Player Matchup

Shiva
Shiva
ItzKryptonic
Shiva
Level 109
God Stats
17W - 14L
1,574 SR
Queue Stats
216W - 259L
1,408 Elo+
Party 1
Cthulhu
Cthulhu
ItzTimmers
Cthulhu
Level 67
God Stats
9W - 5L
1,500 SR
Queue Stats
77W - 84L
1,410 Elo+
Party 1
Fenrir
Fenrir
TyrantOni
Fenrir
Level 23
God Stats
41W - 37L
1,467 SR
Queue Stats
78W - 97L
1,362 Elo+
Party 1
Nu Wa
Nu Wa
cameroonybaby
Nu Wa
Level 118
God Stats
15W - 8L
1,500 SR
Queue Stats
86W - 90L
1,224 Elo+
Solo
Medusa
Medusa
xXBrown
Medusa
Level 47
God Stats
10W - 7L
1,358 SR
Queue Stats
44W - 53L
1,389 Elo+
Solo
Team Averages
Level 73
1,480 SR
1,358 Elo+

VS

Team Averages
Level 63
1,353 SR
1,389 Elo+
Danzaburou
Danzaburou
BombaStrong
Danzaburou
Level 55
God Stats
0W - 2L
1,312 SR
Queue Stats
48W - 36L
1,454 Elo+
Solo
Vamana
Vamana
FuSioNx_Storm
Vamana
Level 38
God Stats
0W - 1L
1,146 SR
Queue Stats
124W - 173L
1,357 Elo+
Solo
Geb
Geb
Tric0t3z
Geb
Level 106
God Stats
19W - 20L
1,460 SR
Queue Stats
106W - 119L
1,471 Elo+
Solo
Ra
Ra
Xeros_Zeyac
Ra
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
110W - 114L
1,153 Elo+
Solo
Susano
Susano
andonibarre
Susano
Level 68
God Stats
13W - 20L
1,347 SR
Queue Stats
108W - 109L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 2 / 7
13,471
612
22,705
22,216
25,761
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
ItzTimmers
Cthulhu
14
0 / 3 / 5
9,722
442
8,067
19,368
23,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
TyrantOni
Fenrir
19
7 / 1 / 9
12,568
571
9,736
12,922
6,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

18
7 / 5 / 4
11,828
538
19,612
13,979
5,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
xXBrown
Medusa
17
2 / 4 / 3
10,717
487
9,677
12,706
6,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BombaStrong
Danzaburou
17
3 / 8 / 2
11,071
503
8,044
14,926
4,839
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 11 / 3
9,067
412
6,882
22,339
19,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
5 / 3 / 3
11,052
502
13,896
21,667
16,147
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 5 / 3
9,615
437
7,112
12,330
4,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
17
3 / 6 / 5
10,383
472
8,937
19,380
6,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
31
32
Kills
15
15
Deaths
33
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BombaStrong
Danzaburou
3
8
2
0.5
L
3
11
3
0.41
W
16
2
7
9.75
W
Cthulhu
ItzTimmers
Cthulhu
0
3
5
0.83
L
5
3
3
2.17
W
Fenrir
TyrantOni
Fenrir
7
1
9
11.5
L
1
5
3
0.5
L
Susano
3
6
5
0.92
W
7
5
4
1.8
W
Medusa
xXBrown
Medusa
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,797
Damage
44,871
81,191
Taken
90,642
67,179
Mitigated
51,041
17,889
Healing
18,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BombaStrong
Danzaburou
8,044
2,015
0
1,164
14,926
4,839
0
4,521
10,153
0
60,361
L
6,882
2,658
524
5,657
22,339
19,360
0
7,314
14,713
0
29,060
W
22,705
4,074
516
6,267
22,216
25,761
1,712
3,511
17,702
18,415
77,868
W
Cthulhu
ItzTimmers
Cthulhu
8,067
322
324
1,979
19,368
23,105
505
5,791
12,781
37,189
0
L
13,896
1,639
0
3,530
21,667
16,147
0
6,340
14,730
57,609
0
W
Fenrir
TyrantOni
Fenrir
9,736
1,624
0
2,624
12,922
6,408
3,412
2,613
10,236
0
86,371
L
7,112
168
463
2,618
12,330
4,440
0
5,039
6,931
59,672
0
L
Susano
8,937
1,369
0
4,955
19,380
6,255
0
6,249
12,845
0
68,080
W
19,612
3,218
130
2,959
13,979
5,443
2,527
4,827
8,812
85,217
0
W
Medusa
xXBrown
Medusa
9,677
4,529
0
3,090
12,706
6,462
2,039
3,600
9,086
0
76,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,306
Gold Earned
51,188
587
Minions Killed
452
0
Camps Cleared
0
2,042,175
Distance Traveled
2,009,541
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,071
503
105
5
0
398,031
2
L
Vamana
9,067
412
40
2
0
356,850
7
W
Shiva
13,471
612
148
7
0
410,920
3
W
Cthulhu
9,722
442
45
2
0
407,959
3
L
Geb
11,052
502
72
3
0
390,307
0
W
Fenrir
12,568
571
126
6
0
510,999
5
L
Ra
9,615
437
133
6
0
406,335
8
L
Susano
10,383
472
102
5
0
458,018
3
W
Nu Wa
11,828
538
145
7
0
379,590
0
W
Medusa
10,717
487
123
6
0
332,707
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role