Player Matchup

Shiva
Shiva
 
Shiva
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ELBertoCabra
Medusa
Level 54
God Stats
18W - 11L
1,439 SR
Queue Stats
114W - 130L
1,203 Elo+
Party 1
Ymir
Ymir
Needmoarfood
Ymir
Level 46
God Stats
26W - 26L
1,209 SR
Queue Stats
88W - 113L
1,174 Elo+
Party 1
Vulcan
Vulcan
Wolf Tribute
Vulcan
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 115L
1,345 Elo+
Solo
Zeus
Zeus
blackgammarays
Zeus
Level 26
God Stats
6W - 21L
934 SR
Queue Stats
7W - 27L
882 Elo+
Party 1
Team Averages
Level 61
1,317 SR
1,221 Elo+

VS

Team Averages
Level 51
1,503 SR
1,283 Elo+
Cerberus
Cerberus
MaskedKiller50
Cerberus
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 40L
1,256 Elo+
Party 2
Shiva
Shiva
RiquerDeath
Shiva
Level 60
God Stats
34W - 23L
1,500 SR
Queue Stats
156W - 166L
1,312 Elo+
Solo
Sun Wukong
Sun Wukong
Zyrianbunton0911
Sun Wukong
Level 62
God Stats
4W - 1L
1,500 SR
Queue Stats
272W - 309L
1,253 Elo+
Party 2
Anhur
Anhur
hockey1928
Anhur
Level 49
God Stats
4W - 8L
1,458 SR
Queue Stats
106W - 107L
1,323 Elo+
Solo
Baron Samedi
Baron Samedi
sleepy_dreamer0
Baron Samedi
Level 67
God Stats
16W - 14L
1,556 SR
Queue Stats
239W - 278L
1,269 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
4 / 2 / 1
8,805
489
7,409
10,916
4,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
12
3 / 5 / 2
8,031
446
5,173
9,214
1,470
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 6 / 2
7,196
400
1,744
13,636
6,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vulcan
13
0 / 5 / 3
7,861
437
7,104
8,627
2,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 10 / 1
7,236
402
4,530
8,644
1,743
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
1 / 3 / 1
6,671
371
331
5,791
3,219
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

16
7 / 1 / 3
9,892
550
8,373
13,513
13,264
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Sun Wukong
Zyrianbunton0911
Sun Wukong
18
8 / 0 / 4
11,025
613
6,193
11,624
4,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
17
8 / 3 / 3
10,293
572
14,070
12,403
4,204
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
sleepy_dreamer0
Baron Samedi
16
4 / 2 / 3
9,819
546
6,649
11,687
4,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
8
Kills
28
28
Deaths
9
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
4
2
1
2.25
L
Medusa
3
5
2
0.8
W
Cerberus
1
3
1
0.5
L
0
6
2
0.17
W
7
1
3
8.5
L
Vulcan
0
5
3
0.3
W
Sun Wukong
Zyrianbunton0911
Sun Wukong
8
0
4
10
L
1
10
1
0.15
W
Anhur
8
3
3
3.17
W
Baron Samedi
sleepy_dreamer0
Baron Samedi
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,960
Damage
35,616
51,037
Taken
55,018
17,557
Mitigated
30,285
8,674
Healing
21,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
7,409
1,241
155
4,657
10,916
4,725
0
1,354
9,477
0
54,314
L
Medusa
5,173
2,281
0
1,074
9,214
1,470
210
374
8,826
0
32,995
W
Cerberus
331
81
0
66
5,791
3,219
327
1,170
4,601
3,970
0
L
1,744
334
0
1,331
13,636
6,793
0
803
12,809
14,966
0
W
8,373
1,113
18
4,410
13,513
13,264
886
5,107
8,360
0
54,390
L
Vulcan
7,104
1,446
0
1,366
8,627
2,826
0
3,484
4,871
47,102
0
W
Sun Wukong
Zyrianbunton0911
Sun Wukong
6,193
763
0
6,581
11,624
4,955
0
1,574
9,970
0
84,298
L
4,530
1,430
0
91
8,644
1,743
365
492
8,074
17,203
0
W
Anhur
14,070
7,454
0
6,027
12,403
4,204
1,765
1,491
10,886
0
68,872
W
Baron Samedi
sleepy_dreamer0
Baron Samedi
6,649
0
499
3,963
11,687
4,643
48
3,668
7,823
59,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,129
Gold Earned
47,700
300
Minions Killed
457
0
Camps Cleared
0
1,430,612
Distance Traveled
1,451,610
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,805
489
97
5
0
336,408
0
L
Medusa
8,031
446
53
3
0
282,384
1
W
Cerberus
6,671
371
5
0
0
142,585
0
L
Ymir
7,196
400
34
2
0
274,274
1
W
Shiva
9,892
550
95
5
0
345,724
1
L
Vulcan
7,861
437
79
4
0
295,138
3
W
Sun Wukong
11,025
613
138
8
0
358,447
2
L
Zeus
7,236
402
37
2
0
242,408
0
W
Anhur
10,293
572
109
6
0
330,592
1
W
Baron Samedi
9,819
546
110
6
0
274,262
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role