Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
BouRN3nALLStaR
Eset
Level 146
God Stats
16W - 22L
1,376 SR
Queue Stats
1,262W - 1,307L
1,453 Elo+
Party 1
Chang'e
Chang'e
Dirtmerc88
Chang'e
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 70L
1,413 Elo+
Party 1
Sol
Sol
SAS-Ghost_1-4-1
Sol
Level 108
God Stats
2W - 2L
1,304 SR
Queue Stats
148W - 168L
1,382 Elo+
Solo
Team Averages
Level 135
1,436 SR
1,450 Elo+

VS

Team Averages
Level 101
1,656 SR
1,465 Elo+
Hachiman
Hachiman
 
Hachiman
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
CryticalAttire
Zeus
Level 88
God Stats
2W - 1L
1,828 SR
Queue Stats
47W - 57L
1,457 Elo+
Solo
Tsukuyomi
Tsukuyomi
Darkforce023
Tsukuyomi
Level 83
God Stats
23W - 18L
1,682 SR
Queue Stats
877W - 927L
1,486 Elo+
Solo
Da Ji
Da Ji
TheFrostCountess
Da Ji
Level 84
God Stats
1W - 6L
1,556 SR
Queue Stats
87W - 95L
1,432 Elo+
Solo
Guan Yu
Guan Yu
WillyWipeOut570
Guan Yu
Level 124
God Stats
11W - 12L
1,715 SR
Queue Stats
953W - 1,006L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
8 / 4 / 3
11,899
850
7,487
11,634
4,469
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Amaterasu
 
Amaterasu
16
2 / 4 / 5
9,805
700
5,440
26,324
16,488
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
3 / 3 / 8
11,062
790
12,099
10,438
3,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
Dirtmerc88
Chang'e
18
2 / 3 / 11
11,235
803
7,429
15,307
5,589
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
3 / 4 / 6
10,759
769
15,671
15,292
4,578
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
4 / 3 / 7
10,022
716
14,792
10,467
4,093
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
9 / 6 / 7
12,082
863
26,587
10,842
4,310
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Darkforce023
Tsukuyomi
19
5 / 4 / 9
10,059
719
21,194
14,458
6,320
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

1
0 / 1 / 0
3,768
269
0
517
150
16
0 / 4 / 14
9,761
697
3,270
20,424
17,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
55
18
Kills
18
18
Deaths
18
33
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
4
3
2.38
W
Amaterasu
 
Amaterasu
2
4
5
1.13
L
Hachiman
 
Hachiman
4
3
7
2.5
W
3
3
8
2.33
L
9
6
7
2.08
L
Tsukuyomi
Darkforce023
Tsukuyomi
5
4
9
2.38
W
Chang'e
Dirtmerc88
Chang'e
2
3
11
2.5
W
3
4
6
1.5
L
0
1
0
0
L
0
4
14
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,126
Damage
65,843
78,995
Taken
56,708
34,780
Mitigated
32,180
36,657
Healing
22,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,487
1,440
724
1,112
11,634
4,469
1,217
2,908
8,726
0
13,551
W
Amaterasu
 
Amaterasu
5,440
1,428
336
8,826
26,324
16,488
164
9,275
17,049
289
10,234
L
Hachiman
 
Hachiman
14,792
5,251
949
956
10,467
4,093
1,566
6,711
3,756
0
32,028
W
12,099
315
2,407
2,664
10,438
3,656
336
3,914
6,524
32,408
0
L
26,587
2,318
0
1,051
10,842
4,310
62
5,691
5,151
55,415
0
L
Tsukuyomi
Darkforce023
Tsukuyomi
21,194
4,553
807
2,052
14,458
6,320
291
9,646
4,812
0
31,424
W
Chang'e
Dirtmerc88
Chang'e
7,429
304
7,775
6,435
15,307
5,589
568
5,816
9,491
23,320
0
W
15,671
4,245
1,016
5,362
15,292
4,578
2,890
4,674
10,618
39,637
0
L
0
0
0
0
517
150
0
517
0
0
0
L
3,270
112
7,091
9,467
20,424
17,307
27
12,918
7,506
0
8,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,760
Gold Earned
45,692
143
Minions Killed
116
0
Camps Cleared
0
1,302,376
Distance Traveled
1,046,698
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,899
850
13
1
0
217,170
4
W
Amaterasu
9,805
700
4
0
0
271,374
0
L
Hachiman
10,022
716
28
2
0
262,710
1
W
Eset
11,062
790
53
4
0
280,663
0
L
Zeus
12,082
863
70
5
0
228,309
3
L
Tsukuyomi
10,059
719
13
1
0
249,834
0
W
Chang'e
11,235
803
28
2
0
280,600
0
W
Sol
10,759
769
45
3
0
252,569
1
L
Da Ji
3,768
269
0
0
0
0
0
L
Guan Yu
9,761
697
5
0
0
305,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role