Player Matchup

Jormungandr
Jormungandr
Platinum V
 
Jormungandr
Platinum V
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum V
Priden
Hun Batz
Platinum V
Level 105
God Stats
5W - 6L
1,534 SR
Queue Stats
195W - 185L
1,692 MMR
Solo
Persephone
Persephone
Platinum V
Skittişh
Persephone
Platinum V
Level 134
God Stats
10W - 17L
1,413 SR
Queue Stats
390W - 381L
1,728 MMR
Solo
Achilles
Achilles
Gold I
TcticalSenpai
Achilles
Gold I
Level 137
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 41L
1,702 MMR
Solo
Apollo
Apollo
Gold I
Villame
Apollo
Gold I
Level 148
God Stats
4W - 5L
1,482 SR
Queue Stats
124W - 122L
1,703 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,486 SR
1,665 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 122
1,463 SR
1,705 MMR
Mercury
Mercury
Platinum IV
BeeInDaCut
Mercury
Platinum IV
Level 68
God Stats
2W - 2L
1,467 SR
Queue Stats
61W - 58L
1,706 MMR
Solo
Medusa
Medusa
Silver I
Delonoo
Medusa
Silver I
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,681 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold II
Ithfenir
Morgan Le Fay
Gold II
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,730 MMR
Solo
Ratatoskr
Ratatoskr
Gold II
Romando07
Ratatoskr
Gold II
Level 141
God Stats
15W - 26L
1,347 SR
Queue Stats
629W - 659L
1,697 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Srayne
Cthulhu
Platinum V
Level 141
God Stats
3W - 5L
1,500 SR
Queue Stats
305W - 289L
1,711 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
1 / 1 / 1
7,723
644
7,874
10,018
6,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
Priden
Hun Batz
13
5 / 1 / 2
7,445
620
6,508
7,840
2,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
Skittişh
Persephone
13
3 / 1 / 4
7,795
650
6,611
4,666
1,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
TcticalSenpai
Achilles
11
4 / 1 / 6
7,247
604
5,227
7,482
3,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
Villame
Apollo
13
6 / 1 / 2
8,149
679
7,569
6,493
1,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AgniAmaterasuAtlasKali

VS

Bans
BastetThothFenrirIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BeeInDaCut
Mercury
10
2 / 4 / 0
6,217
518
2,490
7,873
2,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
Delonoo
Medusa
10
1 / 3 / 0
5,963
497
4,344
7,762
1,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Ithfenir
Morgan Le Fay
9
0 / 5 / 2
5,534
461
2,894
7,705
2,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ratatoskr
Romando07
Ratatoskr
9
0 / 5 / 2
5,500
458
1,968
10,117
3,115
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
Srayne
Cthulhu
12
1 / 2 / 0
6,813
568
7,850
12,143
8,459
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
19
Kills
4
5
Deaths
19
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
1
1
1.5
L
Mercury
BeeInDaCut
Mercury
2
4
0
0.5
L
Medusa
Delonoo
Medusa
1
3
0
0.33
L
Morgan Le Fay
Ithfenir
Morgan Le Fay
0
5
2
0.2
W
Hun Batz
Priden
Hun Batz
5
1
2
6
L
Ratatoskr
Romando07
Ratatoskr
0
5
2
0.2
W
Persephone
Skittişh
Persephone
3
1
4
5
L
Cthulhu
Srayne
Cthulhu
1
2
0
0.5
W
Achilles
TcticalSenpai
Achilles
4
1
6
7
W
Apollo
Villame
Apollo
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,789
Damage
19,546
36,499
Taken
45,600
15,495
Mitigated
17,427
9,834
Healing
11,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
7,874
4,545
0
3,015
10,018
6,853
22
7,095
2,923
47,856
0
L
Mercury
BeeInDaCut
Mercury
2,490
1,221
0
400
7,873
2,134
0
1,342
6,531
0
35,849
L
Medusa
Delonoo
Medusa
4,344
2,393
0
2,322
7,762
1,652
0
0
7,762
0
31,964
L
Morgan Le Fay
Ithfenir
Morgan Le Fay
2,894
171
0
1,053
7,705
2,067
0
3,498
4,207
32,997
0
W
Hun Batz
Priden
Hun Batz
6,508
2,168
0
625
7,840
2,388
25
525
7,315
0
53,438
L
Ratatoskr
Romando07
Ratatoskr
1,968
249
210
2,737
10,117
3,115
0
1,939
8,178
0
19,221
W
Persephone
Skittişh
Persephone
6,611
156
0
1,550
4,666
1,344
0
2,050
2,615
50,946
0
L
Cthulhu
Srayne
Cthulhu
7,850
1,217
0
4,770
12,143
8,459
0
7,706
4,437
43,535
0
W
Achilles
TcticalSenpai
Achilles
5,227
528
0
1,793
7,482
3,499
0
1,074
5,992
0
19,877
W
Apollo
Villame
Apollo
7,569
3,978
0
2,851
6,493
1,411
1,875
0
6,322
0
55,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,359
Gold Earned
30,027
434
Minions Killed
338
0
Camps Cleared
0
1,316,529
Distance Traveled
1,249,677
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,723
644
112
9
0
231,406
2
L
Mercury
6,217
518
73
6
0
260,957
4
L
Medusa
5,963
497
65
5
0
242,077
3
L
Morgan Le Fay
5,534
461
64
5
0
228,297
5
W
Hun Batz
7,445
620
84
7
0
281,405
3
L
Ratatoskr
5,500
458
36
3
0
275,334
2
W
Persephone
7,795
650
104
9
0
273,468
4
L
Cthulhu
6,813
568
100
8
0
243,012
3
W
Achilles
7,247
604
27
2
0
273,794
6
W
Apollo
8,149
679
107
9
0
256,456
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role