Player Matchup

Awilix
Awilix
Grandmaster
 
Awilix
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond II
 
Apollo
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond I
HaydoW
Sun Wukong
Diamond I
Level 147
God Stats
2W - 1L
1,835 SR
Queue Stats
336W - 319L
2,418 MMR
Party 2
Ah Puch
Ah Puch
Diamond II
Marblea
Ah Puch
Diamond II
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
222W - 191L
2,442 MMR
Solo
Agni
Agni
Masters
squid
Agni
Masters
Level 160
God Stats
13W - 11L
1,598 SR
Queue Stats
150W - 112L
2,456 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,587 SR
2,063 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 125
1,550 SR
2,021 MMR
Bellona
Bellona
Grandmaster
 
Bellona
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Grandmaster
 
Zhong Kui
Grandmaster
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Diamond III
RealCanadianEh
Chiron
Diamond III
Level 89
God Stats
8W - 8L
1,286 SR
Queue Stats
136W - 117L
2,367 MMR
Solo
Janus
Janus
Diamond II
Sham
Janus
Diamond II
Level 160
God Stats
6W - 1L
1,727 SR
Queue Stats
50W - 23L
2,389 MMR
Solo
Loki
Loki
Diamond III
Zalgattis
Loki
Diamond III
Level 108
God Stats
12W - 4L
1,739 SR
Queue Stats
106W - 88L
2,350 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
2 / 4 / 2
5,880
588
3,188
7,333
2,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
 
Apollo
8
0 / 2 / 0
4,873
487
5,633
6,620
1,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
HaydoW
Sun Wukong
10
0 / 2 / 1
5,661
566
2,494
8,120
3,393
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
Marblea
Ah Puch
7
1 / 2 / 1
4,501
450
3,590
6,567
2,512
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
squid
Agni
10
1 / 2 / 0
5,573
557
4,520
3,993
1,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BastetAmaterasuHou YiCamazotz

VS

Bans
SolThothThe MorriganPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
2 / 1 / 3
6,933
693
5,792
6,257
4,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
 
Zhong Kui
10
2 / 1 / 3
6,083
608
4,519
8,148
6,570
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 2
6,084
608
4,857
7,009
2,056
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
Sham
Janus
11
3 / 1 / 4
6,784
678
3,518
3,862
950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
11
4 / 0 / 3
6,571
657
3,871
8,014
2,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
12
12
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
4
2
0.75
L
Apollo
 
Apollo
0
2
0
0
W
Bellona
 
Bellona
2
1
3
3.5
W
Zhong Kui
 
Zhong Kui
2
1
3
3.5
L
Sun Wukong
HaydoW
Sun Wukong
0
2
1
0.25
L
Ah Puch
Marblea
Ah Puch
1
2
1
0.75
W
1
1
2
2
W
Janus
Sham
Janus
3
1
4
5
W
Loki
4
0
3
5.5
L
Agni
squid
Agni
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,425
Damage
22,557
32,633
Taken
33,290
10,687
Mitigated
16,602
9,677
Healing
12,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
3,188
1,275
0
2,274
7,333
2,265
0
1,890
5,443
0
25,779
L
Apollo
 
Apollo
5,633
3,786
0
1,693
6,620
1,401
0
1,300
5,320
0
26,079
W
Bellona
 
Bellona
5,792
1,588
0
3,502
6,257
4,844
0
596
5,661
0
42,764
W
Zhong Kui
 
Zhong Kui
4,519
993
382
2,171
8,148
6,570
0
2,764
5,384
14,225
6,634
L
Sun Wukong
HaydoW
Sun Wukong
2,494
183
0
2,975
8,120
3,393
0
244
7,876
0
31,076
L
Ah Puch
Marblea
Ah Puch
3,590
645
195
2,040
6,567
2,512
0
2,336
4,231
12,136
0
W
4,857
2,629
364
4,487
7,009
2,056
286
1,331
5,678
0
41,663
W
Janus
Sham
Janus
3,518
251
0
572
3,862
950
0
1,756
2,106
39,035
0
W
Loki
3,871
958
0
1,242
8,014
2,182
0
1,663
6,351
0
39,515
L
Agni
squid
Agni
4,520
428
0
500
3,993
1,116
0
1,878
2,115
34,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,488
Gold Earned
32,455
277
Minions Killed
382
0
Camps Cleared
0
1,068,717
Distance Traveled
1,101,683
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,880
588
56
6
0
238,229
0
L
Apollo
4,873
487
52
5
0
203,484
0
W
Bellona
6,933
693
101
10
0
238,274
3
W
Zhong Kui
6,083
608
34
3
0
202,572
7
L
Sun Wukong
5,661
566
86
9
0
213,318
3
L
Ah Puch
4,501
450
13
1
0
207,549
4
W
Chiron
6,084
608
89
9
0
214,940
3
W
Janus
6,784
678
100
10
0
217,605
5
W
Loki
6,571
657
58
6
0
228,292
3
L
Agni
5,573
557
70
7
0
206,137
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role