
Nemesis
10,018
911
31
3
0
301,261
0
L
Atlas
8,167
742
20
2
0
216,261
0
L
Apollo
7,155
650
7
1
0
143,875
0
L
Guan Yu
8,173
743
21
2
0
212,465
0
W
Aphrodite
9,556
869
52
5
0
219,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role