Player Matchup

Atlas
Atlas
Silver I
Buchannon
Atlas
Silver I
Level 85
God Stats
0W - 1L
1,724 SR
Queue Stats
16W - 17L
1,484 MMR
Party 1
Achilles
Achilles
Silver I
CorneliusIVI
Achilles
Silver I
Level 103
God Stats
2W - 1L
1,637 SR
Queue Stats
50W - 49L
1,438 MMR
Party 1
Da Ji
Da Ji
Gold IV
cleotrapa
Da Ji
Gold IV
Level 134
God Stats
4W - 2L
1,552 SR
Queue Stats
236W - 228L
1,469 MMR
Solo
Anhur
Anhur
Gold V
eamonstuder
Anhur
Gold V
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,422 MMR
Solo
Poseidon
Poseidon
Gold I
stephthegreatest
Poseidon
Gold I
Level 131
God Stats
14W - 9L
1,980 SR
Queue Stats
158W - 155L
1,548 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,678 SR
1,472 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,593 SR
1,472 MMR
Thanatos
Thanatos
Gold I
ImmSam-
Thanatos
Gold I
Level 144
God Stats
15W - 12L
1,610 SR
Queue Stats
136W - 128L
1,523 MMR
Solo
Skadi
Skadi
Gold II
ItzAssasin69
Skadi
Gold II
Level 104
God Stats
8W - 10L
1,516 SR
Queue Stats
124W - 135L
1,487 MMR
Solo
Athena
Athena
Bronze III
bellowjob
Athena
Bronze III
Level 108
God Stats
1W - 1L
1,832 SR
Queue Stats
2W - 4L
1,410 MMR
Party 2
Bellona
Bellona
Bronze III
salmonxsister
Bellona
Bronze III
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,415 MMR
Party 2
Thoth
Thoth
Gold II
sammmthemannn
Thoth
Gold II
Level 149
God Stats
11W - 15L
1,504 SR
Queue Stats
167W - 169L
1,523 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Buchannon
Atlas
17
2 / 2 / 7
11,258
489
10,911
18,674
21,820
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Achilles
CorneliusIVI
Achilles
18
4 / 4 / 1
11,382
495
12,702
18,885
19,757
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Da Ji
cleotrapa
Da Ji
18
5 / 7 / 4
11,871
516
13,349
20,991
7,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 8 / 2
9,336
406
6,686
16,354
3,177
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
3 / 9 / 5
11,725
510
9,965
15,564
2,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
GaneshaZeusCu ChulainnPersephone

VS

Bans
CernunnosGebOsirisArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ImmSam-
Thanatos
20
17 / 7 / 6
14,398
626
24,872
23,800
11,703
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
3 / 4 / 10
13,291
578
14,705
13,889
4,724
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
bellowjob
Athena
13
0 / 4 / 11
10,270
447
4,799
21,932
22,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bellona
19
5 / 0 / 6
13,526
588
10,266
17,143
19,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

19
5 / 2 / 5
13,460
585
13,953
10,222
3,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
68
17
Kills
30
30
Deaths
17
19
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Atlas
Buchannon
Atlas
2
2
7
2.75
L
Achilles
CorneliusIVI
Achilles
4
4
1
1.13
W
Thanatos
ImmSam-
Thanatos
17
7
6
2.86
W
3
4
10
2
W
Athena
bellowjob
Athena
0
4
11
1.38
L
Da Ji
cleotrapa
Da Ji
5
7
4
1
L
3
8
2
0.5
W
Bellona
5
0
6
8
W
5
2
5
3.75
L
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,613
Damage
68,595
90,468
Taken
86,986
54,844
Mitigated
62,966
21,150
Healing
33,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Buchannon
Atlas
10,911
2,421
372
5,834
18,674
21,820
0
5,709
12,717
37,206
0
L
Achilles
CorneliusIVI
Achilles
12,702
3,672
0
3,693
18,885
19,757
188
5,613
13,005
0
61,227
W
Thanatos
ImmSam-
Thanatos
24,872
7,440
0
19,564
23,800
11,703
1,746
6,928
16,872
0
100,990
W
14,705
6,714
0
3,281
13,889
4,724
7,697
5,311
8,578
0
111,285
W
Athena
bellowjob
Athena
4,799
1,562
0
2,201
21,932
22,615
48
5,803
16,129
17,365
0
L
Da Ji
cleotrapa
Da Ji
13,349
3,529
0
5,472
20,991
7,395
0
2,524
18,325
0
86,437
L
6,686
2,648
0
3,172
16,354
3,177
53
2,609
13,727
0
52,256
W
Bellona
10,266
3,436
542
5,562
17,143
19,927
527
940
16,203
0
79,530
W
13,953
93
0
1,944
10,222
3,997
2,230
2,409
7,813
95,904
0
L
9,965
1,127
312
2,295
15,564
2,695
0
1,840
13,616
102,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,572
Gold Earned
64,945
581
Minions Killed
619
0
Camps Cleared
0
2,090,906
Distance Traveled
2,237,416
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
11,258
489
45
2
0
468,365
0
L
Achilles
11,382
495
116
5
0
466,052
1
W
Thanatos
14,398
626
105
5
0
452,929
6
W
Skadi
13,291
578
172
7
0
403,336
3
W
Athena
10,270
447
14
1
0
423,564
12
L
Da Ji
11,871
516
140
6
0
397,138
5
L
Anhur
9,336
406
97
4
0
359,373
0
W
Bellona
13,526
588
157
7
0
485,749
1
W
Thoth
13,460
585
171
7
0
471,838
5
L
Poseidon
11,725
510
183
8
0
399,978
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role