Player Matchup

Nox
Nox
Everlilly
Nox
Level 123
God Stats
7W - 4L
1,808 SR
Queue Stats
83W - 59L
1,629 Elo+
Party 1
Terra
Terra
IFUMANJUI
Terra
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 16L
1,758 Elo+
Party 1
Ao Kuang
Ao Kuang
Nukemm1221
Ao Kuang
Level 140
God Stats
9W - 6L
1,641 SR
Queue Stats
33W - 30L
1,524 Elo+
Party 1
Cernunnos
Cernunnos
no7spícy
Cernunnos
Level 116
God Stats
2W - 2L
1,500 SR
Queue Stats
114W - 105L
1,568 Elo+
Party 1
Ne Zha
Ne Zha
xTidox
Ne Zha
Level 141
God Stats
7W - 5L
1,865 SR
Queue Stats
14W - 15L
1,531 Elo+
Party 1
Team Averages
Level 127
1,663 SR
1,602 Elo+

VS

Team Averages
Level 86
1,430 SR
1,458 Elo+
Fenrir
Fenrir
DrDonki3
Fenrir
Level 75
God Stats
2W - 2L
1,536 SR
Queue Stats
316W - 296L
1,575 Elo+
Solo
Ullr
Ullr
GrandMasterXay
Ullr
Level 83
God Stats
123W - 133L
1,437 SR
Queue Stats
366W - 400L
1,440 Elo+
Solo
Zeus
Zeus
Heartsease
Zeus
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 65L
1,413 Elo+
Party 2
Ganesha
Ganesha
cosv06
Ganesha
Level 127
God Stats
1W - 4L
1,500 SR
Queue Stats
192W - 197L
1,449 Elo+
Solo
Janus
Janus
Ðistilled
Janus
Level 71
God Stats
0W - 3L
1,180 SR
Queue Stats
55W - 86L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 26
12,281
1,228
12,191
9,605
3,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
IFUMANJUI
Terra
19
6 / 2 / 29
13,235
1,324
13,355
13,208
14,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
Nukemm1221
Ao Kuang
19
13 / 1 / 21
13,906
1,391
17,935
14,664
17,761
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cernunnos
no7spícy
Cernunnos
18
8 / 2 / 21
12,639
1,264
24,168
10,622
4,045
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ne Zha
xTidox
Ne Zha
18
8 / 5 / 20
11,735
1,174
19,558
14,121
7,577
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

248

VS

Team 2 Tickets

79

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DrDonki3
Fenrir
16
7 / 4 / 5
12,284
1,228
12,425
18,302
19,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 6 / 3
10,271
1,027
6,498
15,223
5,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
0 / 11 / 7
10,097
1,010
8,736
14,957
5,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
cosv06
Ganesha
16
0 / 7 / 8
10,228
1,023
6,925
25,823
31,632
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
16
3 / 12 / 5
11,300
1,130
20,255
19,023
6,480
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
40
40
Kills
12
12
Deaths
40
117
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DrDonki3
Fenrir
7
4
5
2.38
W
5
2
26
9
L
2
6
3
0.58
L
0
11
7
0.32
W
Terra
IFUMANJUI
Terra
6
2
29
10.25
W
Ao Kuang
Nukemm1221
Ao Kuang
13
1
21
23.5
L
Ganesha
cosv06
Ganesha
0
7
8
0.57
W
Cernunnos
no7spícy
Cernunnos
8
2
21
9.25
W
Ne Zha
xTidox
Ne Zha
8
5
20
3.6
L
Janus
3
12
5
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,207
Damage
54,839
62,220
Taken
93,328
46,931
Mitigated
68,051
19,494
Healing
5,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DrDonki3
Fenrir
12,425
2,154
0
1,286
18,302
19,415
0
8,416
9,886
866
18,549
W
12,191
1,403
0
698
9,605
3,411
0
5,977
3,471
30,059
0
L
6,498
3,655
0
1,215
15,223
5,378
0
6,543
8,680
0
21,568
L
8,736
1,094
0
0
14,957
5,146
0
7,191
7,766
23,895
0
W
Terra
IFUMANJUI
Terra
13,355
1,078
4,019
3,708
13,208
14,137
0
8,839
4,293
24,100
0
W
Ao Kuang
Nukemm1221
Ao Kuang
17,935
6,775
0
7,383
14,664
17,761
0
6,595
7,825
31,783
0
L
Ganesha
cosv06
Ganesha
6,925
856
0
1,870
25,823
31,632
0
13,315
12,508
26,445
0
W
Cernunnos
no7spícy
Cernunnos
24,168
16,765
0
1,700
10,622
4,045
0
7,849
2,741
0
47,736
W
Ne Zha
xTidox
Ne Zha
19,558
4,281
0
1,986
14,121
7,577
0
7,197
6,718
0
33,965
L
Janus
20,255
1,454
120
524
19,023
6,480
0
8,016
11,007
48,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,796
Gold Earned
54,180
173
Minions Killed
159
9
Camps Cleared
3
958,269
Distance Traveled
856,543
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,284
1,228
20
2
0
208,167
0
W
Nox
12,281
1,228
54
5
2
184,714
0
L
Ullr
10,271
1,027
24
2
3
153,194
0
L
Zeus
10,097
1,010
40
4
0
148,856
2
W
Terra
13,235
1,324
24
2
1
222,810
0
W
Ao Kuang
13,906
1,391
23
2
3
192,168
0
L
Ganesha
10,228
1,023
0
0
0
182,294
0
W
Cernunnos
12,639
1,264
51
5
3
175,439
0
W
Ne Zha
11,735
1,174
21
2
0
183,138
0
L
Janus
11,300
1,130
75
8
0
164,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role