Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
LillyBubbleBunny
Odin
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
306W - 303L
1,467 Elo+
Party 2
Hera
Hera
RogDawg8010
Hera
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 10L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Wasure_Rareta
Ah Muzen Cab
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
285W - 259L
1,479 Elo+
Party 2
Chiron
Chiron
mintdiesel
Chiron
Level 74
God Stats
2W - 3L
1,798 SR
Queue Stats
124W - 119L
1,554 Elo+
Solo
Team Averages
Level 89
1,560 SR
1,500 Elo+

VS

Team Averages
Level 80
1,418 SR
1,516 Elo+
Thanatos
Thanatos
Bababooui
Thanatos
Level 15
God Stats
0W - 1L
1,310 SR
Queue Stats
11W - 9L
1,284 Elo+
Party 1
Shiva
Shiva
JotaPe483
Shiva
Level 85
God Stats
3W - 4L
1,496 SR
Queue Stats
232W - 219L
1,537 Elo+
Solo
Heimdallr
Heimdallr
Legitlaydo
Heimdallr
Level 117
God Stats
1W - 2L
1,284 SR
Queue Stats
53W - 31L
1,618 Elo+
Party 1
Geb
Geb
MrFifiFTW
Geb
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 109L
1,696 Elo+
Party 1
He Bo
He Bo
balforredbeard
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 79L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
2 / 5 / 15
9,353
779
10,313
10,288
4,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
5 / 2 / 15
10,199
850
7,576
19,534
19,288
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 4 / 11
10,266
856
14,754
10,058
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Wasure_Rareta
Ah Muzen Cab
16
6 / 3 / 16
10,081
840
12,060
9,779
4,360
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
mintdiesel
Chiron
19
11 / 2 / 9
11,517
960
20,199
12,936
4,997
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bababooui
Thanatos
15
1 / 7 / 7
8,493
708
6,936
12,543
4,611
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
JotaPe483
Shiva
15
4 / 5 / 7
8,984
749
13,575
14,445
16,546
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Heimdallr
Legitlaydo
Heimdallr
17
6 / 5 / 6
10,026
836
13,804
13,785
5,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
4 / 4 / 8
9,597
800
9,376
18,205
23,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 7 / 5
8,160
680
7,918
12,353
3,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
49
28
Kills
16
16
Deaths
28
66
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
5
15
1.9
L
Thanatos
Bababooui
Thanatos
1
7
7
0.64
L
Shiva
JotaPe483
Shiva
4
5
7
1.5
L
Heimdallr
Legitlaydo
Heimdallr
6
5
6
1.8
W
5
2
15
6.25
L
4
4
8
2
W
4
4
11
2.38
W
Ah Muzen Cab
Wasure_Rareta
Ah Muzen Cab
6
3
16
4.67
L
1
7
5
0.5
W
Chiron
mintdiesel
Chiron
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,902
Damage
51,609
62,595
Taken
71,331
36,964
Mitigated
53,873
28,811
Healing
20,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,313
530
4,709
2,750
10,288
4,781
304
3,104
7,184
19,989
0
L
Thanatos
Bababooui
Thanatos
6,936
1,195
0
4,101
12,543
4,611
0
5,034
7,509
0
11,217
L
Shiva
JotaPe483
Shiva
13,575
1,845
2,449
2,294
14,445
16,546
0
4,372
10,073
0
26,661
L
Heimdallr
Legitlaydo
Heimdallr
13,804
5,805
1,713
2,671
13,785
5,393
10
5,297
8,488
0
32,306
W
7,576
2,574
927
6,598
19,534
19,288
775
4,114
15,420
0
12,493
L
9,376
710
807
2,234
18,205
23,505
0
5,537
12,668
16,833
0
W
14,754
3,350
1,103
2,803
10,058
3,538
1,232
2,683
7,375
29,176
0
W
Ah Muzen Cab
Wasure_Rareta
Ah Muzen Cab
12,060
4,176
1,834
1,706
9,779
4,360
1,741
3,335
6,444
0
18,348
L
7,918
220
2,380
2,151
12,353
3,818
0
4,827
7,526
21,640
0
W
Chiron
mintdiesel
Chiron
20,199
5,835
1,863
4,518
12,936
4,997
1,343
4,058
8,878
0
42,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,416
Gold Earned
45,260
129
Minions Killed
122
0
Camps Cleared
0
1,172,100
Distance Traveled
1,056,660
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,353
779
26
2
0
204,498
0
L
Thanatos
8,493
708
8
1
0
209,171
0
L
Shiva
8,984
749
30
3
0
233,128
0
L
Heimdallr
10,026
836
40
3
0
195,886
0
W
Odin
10,199
850
10
1
0
245,027
0
L
Geb
9,597
800
11
1
0
210,517
0
W
Hera
10,266
856
20
2
0
234,563
0
W
Ah Muzen Cab
10,081
840
15
1
0
223,539
0
L
He Bo
8,160
680
33
3
0
207,958
0
W
Chiron
11,517
960
58
5
0
264,473
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role