Player Matchup

Tyr
Tyr
Diamond III
 
Tyr
Diamond III
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cliodhna
Cliodhna
Diamond III
 
Cliodhna
Diamond III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond IV
EPOM158
Cerberus
Diamond IV
Level 123
God Stats
85W - 67L
1,607 SR
Queue Stats
280W - 244L
2,113 MMR
Solo
Anhur
Anhur
Platinum I
Need8000Gems
Anhur
Platinum I
Level 157
God Stats
2W - 7L
1,500 SR
Queue Stats
96W - 75L
2,110 MMR
Party 1
Agni
Agni
Diamond IV
NoGankOmar
Agni
Diamond IV
Level 148
God Stats
13W - 8L
1,635 SR
Queue Stats
108W - 94L
2,147 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,548 SR
1,874 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,617 SR
2,049 MMR
Poseidon
Poseidon
Diamond V
 
Poseidon
Diamond V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Platinum I
Fiolner
Erlang Shen
Platinum I
Level 151
God Stats
26W - 8L
1,821 SR
Queue Stats
83W - 58L
1,969 MMR
Solo
Zhong Kui
Zhong Kui
Masters
Gabeethan
Zhong Kui
Masters
Level 160
God Stats
19W - 19L
1,780 SR
Queue Stats
556W - 537L
2,347 MMR
Solo
Achilles
Achilles
Diamond II
Jaybo115
Achilles
Diamond II
Level 157
God Stats
9W - 21L
1,499 SR
Queue Stats
290W - 263L
2,325 MMR
Solo
Sylvanus
Sylvanus
Diamond V
TickTonic
Sylvanus
Diamond V
Level 160
God Stats
4W - 2L
1,486 SR
Queue Stats
92W - 84L
2,103 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
4 / 2 / 4
8,451
650
7,872
12,449
10,866
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
 
Cliodhna
14
1 / 4 / 9
7,883
606
6,865
9,272
2,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
EPOM158
Cerberus
12
6 / 0 / 5
8,036
618
5,632
10,642
6,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
9 / 3 / 5
9,132
702
10,375
11,823
2,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 2 / 7
7,873
606
4,993
6,864
1,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
FenrirArtioThoth

VS

Bans
BastetZeusCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
11
2 / 5 / 1
6,873
529
3,914
6,324
854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
Fiolner
Erlang Shen
12
4 / 3 / 3
7,747
596
8,945
10,453
4,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Gabeethan
Zhong Kui
14
1 / 4 / 3
7,778
598
4,802
8,925
5,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Jaybo115
Achilles
13
2 / 3 / 2
7,414
570
6,560
10,130
7,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sylvanus
TickTonic
Sylvanus
11
0 / 5 / 3
6,218
478
4,984
12,237
6,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
20
Kills
9
11
Deaths
20
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
2
4
3
W
Cliodhna
 
Cliodhna
1
4
9
1.38
L
Poseidon
 
Poseidon
2
5
1
0.5
W
Cerberus
EPOM158
Cerberus
6
0
5
8.5
L
Erlang Shen
Fiolner
Erlang Shen
4
3
3
1.83
L
Zhong Kui
Gabeethan
Zhong Kui
1
4
3
0.63
L
Achilles
Jaybo115
Achilles
2
3
2
1
W
9
3
5
3.83
W
0
2
7
1.75
L
Sylvanus
TickTonic
Sylvanus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,737
Damage
29,205
51,050
Taken
48,069
24,102
Mitigated
24,986
16,283
Healing
11,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
7,872
486
0
6,164
12,449
10,866
34
248
11,618
0
44,613
W
Cliodhna
 
Cliodhna
6,865
783
0
2,494
9,272
2,493
315
2,073
7,166
0
53,696
L
Poseidon
 
Poseidon
3,914
146
0
765
6,324
854
0
1,719
4,561
39,899
0
W
Cerberus
EPOM158
Cerberus
5,632
464
0
2,164
10,642
6,398
0
3,349
7,293
14,987
5,669
L
Erlang Shen
Fiolner
Erlang Shen
8,945
4,182
0
2,689
10,453
4,755
0
2,619
7,771
0
44,104
L
Zhong Kui
Gabeethan
Zhong Kui
4,802
329
0
2,213
8,925
5,091
426
3,379
5,272
57,446
0
L
Achilles
Jaybo115
Achilles
6,560
1,879
0
3,818
10,130
7,862
0
0
10,130
0
42,841
W
10,375
5,364
0
4,511
11,823
2,675
0
5,506
6,317
0
60,182
W
4,993
761
0
950
6,864
1,670
31
1,958
4,906
57,313
0
L
Sylvanus
TickTonic
Sylvanus
4,984
1,251
296
2,198
12,237
6,424
0
2,105
10,086
19,931
6,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,375
Gold Earned
36,030
439
Minions Killed
415
0
Camps Cleared
0
1,421,949
Distance Traveled
1,295,999
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,451
650
93
7
0
317,420
1
W
Cliodhna
7,883
606
96
7
0
312,066
3
L
Poseidon
6,873
529
71
5
0
231,028
6
W
Cerberus
8,036
618
35
3
0
274,271
4
L
Erlang Shen
7,747
596
71
5
0
292,677
4
L
Zhong Kui
7,778
598
117
9
0
262,375
4
L
Achilles
7,414
570
104
8
0
282,724
3
W
Anhur
9,132
702
98
8
0
226,881
1
W
Agni
7,873
606
117
9
0
291,311
4
L
Sylvanus
6,218
478
52
4
0
227,195
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role