Player Matchup

Khepri
Khepri
Diamond V
 
Khepri
Diamond V
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond III
AyoHello
Apollo
Diamond III
Level 101
God Stats
4W - 6L
1,407 SR
Queue Stats
326W - 295L
2,270 MMR
Solo
Tiamat
Tiamat
Diamond III
Hapn
Tiamat
Diamond III
Level 158
God Stats
22W - 13L
1,742 SR
Queue Stats
540W - 467L
2,135 MMR
Party 2
Cabrakan
Cabrakan
Diamond I
Shootable
Cabrakan
Diamond I
Level 159
God Stats
2W - 3L
1,749 SR
Queue Stats
200W - 191L
2,351 MMR
Party 2
Fenrir
Fenrir
Diamond I
WasteOfGems
Fenrir
Diamond I
Level 123
God Stats
14W - 5L
1,791 SR
Queue Stats
66W - 49L
2,481 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 124
1,638 SR
2,147 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,688 SR
2,266 MMR
Cliodhna
Cliodhna
Diamond III
Focus
Cliodhna
Diamond III
Level 141
God Stats
6W - 12L
1,501 SR
Queue Stats
235W - 197L
2,203 MMR
Party 1
Izanami
Izanami
Diamond II
ITZHunt3r
Izanami
Diamond II
Level 85
God Stats
28W - 25L
1,704 SR
Queue Stats
150W - 133L
2,443 MMR
Solo
The Morrigan
The Morrigan
Masters
LegendaryVin
The Morrigan
Masters
Level 160
God Stats
131W - 97L
1,773 SR
Queue Stats
559W - 483L
2,541 MMR
Solo
Artio
Artio
Platinum III
MoonBaboоn
Artio
Platinum III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 55L
2,121 MMR
Solo
Amaterasu
Amaterasu
Platinum I
Peny
Amaterasu
Platinum I
Level 160
God Stats
7W - 7L
1,962 SR
Queue Stats
486W - 464L
2,024 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
16
0 / 2 / 16
10,949
456
5,284
11,042
11,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
AyoHello
Apollo
20
10 / 6 / 7
15,638
652
26,804
23,859
7,515
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
Hapn
Tiamat
20
5 / 2 / 7
13,930
580
20,898
14,529
8,504
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cabrakan
Shootable
Cabrakan
20
3 / 2 / 7
13,614
567
14,809
22,423
26,098
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
20
8 / 4 / 9
14,199
592
15,596
23,779
17,740
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
SolGebMedusaArachne

VS

Bans
KaliBastetAtlasGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Focus
Cliodhna
20
7 / 4 / 4
12,984
541
16,198
21,457
7,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
ITZHunt3r
Izanami
19
3 / 8 / 3
12,568
524
19,789
28,345
11,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Morrigan
LegendaryVin
The Morrigan
17
3 / 7 / 4
11,689
487
11,800
13,354
5,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
2 / 3 / 2
12,231
510
10,485
24,657
31,467
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate

Breastplate

+20
Physical Protection

Amaterasu
Peny
Amaterasu
17
1 / 4 / 7
11,350
473
12,331
25,908
25,545
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
36
26
Kills
16
16
Deaths
26
46
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
2
16
4
W
Apollo
AyoHello
Apollo
10
6
7
2.25
L
Cliodhna
Focus
Cliodhna
7
4
4
2.25
W
Tiamat
Hapn
Tiamat
5
2
7
4.25
L
Izanami
ITZHunt3r
Izanami
3
8
3
0.56
L
The Morrigan
LegendaryVin
The Morrigan
3
7
4
0.71
L
2
3
2
1
L
Amaterasu
Peny
Amaterasu
1
4
7
1.13
W
Cabrakan
Shootable
Cabrakan
3
2
7
3.25
W
Fenrir
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,391
Damage
70,603
95,632
Taken
113,721
70,860
Mitigated
81,192
30,036
Healing
40,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
5,284
221
0
1,254
11,042
11,003
81
3,003
6,940
17,404
2,523
W
Apollo
AyoHello
Apollo
26,804
17,633
0
9,918
23,859
7,515
4,577
1,863
21,535
0
140,694
L
Cliodhna
Focus
Cliodhna
16,198
2,062
0
9,517
21,457
7,555
0
8,243
13,112
0
126,797
W
Tiamat
Hapn
Tiamat
20,898
3,104
0
4,950
14,529
8,504
197
2,721
11,478
119,170
0
L
Izanami
ITZHunt3r
Izanami
19,789
14,219
0
7,930
28,345
11,572
0
4,301
23,974
0
128,740
L
The Morrigan
LegendaryVin
The Morrigan
11,800
2,867
0
1,426
13,354
5,053
667
5,473
7,411
86,305
7,235
L
10,485
1,022
674
11,874
24,657
31,467
0
9,804
14,791
84,113
0
L
Amaterasu
Peny
Amaterasu
12,331
3,617
2,433
6,818
25,908
25,545
107
11,590
14,026
623
50,467
W
Cabrakan
Shootable
Cabrakan
14,809
2,077
0
7,705
22,423
26,098
110
9,375
12,761
94,577
0
W
Fenrir
15,596
9,014
0
6,209
23,779
17,740
1,509
3,899
19,504
0
120,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,330
Gold Earned
60,822
747
Minions Killed
766
0
Camps Cleared
0
2,435,119
Distance Traveled
2,244,669
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,949
456
43
2
0
501,418
8
W
Apollo
15,638
652
200
8
0
463,108
9
L
Cliodhna
12,984
541
154
6
0
518,160
4
W
Tiamat
13,930
580
193
8
0
488,375
1
L
Izanami
12,568
524
192
8
0
381,974
4
L
The Morrigan
11,689
487
183
8
0
392,341
9
L
Artio
12,231
510
172
7
0
444,563
4
L
Amaterasu
11,350
473
65
3
0
507,631
2
W
Cabrakan
13,614
567
169
7
0
451,904
3
W
Fenrir
14,199
592
142
6
0
530,314
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role