Player Matchup

Shiva
Shiva
Buobuoo
Shiva
Level 82
God Stats
9W - 2L
1,954 SR
Queue Stats
112W - 104L
1,526 Elo+
Party 3
Apollo
Apollo
EMPing u
Apollo
Level 26
God Stats
14W - 8L
1,520 SR
Queue Stats
89W - 86L
1,491 Elo+
Party 3
Thor
Thor
EatenWhileBeatin
Thor
Level 10
God Stats
1W - 1L
1,254 SR
Queue Stats
5W - 3L
1,473 Elo+
Party 2
Agni
Agni
RaikiriDaDon
Agni
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,269 Elo+
Party 2
Vamana
Vamana
ganstacrip43
Vamana
Level 49
God Stats
7W - 8L
1,583 SR
Queue Stats
12W - 11L
1,542 Elo+
Party 2
Team Averages
Level 48
1,562 SR
1,460 Elo+

VS

Team Averages
Level 65
1,466 SR
1,425 Elo+
Izanami
Izanami
Arjy123
Izanami
Level 29
God Stats
48W - 33L
1,512 SR
Queue Stats
133W - 151L
1,403 Elo+
Party 1
Freya
Freya
Arran_D_C
Freya
Level 67
God Stats
16W - 13L
1,533 SR
Queue Stats
216W - 241L
1,436 Elo+
Party 1
Amaterasu
Amaterasu
JJmoney83
Amaterasu
Level 155
God Stats
1W - 4L
1,291 SR
Queue Stats
156W - 177L
1,368 Elo+
Solo
Ymir
Ymir
Supreme3312
Ymir
Level 17
God Stats
11W - 6L
1,500 SR
Queue Stats
18W - 19L
1,500 Elo+
Party 1
Arachne
Arachne
XXpenguinXX10
Arachne
Level 59
God Stats
4W - 3L
1,495 SR
Queue Stats
83W - 96L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Buobuoo
Shiva
14
2 / 4 / 15
8,836
520
13,756
15,571
9,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
EMPing u
Apollo
16
11 / 1 / 2
9,822
578
10,841
8,649
2,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 2 / 6
9,946
585
8,193
10,412
4,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
5 / 1 / 5
9,490
558
9,613
5,584
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
15
1 / 1 / 1
9,525
560
6,432
10,037
7,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arjy123
Izanami
11
1 / 6 / 4
7,068
416
6,599
10,453
1,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Freya
Arran_D_C
Freya
13
1 / 5 / 4
8,021
472
5,165
13,596
4,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
JJmoney83
Amaterasu
14
1 / 4 / 0
7,982
470
5,046
11,596
11,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 5 / 4
5,832
343
2,564
12,054
5,277
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
11
6 / 4 / 1
7,859
462
4,823
14,028
3,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
24
Kills
9
9
Deaths
24
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Izanami
Arjy123
Izanami
1
6
4
0.5
L
Freya
Arran_D_C
Freya
1
5
4
0.6
W
Shiva
Buobuoo
Shiva
2
4
15
2.38
W
Apollo
EMPing u
Apollo
11
1
2
12
W
5
2
6
4
L
Amaterasu
JJmoney83
Amaterasu
1
4
0
0.25
W
5
1
5
7.5
L
0
5
4
0.4
L
Arachne
6
4
1
1.63
W
Vamana
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,835
Damage
24,197
50,253
Taken
61,727
26,126
Mitigated
26,433
16,797
Healing
17,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Arjy123
Izanami
6,599
4,727
239
2,320
10,453
1,944
740
1,357
9,020
0
45,458
L
Freya
Arran_D_C
Freya
5,165
2,494
375
5,296
13,596
4,165
114
4,277
8,845
41,835
0
W
Shiva
Buobuoo
Shiva
13,756
2,497
610
5,795
15,571
9,548
606
4,261
11,042
3,856
33,034
W
Apollo
EMPing u
Apollo
10,841
5,539
0
3,689
8,649
2,951
2,810
1,086
7,186
0
67,700
W
8,193
1,230
0
300
10,412
4,128
199
972
9,440
0
79,150
L
Amaterasu
JJmoney83
Amaterasu
5,046
2,061
0
3,974
11,596
11,479
676
232
11,354
0
41,342
W
9,613
557
151
2,302
5,584
2,169
203
1,410
4,174
53,012
0
L
2,564
165
0
1,674
12,054
5,277
0
2,595
9,355
5,497
0
L
Arachne
4,823
3,848
0
3,330
14,028
3,568
0
1,572
12,321
0
32,318
W
Vamana
6,432
3,851
510
3,440
10,037
7,330
1,194
0
10,037
0
55,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,619
Gold Earned
36,762
522
Minions Killed
301
0
Camps Cleared
0
1,633,171
Distance Traveled
1,444,749
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,068
416
71
4
0
293,736
5
L
Freya
8,021
472
79
5
0
265,601
4
W
Shiva
8,836
520
45
3
0
312,865
4
W
Apollo
9,822
578
112
7
0
325,724
4
W
Thor
9,946
585
142
8
0
357,223
8
L
Amaterasu
7,982
470
90
5
0
272,430
1
W
Agni
9,490
558
103
6
0
328,275
4
L
Ymir
5,832
343
16
1
0
259,968
1
L
Arachne
7,859
462
45
3
0
353,014
3
W
Vamana
9,525
560
120
7
0
309,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role