Player Matchup

Atlas
Atlas
Aklak907
Atlas
Level 120
God Stats
6W - 8L
1,621 SR
Queue Stats
81W - 115L
1,427 Elo+
Party 1
Ra
Ra
Donut Boxes
Ra
Level 144
God Stats
0W - 4L
1,314 SR
Queue Stats
92W - 95L
1,558 Elo+
Party 1
Thanatos
Thanatos
JudoActionJesus
Thanatos
Level 142
God Stats
2W - 3L
1,412 SR
Queue Stats
14W - 22L
1,353 Elo+
Party 1
Izanami
Izanami
ShadedValkyrie
Izanami
Level 147
God Stats
3W - 7L
1,415 SR
Queue Stats
39W - 41L
1,491 Elo+
Party 1
Gilgamesh
Gilgamesh
Zanbo
Gilgamesh
Level 142
God Stats
9W - 11L
1,622 SR
Queue Stats
92W - 108L
1,527 Elo+
Solo
Team Averages
Level 139
1,477 SR
1,471 Elo+

VS

Team Averages
Level 116
1,584 SR
1,601 Elo+
Bellona
Bellona
Captain_KlamSLAM
Bellona
Level 125
God Stats
3W - 1L
1,261 SR
Queue Stats
89W - 80L
1,490 Elo+
Solo
Susano
Susano
ItsBanhMi
Susano
Level 101
God Stats
26W - 8L
1,755 SR
Queue Stats
67W - 58L
1,592 Elo+
Party 2
Ullr
Ullr
Trintellix
Ullr
Level 88
God Stats
52W - 18L
1,743 SR
Queue Stats
263W - 128L
1,692 Elo+
Party 3
Cthulhu
Cthulhu
bigsby17
Cthulhu
Level 160
God Stats
3W - 4L
1,500 SR
Queue Stats
436W - 280L
1,649 Elo+
Party 3
Nu Wa
Nu Wa
flippincheeto
Nu Wa
Level 107
God Stats
16W - 15L
1,660 SR
Queue Stats
171W - 183L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Aklak907
Atlas
14
2 / 7 / 2
8,236
749
5,807
19,670
13,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 4 / 6
8,784
799
8,853
11,930
4,514
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
14
3 / 5 / 6
8,389
763
7,008
8,982
3,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 7 / 7
8,532
776
6,544
14,176
4,424
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Zanbo
Gilgamesh
14
1 / 7 / 5
8,102
737
5,645
16,458
10,633
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 9
8,866
806
5,443
15,120
11,622
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Susano
ItsBanhMi
Susano
16
10 / 5 / 9
9,766
888
16,657
10,127
4,181
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
9 / 4 / 7
10,265
933
15,446
10,612
5,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cthulhu
bigsby17
Cthulhu
15
2 / 2 / 14
8,637
785
11,596
14,264
16,935
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
7 / 0 / 15
9,606
873
15,039
5,466
2,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
84
12
Kills
30
30
Deaths
12
26
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Atlas
Aklak907
Atlas
2
7
2
0.43
W
2
1
9
6.5
L
4
4
6
1.75
W
Susano
ItsBanhMi
Susano
10
5
9
2.9
L
Thanatos
3
5
6
1.2
L
2
7
7
0.79
W
9
4
7
3.13
L
Gilgamesh
Zanbo
Gilgamesh
1
7
5
0.5
W
Cthulhu
bigsby17
Cthulhu
2
2
14
4.5
W
7
0
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,857
Damage
64,181
71,216
Taken
55,589
37,330
Mitigated
40,190
13,774
Healing
12,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Aklak907
Atlas
5,807
2,285
0
1,245
19,670
13,982
0
8,487
10,869
20,136
0
W
5,443
1,064
153
5,298
15,120
11,622
160
3,680
11,214
0
32,725
L
8,853
997
1,641
2,375
11,930
4,514
0
3,276
8,576
28,814
0
W
Susano
ItsBanhMi
Susano
16,657
3,323
0
480
10,127
4,181
0
2,570
7,470
0
28,081
L
Thanatos
7,008
579
0
4,460
8,982
3,777
0
3,631
5,135
0
15,370
L
6,544
4,589
0
1,990
14,176
4,424
0
3,929
10,074
0
28,807
W
15,446
6,859
0
569
10,612
5,366
2,247
2,130
8,378
0
39,818
L
Gilgamesh
Zanbo
Gilgamesh
5,645
848
377
1,686
16,458
10,633
0
6,267
9,927
0
15,850
W
Cthulhu
bigsby17
Cthulhu
11,596
376
1,359
2,365
14,264
16,935
649
4,669
9,445
24,714
0
W
15,039
3,646
222
1,558
5,466
2,086
1,905
1,611
3,855
30,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,043
Gold Earned
47,140
159
Minions Killed
202
0
Camps Cleared
0
1,150,142
Distance Traveled
1,194,986
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,236
749
24
2
0
217,501
2
W
Bellona
8,866
806
51
5
0
244,452
1
L
Ra
8,784
799
45
4
0
240,613
0
W
Susano
9,766
888
25
2
0
249,077
1
L
Thanatos
8,389
763
15
1
0
243,096
2
L
Izanami
8,532
776
50
5
0
201,288
0
W
Ullr
10,265
933
61
6
0
222,275
0
L
Gilgamesh
8,102
737
25
2
0
247,644
6
W
Cthulhu
8,637
785
34
3
0
246,504
0
W
Nu Wa
9,606
873
31
3
0
232,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role