Player Matchup

King Arthur
King Arthur
ERICK0425
King Arthur
Level 32
God Stats
1W - 1L
1,667 SR
Queue Stats
29W - 51L
1,298 Elo+
Party 1
Danzaburou
Danzaburou
ProBluefeniX
Danzaburou
Level 118
God Stats
0W - 7L
1,283 SR
Queue Stats
109W - 95L
1,509 Elo+
Party 2
Mercury
Mercury
SolitaryAtom8
Mercury
Level 43
God Stats
2W - 4L
1,137 SR
Queue Stats
42W - 68L
1,297 Elo+
Party 1
Ymir
Ymir
Ttato Flores 33
Ymir
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
127W - 119L
1,469 Elo+
Party 2
Nu Wa
Nu Wa
roaringTIIGER
Nu Wa
Level 137
God Stats
2W - 2L
1,790 SR
Queue Stats
466W - 514L
1,393 Elo+
Solo
Team Averages
Level 96
1,476 SR
1,394 Elo+

VS

Team Averages
Level 95
1,430 SR
1,462 Elo+
Nemesis
Nemesis
BlvckestHeart
Nemesis
Level 61
God Stats
14W - 10L
1,387 SR
Queue Stats
239W - 209L
1,404 Elo+
Solo
Izanami
Izanami
BryBry604
Izanami
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 50L
1,513 Elo+
Party 3
Athena
Athena
SH311833
Athena
Level 129
God Stats
14W - 19L
1,190 SR
Queue Stats
161W - 169L
1,459 Elo+
Solo
Ah Puch
Ah Puch
WEAPON-X94
Ah Puch
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 88L
1,445 Elo+
Party 3
Chaac
Chaac
iEDEITY
Chaac
Level 55
God Stats
4W - 4L
1,574 SR
Queue Stats
7W - 10L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ERICK0425
King Arthur
12
2 / 3 / 2
7,355
525
7,498
8,334
8,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
ProBluefeniX
Danzaburou
11
2 / 3 / 4
7,345
525
5,005
8,753
2,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
12
2 / 6 / 0
6,972
498
4,268
11,134
3,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 1 / 4
7,844
560
8,473
10,119
7,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 4 / 4
7,456
533
9,894
9,458
2,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
11 / 2 / 2
9,053
647
8,933
11,308
4,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
BryBry604
Izanami
13
3 / 3 / 3
7,466
533
7,225
10,396
3,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Athena
SH311833
Athena
10
1 / 1 / 7
7,036
503
3,625
16,102
8,401
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ah Puch
WEAPON-X94
Ah Puch
12
2 / 2 / 5
7,437
531
6,914
8,257
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
iEDEITY
Chaac
11
0 / 1 / 7
6,883
492
3,361
11,787
9,914
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
9
Kills
17
17
Deaths
9
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nemesis
11
2
2
6
W
Izanami
BryBry604
Izanami
3
3
3
1.5
L
King Arthur
ERICK0425
King Arthur
2
3
2
1
L
Danzaburou
ProBluefeniX
Danzaburou
2
3
4
1.33
W
Athena
SH311833
Athena
1
1
7
4.5
L
Mercury
2
6
0
0.33
L
3
1
4
5
W
Ah Puch
WEAPON-X94
Ah Puch
2
2
5
2.25
W
Chaac
iEDEITY
Chaac
0
1
7
3.5
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,138
Damage
30,058
47,798
Taken
57,850
24,717
Mitigated
28,504
10,279
Healing
21,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
8,933
3,923
0
977
11,308
4,266
55
2,719
8,498
0
55,114
W
Izanami
BryBry604
Izanami
7,225
5,471
0
4,425
10,396
3,069
0
2,951
7,414
0
53,610
L
King Arthur
ERICK0425
King Arthur
7,498
764
0
616
8,334
8,221
0
837
7,497
0
39,201
L
Danzaburou
ProBluefeniX
Danzaburou
5,005
2,330
0
2,139
8,753
2,437
1,042
1,234
7,519
0
38,953
W
Athena
SH311833
Athena
3,625
1,355
2,162
3,545
16,102
8,401
240
6,901
9,166
11,718
0
L
Mercury
4,268
925
0
2,662
11,134
3,667
906
1,397
9,737
0
34,193
L
8,473
1,606
0
1,818
10,119
7,700
0
3,207
6,912
24,597
0
W
Ah Puch
WEAPON-X94
Ah Puch
6,914
544
0
3,168
8,257
2,854
280
4,690
3,529
45,278
0
W
Chaac
iEDEITY
Chaac
3,361
962
714
6,900
11,787
9,914
595
1,106
10,426
0
25,676
L
9,894
2,048
0
3,044
9,458
2,692
82
3,864
5,594
44,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,972
Gold Earned
37,875
356
Minions Killed
332
0
Camps Cleared
0
1,335,744
Distance Traveled
1,417,284
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,053
647
89
6
0
312,684
3
W
Izanami
7,466
533
99
7
0
245,184
2
L
King Arthur
7,355
525
72
5
0
273,211
3
L
Danzaburou
7,345
525
71
5
0
259,562
1
W
Athena
7,036
503
8
1
0
309,326
8
L
Mercury
6,972
498
62
4
0
279,133
0
L
Ymir
7,844
560
37
3
0
273,253
5
W
Ah Puch
7,437
531
78
6
0
265,581
3
W
Chaac
6,883
492
58
4
0
284,509
0
L
Nu Wa
7,456
533
114
8
0
250,585
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role