Player Matchup

Bellona
Bellona
 
Bellona
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Dadisking1979
Baron Samedi
Level 58
God Stats
2W - 0L
1,713 SR
Queue Stats
18W - 20L
1,426 Elo+
Party 2
Gilgamesh
Gilgamesh
GoldenSP
Gilgamesh
Level 26
God Stats
2W - 0L
1,130 SR
Queue Stats
11W - 17L
1,350 Elo+
Party 2
Medusa
Medusa
LeCornSnake
Medusa
Level 15
God Stats
5W - 3L
1,620 SR
Queue Stats
5W - 9L
1,279 Elo+
Party 2
Agni
Agni
Spirxlina
Agni
Level 49
God Stats
3W - 1L
1,746 SR
Queue Stats
126W - 155L
1,456 Elo+
Solo
Team Averages
Level 55
1,542 SR
1,402 Elo+

VS

Team Averages
Level 75
1,469 SR
1,477 Elo+
Horus
Horus
 
Horus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
CavvkRawkit
Morgan Le Fay
Level 76
God Stats
4W - 4L
1,286 SR
Queue Stats
98W - 117L
1,486 Elo+
Solo
Olorun
Olorun
Kempun
Olorun
Level 126
God Stats
17W - 12L
1,541 SR
Queue Stats
247W - 262L
1,456 Elo+
Party 1
Skadi
Skadi
KruziikLokSah
Skadi
Level 29
God Stats
65W - 64L
1,562 SR
Queue Stats
119W - 139L
1,470 Elo+
Party 1
Hel
Hel
SmoothMattyIce
Hel
Level 35
God Stats
1W - 3L
1,457 SR
Queue Stats
1W - 3L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
1 / 1 / 1
5,272
753
2,141
4,128
2,755
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Baron Samedi
Dadisking1979
Baron Samedi
8
1 / 0 / 3
4,746
678
1,901
2,705
1,372
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
GoldenSP
Gilgamesh
9
2 / 0 / 1
5,122
732
710
3,460
1,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Medusa
9
4 / 0 / 1
5,423
775
2,846
3,326
653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
9
0 / 4 / 2
5,005
715
2,316
5,075
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
5
0 / 1 / 0
3,344
478
1,187
3,024
1,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
CavvkRawkit
Morgan Le Fay
8
4 / 2 / 0
5,235
748
3,175
3,892
880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
Kempun
Olorun
5
0 / 3 / 0
3,717
531
926
2,855
798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 2 / 0
4,651
664
1,947
3,444
1,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 1 / 0
3,723
532
0
4,010
638
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
8
Kills
5
5
Deaths
9
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
1
1
1.5
L
Horus
 
Horus
0
1
0
0
L
Morgan Le Fay
CavvkRawkit
Morgan Le Fay
4
2
0
2
W
Baron Samedi
Dadisking1979
Baron Samedi
1
0
3
2.5
W
Gilgamesh
GoldenSP
Gilgamesh
2
0
1
2.5
L
Olorun
Kempun
Olorun
0
3
0
0
L
1
2
0
0.5
W
Medusa
4
0
1
4.5
L
0
1
0
0
W
Agni
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,914
Damage
7,235
18,694
Taken
17,225
7,604
Mitigated
4,573
8,752
Healing
3,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
2,141
861
0
2,135
4,128
2,755
320
0
4,128
0
26,428
L
Horus
 
Horus
1,187
448
0
441
3,024
1,068
0
935
2,089
0
4,179
L
Morgan Le Fay
CavvkRawkit
Morgan Le Fay
3,175
246
0
406
3,892
880
0
1,984
1,576
19,136
0
W
Baron Samedi
Dadisking1979
Baron Samedi
1,901
248
339
1,185
2,705
1,372
0
238
2,449
17,679
0
W
Gilgamesh
GoldenSP
Gilgamesh
710
174
0
1,537
3,460
1,400
0
273
3,149
0
23,271
L
Olorun
Kempun
Olorun
926
395
71
384
2,855
798
0
966
1,889
12,145
2,901
L
1,947
837
0
509
3,444
1,189
0
0
3,444
0
20,279
W
Medusa
2,846
657
0
1,667
3,326
653
493
521
2,662
0
26,481
L
0
0
74
1,372
4,010
638
0
0
4,010
12,967
0
W
Agni
2,316
0
0
1,889
5,075
1,424
0
2,668
2,211
20,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,568
Gold Earned
20,670
243
Minions Killed
156
0
Camps Cleared
0
789,081
Distance Traveled
610,565
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,272
753
58
8
0
167,454
1
L
Horus
3,344
478
10
1
0
103,024
0
L
Morgan Le Fay
5,235
748
34
5
0
126,260
0
W
Baron Samedi
4,746
678
31
4
0
153,395
1
W
Gilgamesh
5,122
732
51
7
0
166,481
3
L
Olorun
3,717
531
27
4
0
101,692
0
L
Skadi
4,651
664
54
8
0
148,443
1
W
Medusa
5,423
775
52
7
0
165,316
2
L
Hel
3,723
532
31
4
0
131,146
1
W
Agni
5,005
715
51
7
0
136,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role