Player Matchup

Janus
Janus
 
Janus
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
Makasscythesoul
Nemesis
Level 32
God Stats
7W - 2L
1,500 SR
Queue Stats
101W - 97L
1,466 Elo+
Party 3
Jing Wei
Jing Wei
Poseidon2658
Jing Wei
Level 51
God Stats
4W - 3L
1,518 SR
Queue Stats
157W - 140L
1,494 Elo+
Party 3
Shiva
Shiva
Qualiby V3pR
Shiva
Level 62
God Stats
5W - 4L
1,500 SR
Queue Stats
60W - 62L
1,379 Elo+
Party 2
Gilgamesh
Gilgamesh
SPX Mercy
Gilgamesh
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
109W - 125L
1,337 Elo+
Party 2
Team Averages
Level 41
1,504 SR
1,435 Elo+

VS

Team Averages
Level 64
1,396 SR
1,462 Elo+
Sylvanus
Sylvanus
BamjoTheBear
Sylvanus
Level 125
God Stats
1W - 1L
1,274 SR
Queue Stats
116W - 114L
1,572 Elo+
Party 1
Achilles
Achilles
EL DROGAS 2020
Achilles
Level 42
God Stats
7W - 5L
1,479 SR
Queue Stats
78W - 95L
1,273 Elo+
Solo
Danzaburou
Danzaburou
NearTrack412496
Danzaburou
Level 45
God Stats
1W - 2L
1,476 SR
Queue Stats
3W - 7L
1,488 Elo+
Party 1
Pele
Pele
Zacare-10-
Pele
Level 46
God Stats
0W - 3L
1,253 SR
Queue Stats
292W - 294L
1,543 Elo+
Party 4
Hel
Hel
unknown_play143
Hel
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
434W - 440L
1,436 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
10 / 2 / 3
10,963
609
10,991
8,271
2,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 2 / 10
9,926
551
12,699
12,872
5,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
Poseidon2658
Jing Wei
15
1 / 1 / 3
8,944
497
8,132
11,180
3,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
4 / 2 / 4
9,347
519
12,381
13,649
5,756
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
SPX Mercy
Gilgamesh
14
3 / 1 / 5
8,406
467
5,410
7,869
3,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BamjoTheBear
Sylvanus
14
3 / 4 / 3
8,891
494
8,803
14,080
12,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
15
1 / 3 / 0
8,730
485
8,634
15,512
10,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
NearTrack412496
Danzaburou
13
1 / 3 / 3
8,331
463
4,185
10,816
3,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 8 / 2
9,718
540
10,205
17,286
5,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 6 / 1
8,549
475
2,923
9,056
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
24
Kills
8
8
Deaths
24
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
10
2
3
5.75
L
Sylvanus
BamjoTheBear
Sylvanus
3
4
3
1.13
L
Achilles
1
3
0
0.33
W
6
2
10
5.5
L
Danzaburou
NearTrack412496
Danzaburou
1
3
3
0.83
W
Jing Wei
Poseidon2658
Jing Wei
1
1
3
2.5
W
4
2
4
3
W
Gilgamesh
SPX Mercy
Gilgamesh
3
1
5
5.5
L
2
8
2
0.38
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,613
Damage
34,750
53,841
Taken
66,750
20,222
Mitigated
34,280
13,972
Healing
17,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,991
1,466
0
1,014
8,271
2,587
0
1,354
6,819
74,007
0
L
Sylvanus
BamjoTheBear
Sylvanus
8,803
2,940
2,227
4,016
14,080
12,724
556
3,761
10,319
34,293
15,201
L
Achilles
8,634
1,764
0
2,406
15,512
10,794
0
1,069
14,443
0
55,411
W
12,699
4,816
0
3,920
12,872
5,272
0
2,387
10,419
0
67,178
L
Danzaburou
NearTrack412496
Danzaburou
4,185
1,636
0
2,050
10,816
3,225
520
1,616
9,200
0
36,961
W
Jing Wei
Poseidon2658
Jing Wei
8,132
5,142
0
3,665
11,180
3,497
832
3,398
7,742
0
64,164
W
12,381
3,508
372
4,304
13,649
5,756
1,333
855
12,222
0
59,975
W
Gilgamesh
SPX Mercy
Gilgamesh
5,410
1,659
0
697
7,869
3,110
115
2,048
5,598
0
27,104
L
10,205
2,031
0
5,030
17,286
5,159
0
1,324
15,962
0
66,263
L
2,923
380
675
1,587
9,056
2,378
344
3,221
5,835
47,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,586
Gold Earned
44,219
511
Minions Killed
463
0
Camps Cleared
0
1,929,043
Distance Traveled
1,674,501
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,963
609
127
7
0
384,004
1
L
Sylvanus
8,891
494
81
5
0
304,181
3
L
Achilles
8,730
485
100
6
0
338,571
5
W
Nemesis
9,926
551
102
6
0
390,555
8
L
Danzaburou
8,331
463
80
4
0
307,362
2
W
Jing Wei
8,944
497
124
7
0
355,137
2
W
Shiva
9,347
519
103
6
0
416,811
3
W
Gilgamesh
8,406
467
55
3
0
382,536
0
L
Pele
9,718
540
112
6
0
401,640
5
L
Hel
8,549
475
90
5
0
322,747
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role